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Bug 1125201 - Make forceRedraw nothrow. r=bzbarsky
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@ -305,7 +305,7 @@ SVGSVGElement::UnsuspendRedrawAll()
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}
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void
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SVGSVGElement::ForceRedraw(ErrorResult& rv)
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SVGSVGElement::ForceRedraw()
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{
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// no-op
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}
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@ -246,7 +246,7 @@ public:
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uint32_t SuspendRedraw(uint32_t max_wait_milliseconds);
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void UnsuspendRedraw(uint32_t suspend_handle_id);
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void UnsuspendRedrawAll();
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void ForceRedraw(ErrorResult& rv);
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void ForceRedraw();
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void PauseAnimations();
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void UnpauseAnimations();
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bool AnimationsPaused();
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@ -28,10 +28,13 @@ interface SVGSVGElement : SVGGraphicsElement {
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attribute float currentScale;
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readonly attribute SVGPoint currentTranslate;
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[DependsOn=Nothing, Affects=Nothing]
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unsigned long suspendRedraw(unsigned long maxWaitMilliseconds);
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[DependsOn=Nothing, Affects=Nothing]
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void unsuspendRedraw(unsigned long suspendHandleID);
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[DependsOn=Nothing, Affects=Nothing]
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void unsuspendRedrawAll();
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[Throws]
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[DependsOn=Nothing, Affects=Nothing]
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void forceRedraw();
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void pauseAnimations();
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void unpauseAnimations();
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