Fix d3d11 texture sharing checks being preserved across device resets. (bug 1183910 part 6, r=mattwoodrow)

This commit is contained in:
David Anderson 2015-07-28 00:06:13 -07:00
parent 53d712402f
commit bd606ab64f

View File

@ -1909,15 +1909,7 @@ bool DoesD3D11TextureSharingWorkInternal(ID3D11Device *device, DXGI_FORMAT forma
bool DoesD3D11TextureSharingWork(ID3D11Device *device)
{
static bool checked;
static bool result;
if (checked)
return result;
checked = true;
result = DoesD3D11TextureSharingWorkInternal(device, DXGI_FORMAT_B8G8R8A8_UNORM, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
return result;
return DoesD3D11TextureSharingWorkInternal(device, DXGI_FORMAT_B8G8R8A8_UNORM, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
}
bool DoesD3D11AlphaTextureSharingWork(ID3D11Device *device)