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Fix d3d11 texture sharing checks being preserved across device resets. (bug 1183910 part 6, r=mattwoodrow)
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@ -1909,15 +1909,7 @@ bool DoesD3D11TextureSharingWorkInternal(ID3D11Device *device, DXGI_FORMAT forma
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bool DoesD3D11TextureSharingWork(ID3D11Device *device)
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{
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static bool checked;
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static bool result;
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if (checked)
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return result;
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checked = true;
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result = DoesD3D11TextureSharingWorkInternal(device, DXGI_FORMAT_B8G8R8A8_UNORM, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
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return result;
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return DoesD3D11TextureSharingWorkInternal(device, DXGI_FORMAT_B8G8R8A8_UNORM, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
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}
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bool DoesD3D11AlphaTextureSharingWork(ID3D11Device *device)
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