Bug 772726. Part 9: Since Azure doesn't support EXTEND_NONE, when blitting a post-3D-transform temporary surface we need to make sure the output is clipped to the area of the surface. r=mattwoodrow

This commit is contained in:
Robert O'Callahan 2012-09-08 00:32:21 +12:00
parent db11746193
commit b9ac0d14cd

View File

@ -128,18 +128,20 @@ public:
}
}
// Applies the effective 2D transform and returns true if it is a 2D
// transform. If it's a 3D transform then it applies an identity and returns
// false.
bool Apply2DTransform()
// Gets the effective transform and returns true if it is a 2D
// transform.
bool Setup2DTransform()
{
const gfx3DMatrix& effectiveTransform = mLayer->GetEffectiveTransform();
// Will return an identity matrix for 3d transforms.
bool is2D = effectiveTransform.CanDraw2D(&mTransform);
mTarget->SetMatrix(mTransform);
return effectiveTransform.CanDraw2D(&mTransform);
}
return is2D;
// Applies the effective transform if it's 2D. If it's a 3D transform then
// it applies an identity.
void Apply2DTransform()
{
mTarget->SetMatrix(mTransform);
}
// Set the opaque rect to match the bounds of the visible region.
@ -736,14 +738,16 @@ PixmanTransform(const gfxImageSurface *aDest,
* @param aDest Desintation context.
* @param aBounds Area represented by aSource.
* @param aTransform Transformation matrix.
* @param aDrawOffset Location to draw returned surface on aDest.
* @param aDestRect Output: rectangle in which to draw returned surface on aDest
* (same size as aDest). Only filled in if this returns
* a surface.
* @param aDontBlit Never draw to aDest if this is true.
* @return Transformed surface, or nullptr if it has been drawn to aDest.
*/
static already_AddRefed<gfxASurface>
Transform3D(gfxASurface* aSource, gfxContext* aDest,
const gfxRect& aBounds, const gfx3DMatrix& aTransform,
gfxPoint& aDrawOffset, bool aDontBlit)
gfxRect& aDestRect, bool aDontBlit)
{
nsRefPtr<gfxImageSurface> sourceImage = aSource->GetAsImageSurface();
if (!sourceImage) {
@ -761,18 +765,19 @@ Transform3D(gfxASurface* aSource, gfxContext* aDest,
// Intersect the transformed layer with the destination rectangle.
// This is in device space since we have an identity transform set on aTarget.
gfxRect destRect = aDest->GetClipExtents();
destRect.IntersectRect(destRect, offsetRect);
aDestRect = aDest->GetClipExtents();
aDestRect.IntersectRect(aDestRect, offsetRect);
aDestRect.RoundOut();
// Create a surface the size of the transformed object.
nsRefPtr<gfxASurface> dest = aDest->CurrentSurface();
nsRefPtr<gfxImageSurface> destImage;
gfxPoint offset;
bool blitComplete;
if (!destImage || aDontBlit || !aDest->ClipContainsRect(destRect)) {
destImage = new gfxImageSurface(gfxIntSize(destRect.width, destRect.height),
if (!destImage || aDontBlit || !aDest->ClipContainsRect(aDestRect)) {
destImage = new gfxImageSurface(gfxIntSize(aDestRect.width, aDestRect.height),
gfxASurface::ImageFormatARGB32);
offset = destRect.TopLeft();
offset = aDestRect.TopLeft();
blitComplete = false;
} else {
offset = -dest->GetDeviceOffset();
@ -789,9 +794,8 @@ Transform3D(gfxASurface* aSource, gfxContext* aDest,
return nullptr;
}
// If we haven't actually drawn to aDest then return our temporary image so that
// the caller can do this.
aDrawOffset = destRect.TopLeft();
// If we haven't actually drawn to aDest then return our temporary image so
// that the caller can do this.
return destImage.forget();
}
@ -889,7 +893,13 @@ BasicLayerManager::PaintLayer(gfxContext* aTarget,
"ContainerLayer with mask layer should force UseIntermediateSurface");
gfxContextAutoSaveRestore contextSR;
bool needsSaveRestore = needsGroup || clipRect || needsClipToVisibleRegion;
gfxMatrix transform;
// Will return an identity matrix for 3d transforms, and is handled separately below.
bool is2D = paintContext.Setup2DTransform();
NS_ABORT_IF_FALSE(is2D || needsGroup || !aLayer->GetFirstChild(), "Must PushGroup for 3d transforms!");
bool needsSaveRestore =
needsGroup || clipRect || needsClipToVisibleRegion || !is2D;
if (needsSaveRestore) {
contextSR.SetContext(aTarget);
@ -900,8 +910,7 @@ BasicLayerManager::PaintLayer(gfxContext* aTarget,
}
}
bool is2D = paintContext.Apply2DTransform();
NS_ABORT_IF_FALSE(is2D || needsGroup || !aLayer->GetFirstChild(), "Must PushGroup for 3d transforms!");
paintContext.Apply2DTransform();
const nsIntRegion& visibleRegion = aLayer->GetEffectiveVisibleRegion();
// If needsGroup is true, we'll clip to the visible region after we've popped the group
@ -948,7 +957,7 @@ BasicLayerManager::PaintLayer(gfxContext* aTarget,
// Revert these changes when 725886 is ready
NS_ABORT_IF_FALSE(untransformedSurface,
"We should always allocate an untransformed surface with 3d transforms!");
gfxPoint offset;
gfxRect destRect;
bool dontBlit = needsClipToVisibleRegion || mTransactionIncomplete ||
aLayer->GetEffectiveOpacity() != 1.0f;
#ifdef DEBUG
@ -966,10 +975,16 @@ BasicLayerManager::PaintLayer(gfxContext* aTarget,
const gfx3DMatrix& effectiveTransform = aLayer->GetEffectiveTransform();
nsRefPtr<gfxASurface> result =
Transform3D(untransformedSurface, aTarget, bounds,
effectiveTransform, offset, dontBlit);
effectiveTransform, destRect, dontBlit);
if (result) {
aTarget->SetSource(result, offset);
aTarget->SetSource(result, destRect.TopLeft());
// Azure doesn't support EXTEND_NONE, so to avoid extending the edges
// of the source surface out to the current clip region, clip to
// the rectangle of the result surface now.
aTarget->NewPath();
aTarget->Rectangle(destRect, true);
aTarget->Clip();
FlushGroup(paintContext, needsClipToVisibleRegion);
}
}