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Bug 967505 - Fix build bustage on a CLOSED TREE.
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@ -158,7 +158,7 @@ TextureClientD3D11::~TextureClientD3D11()
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if (mDrawTarget) {
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MOZ_ASSERT(!mIsLocked);
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MOZ_ASSERT(mTexture);
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MOZ_ASSERT(mDrawTarget->refcount() == 1);
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MOZ_ASSERT(mDrawTarget->refCount() == 1);
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LockD3DTexture(mTexture.get());
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mDrawTarget = nullptr;
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UnlockD3DTexture(mTexture.get());
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