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Bug 1067588 - Don't draw images with a sampling rect if the rect covers the entire image. r=Bas
--HG-- extra : rebase_source : 1c6aebe49a6168953413f60d97d8d53135298e77
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@ -593,17 +593,6 @@ gfxUtils::DrawPixelSnapped(gfxContext* aContext,
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imageRect.Width(), imageRect.Height(),
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region.Width(), region.Height());
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if (aRegion.IsRestricted() &&
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aContext->CurrentMatrix().HasNonIntegerTranslation() &&
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drawable->DrawWithSamplingRect(aContext, aRegion.Rect(), aRegion.Restriction(),
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doTile, aFilter, aOpacity)) {
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return;
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}
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// On Mobile, we don't ever want to do this; it has the potential for
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// allocating very large temporary surfaces, especially since we'll
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// do full-page snapshots often (see bug 749426).
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#ifndef MOZ_GFX_OPTIMIZE_MOBILE
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// OK now, the hard part left is to account for the subimage sampling
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// restriction. If all the transforms involved are just integer
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// translations, then we assume no resampling will occur so there's
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@ -611,19 +600,29 @@ gfxUtils::DrawPixelSnapped(gfxContext* aContext,
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// XXX if only we had source-clipping in cairo!
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if (aContext->CurrentMatrix().HasNonIntegerTranslation()) {
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if (doTile || !aRegion.RestrictionContains(imageRect)) {
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if (drawable->DrawWithSamplingRect(aContext, aRegion.Rect(), aRegion.Restriction(),
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doTile, aFilter, aOpacity)) {
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return;
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}
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// On Mobile, we don't ever want to do this; it has the potential for
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// allocating very large temporary surfaces, especially since we'll
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// do full-page snapshots often (see bug 749426).
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#ifndef MOZ_GFX_OPTIMIZE_MOBILE
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nsRefPtr<gfxDrawable> restrictedDrawable =
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CreateSamplingRestrictedDrawable(aDrawable, aContext,
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aRegion, aFormat);
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if (restrictedDrawable) {
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drawable.swap(restrictedDrawable);
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}
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}
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// We no longer need to tile: Either we never needed to, or we already
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// filled a surface with the tiled pattern; this surface can now be
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// drawn without tiling.
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doTile = false;
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}
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// We no longer need to tile: Either we never needed to, or we already
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// filled a surface with the tiled pattern; this surface can now be
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// drawn without tiling.
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doTile = false;
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#endif
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}
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}
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drawable->Draw(aContext, aRegion.Rect(), doTile, aFilter, aOpacity);
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}
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