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Bug 670329 - Avoid bumping ARM target because of NEON code in gfx. r=jmuizelaar
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@ -50,6 +50,10 @@ void __attribute((noinline,optimize("-fomit-frame-pointer")))
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*/
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*/
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asm volatile (
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asm volatile (
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".fpu neon\n"
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".fpu neon\n"
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/* Allow to build on targets not supporting neon, and force the object file
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* target to avoid bumping the final binary target */
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".arch armv7-a\n"
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".object_arch armv4t\n"
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".macro convert_macroblock size\n"
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".macro convert_macroblock size\n"
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/* load up to 16 source pixels */
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/* load up to 16 source pixels */
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".if \\size == 16\n"
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".if \\size == 16\n"
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@ -36,6 +36,9 @@
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.arch armv7-a
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.arch armv7-a
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.fpu neon
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.fpu neon
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/* Allow to build on targets not supporting neon, and force the object file
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* target to avoid bumping the final binary target */
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.object_arch armv4t
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.text
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.text
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.align
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.align
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