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Bug 979760 - Pull out a BeginTransaction call common to the start of all three branches of if/else logic. r=mattwoodrow
I don't see any particular reason for them to logically be in each branch, and it seems the code was originally written with the BeginTransaction in one place, but later had to be refactored into its current form. Note that this separates the comment from one of the EndEmptyTransaction calls below it, but the comment was actually associated primarily with the further EndEmptyTransaction call, and with the if above it, based on the history pointing to https://hg.mozilla.org/mozilla-central/rev/b4e9a17e7fe2
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@ -5851,6 +5851,8 @@ PresShell::Paint(nsView* aViewToPaint,
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mIsFirstPaint = false;
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}
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layerManager->BeginTransaction();
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if (frame && isRetainingManager) {
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// Try to do an empty transaction, if the frame tree does not
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// need to be updated. Do not try to do an empty transaction on
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@ -5858,14 +5860,12 @@ PresShell::Paint(nsView* aViewToPaint,
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// draws the window title bar on Mac), because a) it won't work
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// and b) below we don't want to clear NS_FRAME_UPDATE_LAYER_TREE,
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// that will cause us to forget to update the real layer manager!
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if (!(aFlags & PAINT_LAYERS)) {
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layerManager->BeginTransaction();
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if (layerManager->EndEmptyTransaction()) {
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return;
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}
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NS_WARNING("Must complete empty transaction when compositing!");
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} else {
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layerManager->BeginTransaction();
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}
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if (!(frame->GetStateBits() & NS_FRAME_UPDATE_LAYER_TREE) &&
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@ -5908,8 +5908,6 @@ PresShell::Paint(nsView* aViewToPaint,
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}
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}
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frame->RemoveStateBits(NS_FRAME_UPDATE_LAYER_TREE);
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} else {
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layerManager->BeginTransaction();
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}
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if (frame) {
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frame->ClearPresShellsFromLastPaint();
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