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Bug 868864 - Correctly scale the time values of AudioParam when converting it to ticks, and correctly calculate SetTargetAtTime event values the first time they're encountered; r=roc
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@ -226,6 +226,16 @@ public:
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++i;
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} while (i < mEvents.Length() &&
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aTime == mEvents[i].template Time<TimeType>());
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// SetTarget nodes can be handled no matter what their next node is (if they have one)
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if (mEvents[i - 1].mType == AudioTimelineEvent::SetTarget) {
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// Follow the curve, without regard to the next node
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return ExponentialApproach(mEvents[i - 1].template Time<TimeType>(),
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mValue, mEvents[i - 1].mValue,
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mEvents[i - 1].mTimeConstant, aTime);
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}
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// For other event types
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return mEvents[i - 1].mValue;
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}
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previous = next;
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@ -335,10 +345,13 @@ public:
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return v1 + (v0 - v1) * expf(-(t - t0) / timeConstant);
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}
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void ConvertEventTimesToTicks(int64_t (*aConvertor)(double aTime, void* aClosure), void* aClosure)
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void ConvertEventTimesToTicks(int64_t (*aConvertor)(double aTime, void* aClosure), void* aClosure,
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int32_t aSampleRate)
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{
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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mEvents[i].SetTimeInTicks(aConvertor(mEvents[i].template Time<double>(), aClosure));
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mEvents[i].mTimeConstant *= aSampleRate;
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mEvents[i].mDuration *= aSampleRate;
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}
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}
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@ -53,7 +53,7 @@ WebAudioUtils::ConvertAudioParamToTicks(AudioParamTimeline& aParam,
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ConvertTimeToTickHelper ctth;
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ctth.mSourceStream = aSource;
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ctth.mDestinationStream = aDest;
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aParam.ConvertEventTimesToTicks(ConvertTimeToTickHelper::Convert, &ctth);
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aParam.ConvertEventTimesToTicks(ConvertTimeToTickHelper::Convert, &ctth, IdealAudioRate());
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}
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}
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@ -29,6 +29,7 @@ MOCHITEST_FILES := \
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test_AudioParam.html \
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test_audioParamExponentialRamp.html \
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test_audioParamLinearRamp.html \
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test_audioParamSetTargetAtTime.html \
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test_audioBufferSourceNode.html \
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test_audioBufferSourceNodeLazyLoopParam.html \
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test_audioBufferSourceNodeLoop.html \
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@ -0,0 +1,64 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test AudioParam.setTargetAtTime</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="text/javascript" src="webaudio.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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SimpleTest.waitForExplicitFinish();
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addLoadEvent(function() {
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SpecialPowers.setBoolPref("media.webaudio.enabled", true);
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var context = new AudioContext();
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var V0 = 0.1;
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var V1 = 0.9;
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var T0 = 0;
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var T1 = 2048 / context.sampleRate;
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var TimeConstant = 10;
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var sourceBuffer = context.createBuffer(1, 2048, context.sampleRate);
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for (var i = 0; i < 2048; ++i) {
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sourceBuffer.getChannelData(0)[i] = 1;
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}
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var expectedBuffer = context.createBuffer(1, 2048, context.sampleRate);
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for (var i = 0; i < 2048; ++i) {
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var t = i / context.sampleRate;
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expectedBuffer.getChannelData(0)[i] = V1 + (V0 - V1) * Math.exp(-(t - T0) / TimeConstant);
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}
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var destination = context.destination;
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var source = context.createBufferSource();
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source.buffer = sourceBuffer;
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var gain = context.createGain();
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gain.gain.value = V0;
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gain.gain.setTargetAtTime(V1, T0, TimeConstant);
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var sp = context.createScriptProcessor(2048, 1);
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source.connect(gain);
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gain.connect(sp);
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sp.connect(destination);
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source.start(0);
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sp.onaudioprocess = function(e) {
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is(e.inputBuffer.numberOfChannels, 1, "Correct input channel count");
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compareBuffers(e.inputBuffer.getChannelData(0), expectedBuffer.getChannelData(0));
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sp.onaudioprocess = null;
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SpecialPowers.clearUserPref("media.webaudio.enabled");
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SimpleTest.finish();
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};
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});
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</script>
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</pre>
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</body>
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</html>
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