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Bug 908726. Add AppUnits.h so we don't need nsDeviceContext.h for AppUnitsPerCSSPixel(). r=ehsan
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@ -8,6 +8,7 @@
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#include "mozilla/Attributes.h"
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#include "nsWrapperCache.h"
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#include "nsAutoPtr.h"
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#include "Units.h"
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class nsPresContext;
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11
gfx/src/AppUnits.h
Normal file
11
gfx/src/AppUnits.h
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@ -0,0 +1,11 @@
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/* -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef _NS_APPUNITS_H_
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#define _NS_APPUNITS_H_
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namespace mozilla {
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static int32_t AppUnitsPerCSSPixel() { return 60; }
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}
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#endif /* _NS_APPUNITS_H_ */
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@ -34,6 +34,10 @@ EXPORTS += [
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'nsTransform2D.h',
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]
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EXPORTS.mozilla += [
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'AppUnits.h',
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]
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if CONFIG['MOZ_X11']:
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EXPORTS.mozilla += ['X11Util.h']
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CPP_SOURCES += [
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@ -17,6 +17,7 @@
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#include "nsISupports.h" // for NS_INLINE_DECL_REFCOUNTING
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#include "nsMathUtils.h" // for NS_round
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#include "nscore.h" // for PRUnichar, nsAString
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#include "mozilla/AppUnits.h" // for AppUnits
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class gfxASurface;
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class gfxUserFontSet;
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@ -65,7 +66,7 @@ public:
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* Gets the number of app units in one CSS pixel; this number is global,
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* not unique to each device context.
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*/
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static int32_t AppUnitsPerCSSPixel() { return 60; }
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static int32_t AppUnitsPerCSSPixel() { return mozilla::AppUnitsPerCSSPixel(); }
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/**
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* Gets the number of app units in one device pixel; this number
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@ -12,6 +12,7 @@
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#include "mozilla/gfx/ScaleFactor.h"
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#include "nsDeviceContext.h"
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#include "nsRect.h"
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#include "mozilla/AppUnits.h"
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namespace mozilla {
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@ -78,59 +79,59 @@ struct CSSPixel {
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// Conversions from app units
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static CSSPoint FromAppUnits(const nsPoint& aPoint) {
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return CSSPoint(NSAppUnitsToFloatPixels(aPoint.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aPoint.y, float(nsDeviceContext::AppUnitsPerCSSPixel())));
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return CSSPoint(NSAppUnitsToFloatPixels(aPoint.x, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aPoint.y, float(AppUnitsPerCSSPixel())));
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}
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static CSSRect FromAppUnits(const nsRect& aRect) {
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return CSSRect(NSAppUnitsToFloatPixels(aRect.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aRect.y, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aRect.width, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aRect.height, float(nsDeviceContext::AppUnitsPerCSSPixel())));
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return CSSRect(NSAppUnitsToFloatPixels(aRect.x, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aRect.y, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aRect.width, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aRect.height, float(AppUnitsPerCSSPixel())));
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}
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static CSSIntPoint FromAppUnitsRounded(const nsPoint& aPoint) {
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return CSSIntPoint(NSAppUnitsToIntPixels(aPoint.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aPoint.y, float(nsDeviceContext::AppUnitsPerCSSPixel())));
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return CSSIntPoint(NSAppUnitsToIntPixels(aPoint.x, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aPoint.y, float(AppUnitsPerCSSPixel())));
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}
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static CSSIntSize FromAppUnitsRounded(const nsSize& aSize)
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{
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return CSSIntSize(NSAppUnitsToIntPixels(aSize.width, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aSize.height, float(nsDeviceContext::AppUnitsPerCSSPixel())));
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return CSSIntSize(NSAppUnitsToIntPixels(aSize.width, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aSize.height, float(AppUnitsPerCSSPixel())));
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}
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static CSSIntRect FromAppUnitsRounded(const nsRect& aRect) {
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return CSSIntRect(NSAppUnitsToIntPixels(aRect.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aRect.y, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aRect.width, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aRect.height, float(nsDeviceContext::AppUnitsPerCSSPixel())));
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return CSSIntRect(NSAppUnitsToIntPixels(aRect.x, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aRect.y, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aRect.width, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aRect.height, float(AppUnitsPerCSSPixel())));
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}
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// Conversions to app units
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static nsPoint ToAppUnits(const CSSPoint& aPoint) {
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return nsPoint(NSToCoordRoundWithClamp(aPoint.x * float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSToCoordRoundWithClamp(aPoint.y * float(nsDeviceContext::AppUnitsPerCSSPixel())));
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return nsPoint(NSToCoordRoundWithClamp(aPoint.x * float(AppUnitsPerCSSPixel())),
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NSToCoordRoundWithClamp(aPoint.y * float(AppUnitsPerCSSPixel())));
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}
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static nsPoint ToAppUnits(const CSSIntPoint& aPoint) {
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return nsPoint(NSToCoordRoundWithClamp(float(aPoint.x) * float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSToCoordRoundWithClamp(float(aPoint.y) * float(nsDeviceContext::AppUnitsPerCSSPixel())));
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return nsPoint(NSToCoordRoundWithClamp(float(aPoint.x) * float(AppUnitsPerCSSPixel())),
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NSToCoordRoundWithClamp(float(aPoint.y) * float(AppUnitsPerCSSPixel())));
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}
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static nsRect ToAppUnits(const CSSRect& aRect) {
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return nsRect(NSToCoordRoundWithClamp(aRect.x * float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSToCoordRoundWithClamp(aRect.y * float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSToCoordRoundWithClamp(aRect.width * float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSToCoordRoundWithClamp(aRect.height * float(nsDeviceContext::AppUnitsPerCSSPixel())));
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return nsRect(NSToCoordRoundWithClamp(aRect.x * float(AppUnitsPerCSSPixel())),
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NSToCoordRoundWithClamp(aRect.y * float(AppUnitsPerCSSPixel())),
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NSToCoordRoundWithClamp(aRect.width * float(AppUnitsPerCSSPixel())),
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NSToCoordRoundWithClamp(aRect.height * float(AppUnitsPerCSSPixel())));
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}
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};
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/*
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* The pixels that are referred to as "device pixels" in layout code. In
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* general this is obtained by converting a value in app units value by the
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* nsDeviceContext::AppUnitsPerDevPixel() value. The size of these pixels
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* AppUnitsPerDevPixel() value. The size of these pixels
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* are affected by:
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* 1) the "full zoom" (see nsPresContext::SetFullZoom)
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* 2) the "widget scale" (see nsIWidget::GetDefaultScale)
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@ -32,6 +32,7 @@
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#include "nsAutoPtr.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/AppUnits.h"
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#include "prclist.h"
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#include "nsThreadUtils.h"
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#include "ScrollbarStyles.h"
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@ -556,25 +557,25 @@ public:
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*/
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float ScreenWidthInchesForFontInflation(bool* aChanged = nullptr);
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static int32_t AppUnitsPerCSSPixel() { return nsDeviceContext::AppUnitsPerCSSPixel(); }
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static int32_t AppUnitsPerCSSPixel() { return mozilla::AppUnitsPerCSSPixel(); }
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int32_t AppUnitsPerDevPixel() const { return mDeviceContext->AppUnitsPerDevPixel(); }
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static int32_t AppUnitsPerCSSInch() { return nsDeviceContext::AppUnitsPerCSSInch(); }
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static nscoord CSSPixelsToAppUnits(int32_t aPixels)
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{ return NSToCoordRoundWithClamp(float(aPixels) *
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float(nsDeviceContext::AppUnitsPerCSSPixel())); }
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float(AppUnitsPerCSSPixel())); }
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static nscoord CSSPixelsToAppUnits(float aPixels)
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{ return NSToCoordRoundWithClamp(aPixels *
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float(nsDeviceContext::AppUnitsPerCSSPixel())); }
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float(AppUnitsPerCSSPixel())); }
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static int32_t AppUnitsToIntCSSPixels(nscoord aAppUnits)
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{ return NSAppUnitsToIntPixels(aAppUnits,
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float(nsDeviceContext::AppUnitsPerCSSPixel())); }
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float(AppUnitsPerCSSPixel())); }
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static float AppUnitsToFloatCSSPixels(nscoord aAppUnits)
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{ return NSAppUnitsToFloatPixels(aAppUnits,
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float(nsDeviceContext::AppUnitsPerCSSPixel())); }
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float(AppUnitsPerCSSPixel())); }
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nscoord DevPixelsToAppUnits(int32_t aPixels) const
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{ return NSIntPixelsToAppUnits(aPixels,
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@ -582,7 +583,7 @@ public:
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int32_t AppUnitsToDevPixels(nscoord aAppUnits) const
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{ return NSAppUnitsToIntPixels(aAppUnits,
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float(mDeviceContext->AppUnitsPerDevPixel())); }
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float(AppUnitsPerDevPixel())); }
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int32_t CSSPixelsToDevPixels(int32_t aPixels)
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{ return AppUnitsToDevPixels(CSSPixelsToAppUnits(aPixels)); }
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