mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 691096 - Provide hard limit to number of media elements that can be decoded in parallel - r=cpearce
--HG-- extra : rebase_source : 23bc74b97aa678f47e812351a9443cbf223f808e
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@ -165,13 +165,6 @@ public:
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const PRUint32 mRate;
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};
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static PRUint32 gStateMachineCount = 0;
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static nsIThread* gStateMachineThread = 0;
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nsIThread* nsBuiltinDecoderStateMachine::GetStateMachineThread() {
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return gStateMachineThread;
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}
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// Shuts down a thread asynchronously.
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class ShutdownThreadEvent : public nsRunnable
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{
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@ -187,6 +180,161 @@ private:
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nsCOMPtr<nsIThread> mThread;
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};
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// Owns the global state machine thread and counts of
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// state machine and decoder threads. There should
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// only be one instance of this class.
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class StateMachineTracker
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{
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private:
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StateMachineTracker() :
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mMonitor("media.statemachinetracker"),
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mStateMachineCount(0),
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mDecodeThreadCount(0),
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mStateMachineThread(nsnull)
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{
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MOZ_COUNT_CTOR(StateMachineTracker);
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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}
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~StateMachineTracker()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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MOZ_COUNT_DTOR(StateMachineTracker);
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}
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public:
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// Access singleton instance. This is initially called on the main
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// thread in the nsBuiltinDecoderStateMachine constructor resulting
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// in the global object being created lazily. Non-main thread
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// access always occurs after this and uses the monitor to
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// safely access the decode thread counts.
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static StateMachineTracker& Instance();
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// Instantiate the global state machine thread if required.
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// Call on main thread only.
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void EnsureGlobalStateMachine();
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// Destroy global state machine thread if required.
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// Call on main thread only.
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void CleanupGlobalStateMachine();
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// Return the global state machine thread. Call from any thread.
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nsIThread* GetGlobalStateMachineThread()
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{
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ReentrantMonitorAutoEnter mon(mMonitor);
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NS_ASSERTION(mStateMachineThread, "Should have non-null state machine thread!");
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return mStateMachineThread;
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}
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// Maximum number of active decode threads allowed. When more
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// than this number are active the thread creation will fail.
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static const PRUint32 MAX_DECODE_THREADS = 50;
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// Returns the number of active decode threads.
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// Call on any thread. Holds the internal monitor so don't
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// call with any other monitor held to avoid deadlock.
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PRUint32 GetDecodeThreadCount();
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// Keep track of the fact that a decode thread was created.
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// Call on any thread. Holds the internal monitor so don't
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// call with any other monitor held to avoid deadlock.
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void NoteDecodeThreadCreated();
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// Keep track of the fact that a decode thread was destroyed.
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// Call on any thread. Holds the internal monitor so don't
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// call with any other monitor held to avoid deadlock.
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void NoteDecodeThreadDestroyed();
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private:
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// Holds global instance of StateMachineTracker.
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// Writable on main thread only.
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static StateMachineTracker* mInstance;
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// Reentrant monitor that must be obtained to access
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// the decode thread count member and methods.
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ReentrantMonitor mMonitor;
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// Number of instances of nsBuiltinDecoderStateMachine
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// that are currently instantiated. Access on the
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// main thread only.
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PRUint32 mStateMachineCount;
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// Number of instances of decoder threads that are
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// currently instantiated. Access only with the
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// mMonitor lock held. Can be used from any thread.
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PRUint32 mDecodeThreadCount;
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// Global state machine thread. Write on the main thread
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// only, read from the decoder threads. Synchronized via
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// the mMonitor.
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nsIThread* mStateMachineThread;
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};
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StateMachineTracker* StateMachineTracker::mInstance = nsnull;
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StateMachineTracker& StateMachineTracker::Instance()
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{
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if (!mInstance) {
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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mInstance = new StateMachineTracker();
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}
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return *mInstance;
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}
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void StateMachineTracker::EnsureGlobalStateMachine()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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ReentrantMonitorAutoEnter mon(mMonitor);
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if (mStateMachineCount == 0) {
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NS_ASSERTION(!mStateMachineThread, "Should have null state machine thread!");
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nsresult res = NS_NewThread(&mStateMachineThread,
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nsnull);
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NS_ABORT_IF_FALSE(NS_SUCCEEDED(res), "Can't create media state machine thread");
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}
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mStateMachineCount++;
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}
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void StateMachineTracker::CleanupGlobalStateMachine()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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NS_ABORT_IF_FALSE(mStateMachineCount > 0,
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"State machine ref count must be > 0");
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mStateMachineCount--;
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if (mStateMachineCount == 0) {
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LOG(PR_LOG_DEBUG, ("Destroying media state machine thread"));
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{
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ReentrantMonitorAutoEnter mon(mMonitor);
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nsCOMPtr<nsIRunnable> event = new ShutdownThreadEvent(mStateMachineThread);
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NS_RELEASE(mStateMachineThread);
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mStateMachineThread = nsnull;
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NS_DispatchToMainThread(event);
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NS_ASSERTION(mDecodeThreadCount == 0, "Decode thread count must be zero.");
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mInstance = nsnull;
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}
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delete this;
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}
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}
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void StateMachineTracker::NoteDecodeThreadCreated()
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{
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ReentrantMonitorAutoEnter mon(mMonitor);
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++mDecodeThreadCount;
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}
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void StateMachineTracker::NoteDecodeThreadDestroyed()
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{
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ReentrantMonitorAutoEnter mon(mMonitor);
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--mDecodeThreadCount;
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}
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PRUint32 StateMachineTracker::GetDecodeThreadCount()
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{
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ReentrantMonitorAutoEnter mon(mMonitor);
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return mDecodeThreadCount;
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}
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nsBuiltinDecoderStateMachine::nsBuiltinDecoderStateMachine(nsBuiltinDecoder* aDecoder,
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nsBuiltinDecoderReader* aReader,
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bool aRealTime) :
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@ -221,14 +369,8 @@ nsBuiltinDecoderStateMachine::nsBuiltinDecoderStateMachine(nsBuiltinDecoder* aDe
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{
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MOZ_COUNT_CTOR(nsBuiltinDecoderStateMachine);
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (gStateMachineCount == 0) {
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NS_ASSERTION(!gStateMachineThread, "Should have null state machine thread!");
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nsresult res = NS_NewThread(&gStateMachineThread,
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nsnull,
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MEDIA_THREAD_STACK_SIZE);
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NS_ABORT_IF_FALSE(NS_SUCCEEDED(res), "Can't create media state machine thread");
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}
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gStateMachineCount++;
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StateMachineTracker::Instance().EnsureGlobalStateMachine();
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// only enable realtime mode when "media.realtime_decoder.enabled" is true.
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if (Preferences::GetBool("media.realtime_decoder.enabled", false) == false)
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@ -245,18 +387,8 @@ nsBuiltinDecoderStateMachine::~nsBuiltinDecoderStateMachine()
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if (mTimer)
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mTimer->Cancel();
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mTimer = nsnull;
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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NS_ABORT_IF_FALSE(gStateMachineCount > 0,
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"State machine ref count must be > 0");
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gStateMachineCount--;
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if (gStateMachineCount == 0) {
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LOG(PR_LOG_DEBUG, ("Destroying media state machine thread"));
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nsCOMPtr<nsIRunnable> event = new ShutdownThreadEvent(gStateMachineThread);
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NS_RELEASE(gStateMachineThread);
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gStateMachineThread = nsnull;
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NS_DispatchToMainThread(event);
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}
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StateMachineTracker::Instance().CleanupGlobalStateMachine();
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}
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bool nsBuiltinDecoderStateMachine::HasFutureAudio() const {
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@ -1056,6 +1188,7 @@ void nsBuiltinDecoderStateMachine::StopDecodeThread()
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{
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ReentrantMonitorAutoExit exitMon(mDecoder->GetReentrantMonitor());
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mDecodeThread->Shutdown();
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StateMachineTracker::Instance().NoteDecodeThreadDestroyed();
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}
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mDecodeThread = nsnull;
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mDecodeThreadIdle = false;
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@ -1082,23 +1215,48 @@ nsBuiltinDecoderStateMachine::StartDecodeThread()
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{
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NS_ASSERTION(OnStateMachineThread(), "Should be on state machine thread.");
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mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
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PRUint32 count = 0;
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bool created = false;
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{
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ReentrantMonitorAutoExit mon(mDecoder->GetReentrantMonitor());
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count = StateMachineTracker::Instance().GetDecodeThreadCount();
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}
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mStopDecodeThread = false;
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if ((mDecodeThread && !mDecodeThreadIdle) || mState >= DECODER_STATE_COMPLETED)
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return NS_OK;
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if (!mDecodeThread && count > StateMachineTracker::MAX_DECODE_THREADS) {
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// Have to run one iteration of the state machine loop to ensure the
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// shutdown state is processed.
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ScheduleStateMachine();
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mState = DECODER_STATE_SHUTDOWN;
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return NS_ERROR_FAILURE;
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}
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if (!mDecodeThread) {
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nsresult rv = NS_NewThread(getter_AddRefs(mDecodeThread),
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nsnull,
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MEDIA_THREAD_STACK_SIZE);
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if (NS_FAILED(rv)) {
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// Have to run one iteration of the state machine loop to ensure the
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// shutdown state is processed.
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ScheduleStateMachine();
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mState = DECODER_STATE_SHUTDOWN;
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return rv;
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}
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created = true;
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}
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nsCOMPtr<nsIRunnable> event =
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NS_NewRunnableMethod(this, &nsBuiltinDecoderStateMachine::DecodeThreadRun);
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mDecodeThread->Dispatch(event, NS_DISPATCH_NORMAL);
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mDecodeThreadIdle = false;
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if (created) {
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ReentrantMonitorAutoExit mon(mDecoder->GetReentrantMonitor());
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StateMachineTracker::Instance().NoteDecodeThreadCreated();
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}
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return NS_OK;
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}
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@ -1974,7 +2132,7 @@ nsresult nsBuiltinDecoderStateMachine::ScheduleStateMachine() {
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nsresult nsBuiltinDecoderStateMachine::ScheduleStateMachine(PRInt64 aUsecs) {
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mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
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NS_ABORT_IF_FALSE(gStateMachineThread,
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NS_ABORT_IF_FALSE(GetStateMachineThread(),
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"Must have a state machine thread to schedule");
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if (mState == DECODER_STATE_SHUTDOWN) {
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@ -2009,7 +2167,7 @@ nsresult nsBuiltinDecoderStateMachine::ScheduleStateMachine(PRInt64 aUsecs) {
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// We're not currently running this state machine on the state machine
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// thread. Dispatch an event to run one cycle of the state machine.
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mDispatchedRunEvent = true;
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return gStateMachineThread->Dispatch(this, NS_DISPATCH_NORMAL);
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return GetStateMachineThread()->Dispatch(this, NS_DISPATCH_NORMAL);
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}
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// We're not currently running this state machine on the state machine
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// thread, but something has already dispatched an event to run it again,
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@ -2023,7 +2181,7 @@ nsresult nsBuiltinDecoderStateMachine::ScheduleStateMachine(PRInt64 aUsecs) {
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if (!mTimer) {
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mTimer = do_CreateInstance("@mozilla.org/timer;1", &res);
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if (NS_FAILED(res)) return res;
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mTimer->SetTarget(gStateMachineThread);
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mTimer->SetTarget(GetStateMachineThread());
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}
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res = mTimer->InitWithFuncCallback(::TimeoutExpired,
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@ -2032,3 +2190,15 @@ nsresult nsBuiltinDecoderStateMachine::ScheduleStateMachine(PRInt64 aUsecs) {
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nsITimer::TYPE_ONE_SHOT);
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return res;
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}
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bool nsBuiltinDecoderStateMachine::OnStateMachineThread() const
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{
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return IsCurrentThread(GetStateMachineThread());
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}
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nsIThread* nsBuiltinDecoderStateMachine::GetStateMachineThread()
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{
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return StateMachineTracker::Instance().GetGlobalStateMachineThread();
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}
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return IsCurrentThread(mAudioThread);
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}
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bool OnStateMachineThread() const {
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return IsCurrentThread(GetStateMachineThread());
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}
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bool OnStateMachineThread() const;
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nsresult GetBuffered(nsTimeRanges* aBuffered);
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