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Bug 542263 - Deallocating a scriptable object shouldn't cause us to mark the actor as invalidated. If the object is resurrected by a racing call from the other side, simply create a new NPObject on this side to represent the actor (Crash at NPObjWrapper_NewResolve with Silverlight), r=bent
--HG-- extra : rebase_source : bf5b31d3af69930f16af0717021cf2c5d64c5699
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