Bug 774755 - 2/8 - ANGLE r1242: update our makefiles - r=jgilbert

In particular:
 - ANGLE_USE_NSPR goes away
 - many useless source files removed from libEGL
This commit is contained in:
Benoit Jacob 2012-07-25 12:13:45 -04:00
parent 3ec0f56d77
commit bef9b62301
3 changed files with 284 additions and 53 deletions

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@ -1,39 +1,7 @@
#
# ***** BEGIN LICENSE BLOCK *****
# Version: MPL 1.1/GPL 2.0/LGPL 2.1
#
# The contents of this file are subject to the Mozilla Public License Version
# 1.1 (the "License"); you may not use this file except in compliance with
# the License. You may obtain a copy of the License at
# http://www.mozilla.org/MPL/
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for the specific language governing rights and limitations under the
# License.
#
# The Original Code is gecko.
#
# The Initial Developer of the Original Code is
# Mozilla
# Portions created by the Initial Developer are Copyright (C) 2010
# the Initial Developer. All Rights Reserved.
#
# Contributor(s):
#
# Alternatively, the contents of this file may be used under the terms of
# either of the GNU General Public License Version 2 or later (the "GPL"),
# or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
# in which case the provisions of the GPL or the LGPL are applicable instead
# of those above. If you wish to allow use of your version of this file only
# under the terms of either the GPL or the LGPL, and not to allow others to
# use your version of this file under the terms of the MPL, indicate your
# decision by deleting the provisions above and replace them with the notice
# and other provisions required by the GPL or the LGPL. If you do not delete
# the provisions above, a recipient may use your version of this file under
# the terms of any one of the MPL, the GPL or the LGPL.
#
# ***** END LICENSE BLOCK *****
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
DEPTH = ../..
topsrcdir = @top_srcdir@
@ -60,9 +28,28 @@ LOCAL_INCLUDES += -I$(srcdir)/include -I$(srcdir)/src
VPATH += $(srcdir)/src
VPATH += $(srcdir)/src/compiler
VPATH += $(srcdir)/src/compiler/preprocessor
VPATH += $(srcdir)/src/compiler/preprocessor/new
VPATH += $(srcdir)/src/compiler/timing
VPATH += $(srcdir)/src/compiler/depgraph
CPPSRCS = \
Compiler.cpp \
Diagnostics.cpp \
PreprocessorDiagnostics.cpp \
DirectiveHandler.cpp \
PreprocessorDirectiveHandler.cpp \
DirectiveParser.cpp \
ExpressionParser.cpp \
Macro.cpp \
MacroExpander.cpp \
Tokenizer.cpp \
InitializeParseContext.cpp \
DependencyGraph.cpp \
DependencyGraphBuilder.cpp \
DependencyGraphOutput.cpp \
DependencyGraphTraverse.cpp \
RestrictFragmentShaderTiming.cpp \
RestrictVertexShaderTiming.cpp \
Compiler.cpp \
DetectRecursion.cpp \
InfoSink.cpp \
Initialize.cpp \
@ -78,13 +65,17 @@ CPPSRCS = \
ShaderLang.cpp \
SymbolTable.cpp \
VariableInfo.cpp \
debug.cpp \
ossource_nspr.cpp \
compilerdebug.cpp \
util.cpp \
ValidateLimitations.cpp \
ForLoopUnroll.cpp \
MapLongVariableNames.cpp \
spooky.cpp \
BuiltInFunctionEmulator.cpp \
Input.cpp \
Lexer.cpp \
Preprocessor.cpp \
Token.cpp \
$(NULL)
# flex/yacc generated files
@ -102,19 +93,13 @@ CPPSRCS += \
OutputESSL.cpp \
OutputGLSLBase.cpp \
TranslatorESSL.cpp \
$(NULL)
$(NULL)
# Currently, only one or the other
# can be selected.
## HLSL translator backend
##CPPSRCS += \
## CodeGenHLSL.cpp \
## OutputHLSL.cpp \
## TranslatorHLSL.cpp \
## UnfoldSelect.cpp \
## SearchSymbol.cpp \
## $(NULL)
ifeq ($(MOZ_WIDGET_TOOLKIT),windows)
CPPSRCS += ossource_win.cpp $(NULL)
else
CPPSRCS += ossource_posix.cpp $(NULL)
endif
CSRCS = \
atom.c \
@ -124,15 +109,16 @@ CSRCS = \
scanner.c \
symbols.c \
tokens.c \
$(NULL)
$(NULL)
DEFINES += -DANGLE_USE_NSPR -DANGLE_BUILD -DCOMPILER_IMPLEMENTATION
DEFINES += -DANGLE_BUILD -DCOMPILER_IMPLEMENTATION
#these defines are from ANGLE's build_angle.gyp
DEFINES += -DANGLE_DISABLE_TRACE
DEFINES += -DANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0
DEFINES += -DANGLE_USE_NEW_PREPROCESSOR=1
ifdef MOZ_ANGLE
ifdef MOZ_ANGLE_RENDERER
# libEGL depends on (links against!) libGLESv2!
DIRS = src/libGLESv2 src/libEGL

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@ -0,0 +1,76 @@
#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
DEPTH = ../../../..
topsrcdir = @top_srcdir@
srcdir = @srcdir@
VPATH = @srcdir@
include $(DEPTH)/config/autoconf.mk
MODULE = libegl
# On Windows, we don't automatically get "lib" prepended, but we need it.
LIBRARY_NAME = libEGL
MODULE_NAME = libegl
FORCE_SHARED_LIB=1
# ANGLE uses the STL, so we can't use our derpy STL wrappers.
STL_FLAGS=
# ANGLE uses exceptions internally, so we need to have exception handling
# support
ENABLE_CXX_EXCEPTIONS=1
# Since we're building off in our own world, we don't want to have
# mozilla-config.h and -DMOZILLA_CLIENT automatically included and defined, so
# we just overwrite OS_COMPILE_C(XX)FLAGS.
OS_COMPILE_CFLAGS = $(OS_CPPFLAGS)
OS_COMPILE_CXXFLAGS = $(OS_CPPFLAGS)
LOCAL_INCLUDES = \
-I$(srcdir)/../../include \
-I$(srcdir)/.. \
-I"$(MOZ_DIRECTX_SDK_PATH)/include" \
VPATH += $(srcdir)/.. \
$(srcdir)/../compiler \
$(srcdir)/../compiler/preprocessor \
$(srcdir)/../compiler/preprocessor/new \
$(srcdir)/../common \
$(NULL)
# Translator/compiler first
DEFINES += -DANGLE_BUILD -DNOMINMAX -DLIBEGL_EXPORTS -D_CRT_SECURE_NO_DEPRECATE
#these defines are from ANGLE's build_angle.gyp
DEFINES += -DANGLE_DISABLE_TRACE
DEFINES += -DANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0
ifndef MOZ_DEBUG
DEFINES += -D_SECURE_SCL=0
endif
CPPSRCS = \
debug.cpp \
RefCountObject.cpp \
Config.cpp \
Display.cpp \
libEGL.cpp \
main.cpp \
Surface.cpp \
$(NULL)
DEFFILE = $(srcdir)/libEGL.def
RCFILE = $(srcdir)/libEGL.rc
include $(topsrcdir)/config/rules.mk
EXTRA_DSO_LDOPTS = "$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/d3d9.lib" \
"$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/dxguid.lib" \
"$(DIST)/lib/libGLESv2.lib" \
dwmapi.lib \
delayimp.lib \
/delayload:dwmapi.dll

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@ -0,0 +1,169 @@
#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
DEPTH = ../../../..
topsrcdir = @top_srcdir@
srcdir = @srcdir@
VPATH = @srcdir@
include $(DEPTH)/config/autoconf.mk
MODULE = libglesv2
# On Windows, we don't automatically get "lib" prepended, but we need it.
LIBRARY_NAME = libGLESv2
MODULE_NAME = libglesv2
FORCE_SHARED_LIB=1
# ANGLE uses the STL, so we can't use our derpy STL wrappers.
STL_FLAGS=
# ANGLE uses exceptions internally, so we need to have exception handling
# support
ENABLE_CXX_EXCEPTIONS=1
# Since we're building off in our own world, we don't want to have
# mozilla-config.h and -DMOZILLA_CLIENT automatically included and defined, so
# we just overwrite OS_COMPILE_C(XX)FLAGS.
OS_COMPILE_CFLAGS = $(OS_CPPFLAGS)
OS_COMPILE_CXXFLAGS = $(OS_CPPFLAGS)
LOCAL_INCLUDES = \
-I$(srcdir)/../../include \
-I$(srcdir)/.. \
-I"$(MOZ_DIRECTX_SDK_PATH)/include" \
VPATH += $(srcdir)/..
VPATH += $(srcdir)/../compiler
VPATH += $(srcdir)/../compiler/preprocessor
VPATH += $(srcdir)/../compiler/preprocessor/new
VPATH += $(srcdir)/../compiler/timing
VPATH += $(srcdir)/../compiler/depgraph
VPATH += $(srcdir)/../common
# Translator/compiler first
CPPSRCS = \
Diagnostics.cpp \
PreprocessorDiagnostics.cpp \
DirectiveHandler.cpp \
PreprocessorDirectiveHandler.cpp \
DirectiveParser.cpp \
ExpressionParser.cpp \
Macro.cpp \
MacroExpander.cpp \
Tokenizer.cpp \
InitializeParseContext.cpp \
DependencyGraph.cpp \
DependencyGraphBuilder.cpp \
DependencyGraphOutput.cpp \
DependencyGraphTraverse.cpp \
RestrictFragmentShaderTiming.cpp \
RestrictVertexShaderTiming.cpp \
Compiler.cpp \
DetectRecursion.cpp \
InfoSink.cpp \
Initialize.cpp \
InitializeDll.cpp \
Intermediate.cpp \
intermOut.cpp \
IntermTraverse.cpp \
parseConst.cpp \
ParseHelper.cpp \
PoolAlloc.cpp \
QualifierAlive.cpp \
RemoveTree.cpp \
ShaderLang.cpp \
SymbolTable.cpp \
VariableInfo.cpp \
compilerdebug.cpp \
util.cpp \
ValidateLimitations.cpp \
ForLoopUnroll.cpp \
MapLongVariableNames.cpp \
spooky.cpp \
BuiltInFunctionEmulator.cpp \
Input.cpp \
Lexer.cpp \
Preprocessor.cpp \
Token.cpp \
$(NULL)
# flex/yacc generated files
CPPSRCS += \
glslang_lex.cpp \
glslang_tab.cpp \
$(NULL)
# HLSL translator backend
CPPSRCS += \
CodeGenHLSL.cpp \
OutputHLSL.cpp \
TranslatorHLSL.cpp \
SearchSymbol.cpp \
OutputESSL.cpp \
OutputGLSLBase.cpp \
TranslatorESSL.cpp \
DetectDiscontinuity.cpp \
UnfoldShortCircuit.cpp \
$(NULL)
ifeq ($(MOZ_WIDGET_TOOLKIT),windows)
CPPSRCS += ossource_win.cpp $(NULL)
else
CPPSRCS += ossource_posix.cpp $(NULL)
endif
CSRCS = \
atom.c \
cpp.c \
cppstruct.c \
memory.c \
scanner.c \
symbols.c \
tokens.c \
$(NULL)
DEFINES += -DANGLE_BUILD -DNOMINMAX -DLIBGLESV2_EXPORTS -D_CRT_SECURE_NO_DEPRECATE
#these defines are from ANGLE's build_angle.gyp
DEFINES += -DANGLE_DISABLE_TRACE
DEFINES += -DANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0
ifndef MOZ_DEBUG
DEFINES += -D_SECURE_SCL=0
endif
CPPSRCS += \
debug.cpp \
Blit.cpp \
Buffer.cpp \
Context.cpp \
Fence.cpp \
Framebuffer.cpp \
libGLESv2.cpp \
main.cpp \
Program.cpp \
ProgramBinary.cpp \
RefCountObject.cpp \
Query.cpp \
Renderbuffer.cpp \
ResourceManager.cpp \
Shader.cpp \
Texture.cpp \
utilities.cpp \
HandleAllocator.cpp \
IndexDataManager.cpp \
VertexDataManager.cpp \
$(NULL)
DEFFILE = $(srcdir)/libGLESv2.def
RCFILE = $(srcdir)/libGLESv2.rc
include $(topsrcdir)/config/rules.mk
EXTRA_DSO_LDOPTS = "$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/d3d9.lib" \
"$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/d3dx9.lib" \
"$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/D3DCompiler.lib"