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Bug 776149: Fix Gecko panning code to account for time deltas for displacements r=cjones
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@ -427,8 +427,8 @@ float AsyncPanZoomController::PanDistance(const MultiTouchInput& aEvent) {
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SingleTouchData& touch = GetFirstSingleTouch(aEvent);
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nsIntPoint point = touch.mScreenPoint;
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PRInt32 xPos = point.x, yPos = point.y;
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mX.UpdateWithTouchAtDevicePoint(xPos, 0);
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mY.UpdateWithTouchAtDevicePoint(yPos, 0);
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mX.UpdateWithTouchAtDevicePoint(xPos, TimeDuration(0));
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mY.UpdateWithTouchAtDevicePoint(yPos, TimeDuration(0));
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return NS_hypot(mX.PanDistance(), mY.PanDistance()) * mFrameMetrics.mResolution.width;
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}
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@ -442,10 +442,11 @@ const nsPoint AsyncPanZoomController::GetVelocityVector() {
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void AsyncPanZoomController::TrackTouch(const MultiTouchInput& aEvent) {
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SingleTouchData& touch = GetFirstSingleTouch(aEvent);
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nsIntPoint point = touch.mScreenPoint;
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PRInt32 xPos = point.x, yPos = point.y, timeDelta = aEvent.mTime - mLastEventTime;
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PRInt32 xPos = point.x, yPos = point.y;
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TimeDuration timeDelta = TimeDuration().FromMilliseconds(aEvent.mTime - mLastEventTime);
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// Probably a duplicate event, just throw it away.
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if (!timeDelta) {
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if (timeDelta.ToMilliseconds() <= EPSILON) {
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return;
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}
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@ -458,8 +459,8 @@ void AsyncPanZoomController::TrackTouch(const MultiTouchInput& aEvent) {
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// larger swipe should move you a shorter distance.
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float inverseScale = 1 / mFrameMetrics.mResolution.width;
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PRInt32 xDisplacement = mX.UpdateAndGetDisplacement(inverseScale);
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PRInt32 yDisplacement = mY.UpdateAndGetDisplacement(inverseScale);
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PRInt32 xDisplacement = mX.GetDisplacementForDuration(inverseScale, timeDelta);
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PRInt32 yDisplacement = mY.GetDisplacementForDuration(inverseScale, timeDelta);
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if (!xDisplacement && !yDisplacement) {
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return;
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}
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@ -494,8 +495,8 @@ bool AsyncPanZoomController::DoFling(const TimeDuration& aDelta) {
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float inverseScale = 1 / mFrameMetrics.mResolution.width;
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ScrollBy(nsIntPoint(
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mX.UpdateAndGetDisplacement(inverseScale),
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mY.UpdateAndGetDisplacement(inverseScale)
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mX.GetDisplacementForDuration(inverseScale, aDelta),
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mY.GetDisplacementForDuration(inverseScale, aDelta)
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));
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RequestContentRepaint();
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@ -10,13 +10,7 @@
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namespace mozilla {
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namespace layers {
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static const float EPSILON = 0.0001;
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/**
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* Milliseconds per frame, used to judge how much displacement should have
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* happened every frame based on the velocity calculated from touch events.
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*/
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static const float MS_PER_FRAME = 1000.0f / 60.0f;
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static const float EPSILON = 0.0001f;
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/**
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* Maximum acceleration that can happen between two frames. Velocity is
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@ -24,31 +18,31 @@ static const float MS_PER_FRAME = 1000.0f / 60.0f;
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* or we get a touch point very far away from the previous position for some
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* reason.
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*/
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static const float MAX_EVENT_ACCELERATION = 12;
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static const float MAX_EVENT_ACCELERATION = 0.5f;
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/**
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* Amount of friction applied during flings when going above
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* VELOCITY_THRESHOLD.
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*/
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static const float FLING_FRICTION_FAST = 0.010;
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static const float FLING_FRICTION_FAST = 0.010f;
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/**
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* Amount of friction applied during flings when going below
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* VELOCITY_THRESHOLD.
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*/
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static const float FLING_FRICTION_SLOW = 0.008;
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static const float FLING_FRICTION_SLOW = 0.008f;
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/**
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* Maximum velocity before fling friction increases.
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*/
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static const float VELOCITY_THRESHOLD = 10;
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static const float VELOCITY_THRESHOLD = 0.5f;
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/**
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* When flinging, if the velocity goes below this number, we just stop the
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* animation completely. This is to prevent asymptotically approaching 0
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* velocity and rerendering unnecessarily.
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*/
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static const float FLING_STOPPED_THRESHOLD = 0.1f;
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static const float FLING_STOPPED_THRESHOLD = 0.01f;
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Axis::Axis(AsyncPanZoomController* aAsyncPanZoomController)
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: mPos(0.0f),
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@ -58,10 +52,10 @@ Axis::Axis(AsyncPanZoomController* aAsyncPanZoomController)
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}
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void Axis::UpdateWithTouchAtDevicePoint(PRInt32 aPos, PRInt32 aTimeDelta) {
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float newVelocity = MS_PER_FRAME * (mPos - aPos) / aTimeDelta;
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void Axis::UpdateWithTouchAtDevicePoint(PRInt32 aPos, const TimeDuration& aTimeDelta) {
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float newVelocity = (mPos - aPos) / aTimeDelta.ToMilliseconds();
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bool curVelocityIsLow = fabsf(newVelocity) < 1.0f;
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bool curVelocityIsLow = fabsf(newVelocity) < 0.01f;
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bool directionChange = (mVelocity > 0) != (newVelocity != 0);
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// If a direction change has happened, or the current velocity due to this new
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@ -69,7 +63,7 @@ void Axis::UpdateWithTouchAtDevicePoint(PRInt32 aPos, PRInt32 aTimeDelta) {
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if (curVelocityIsLow || (directionChange && fabs(newVelocity) - EPSILON <= 0.0f)) {
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mVelocity = newVelocity;
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} else {
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float maxChange = fabsf(mVelocity * aTimeDelta * MAX_EVENT_ACCELERATION);
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float maxChange = fabsf(mVelocity * aTimeDelta.ToMilliseconds() * MAX_EVENT_ACCELERATION);
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mVelocity = NS_MIN(mVelocity + maxChange, NS_MAX(mVelocity - maxChange, newVelocity));
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}
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@ -83,8 +77,8 @@ void Axis::StartTouch(PRInt32 aPos) {
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mVelocity = 0.0f;
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}
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PRInt32 Axis::UpdateAndGetDisplacement(float aScale) {
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PRInt32 displacement = NS_lround(mVelocity * aScale);
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PRInt32 Axis::GetDisplacementForDuration(float aScale, const TimeDuration& aDelta) {
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PRInt32 displacement = NS_lround(mVelocity * aScale * aDelta.ToMilliseconds());
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// If this displacement will cause an overscroll, throttle it. Can potentially
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// bring it to 0 even if the velocity is high.
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if (DisplacementWillOverscroll(displacement) != OVERSCROLL_NONE) {
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@ -43,7 +43,7 @@ public:
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* indicating how long it has been since the previous one. This triggers a
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* recalculation of velocity.
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*/
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void UpdateWithTouchAtDevicePoint(PRInt32 aPos, PRInt32 aTimeDelta);
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void UpdateWithTouchAtDevicePoint(PRInt32 aPos, const TimeDuration& aTimeDelta);
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/**
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* Notify this Axis that a touch has begun, i.e. the user has put their finger
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@ -61,14 +61,14 @@ public:
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/**
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* Gets displacement that should have happened since the previous touch.
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* Note: Does not reset the displacement. It gets recalculated on the next
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* updateWithTouchAtDevicePoint(), however it is not safe to assume this will
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* UpdateWithTouchAtDevicePoint(), however it is not safe to assume this will
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* be the same on every call. This also checks for page boundaries and will
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* return an adjusted displacement to prevent the viewport from overscrolling
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* the page rect. An example of where this might matter is when you call it,
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* apply a displacement that takes you to the boundary of the page, then call
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* it again. The result will be different in this case.
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*/
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PRInt32 UpdateAndGetDisplacement(float aScale);
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PRInt32 GetDisplacementForDuration(float aScale, const TimeDuration& aDelta);
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/**
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* Gets the distance between the starting position of the touch supplied in
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