Bug 907565: Remove redundant (unused) copy of nsISVGPoint.cpp. r=dzbarsky

This commit is contained in:
Daniel Holbert 2013-08-20 22:10:43 -07:00
parent 84fdc4fceb
commit b839bcc1af

View File

@ -1,165 +0,0 @@
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DOMSVGPoint.h"
#include "DOMSVGPointList.h"
#include "SVGPoint.h"
#include "SVGAnimatedPointList.h"
#include "nsSVGElement.h"
#include "nsError.h"
#include "mozilla/dom/SVGMatrix.h"
#include "mozilla/dom/SVGPointBinding.h"
// See the architecture comment in DOMSVGPointList.h.
using namespace mozilla;
// We could use NS_IMPL_CYCLE_COLLECTION_1, except that in Unlink() we need to
// clear our list's weak ref to us to be safe. (The other option would be to
// not unlink and rely on the breaking of the other edges in the cycle, as
// NS_SVG_VAL_IMPL_CYCLE_COLLECTION does.)
NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGPoint)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGPoint)
// We may not belong to a list, so we must null check tmp->mList.
if (tmp->mList) {
tmp->mList->mItems[tmp->mListIndex] = nullptr;
}
NS_IMPL_CYCLE_COLLECTION_UNLINK(mList)
NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGPoint)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mList)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGPoint)
NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
NS_IMPL_CYCLE_COLLECTION_TRACE_END
NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGPoint)
NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGPoint)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGPoint)
NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
NS_INTERFACE_MAP_ENTRY(DOMSVGPoint) // pseudo-interface
NS_INTERFACE_MAP_ENTRY(nsISVGPoint)
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_END
float
DOMSVGPoint::X()
{
if (mIsAnimValItem && HasOwner()) {
Element()->FlushAnimations(); // May make HasOwner() == false
}
return HasOwner() ? InternalItem().mX : mPt.mX;
}
void
DOMSVGPoint::SetX(float aX, ErrorResult& rv)
{
if (mIsAnimValItem || mIsReadonly) {
rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return;
}
if (HasOwner()) {
if (InternalItem().mX == aX) {
return;
}
nsAttrValue emptyOrOldValue = Element()->WillChangePointList();
InternalItem().mX = aX;
Element()->DidChangePointList(emptyOrOldValue);
if (mList->AttrIsAnimating()) {
Element()->AnimationNeedsResample();
}
return;
}
mPt.mX = aX;
}
float
DOMSVGPoint::Y()
{
if (mIsAnimValItem && HasOwner()) {
Element()->FlushAnimations(); // May make HasOwner() == false
}
return HasOwner() ? InternalItem().mY : mPt.mY;
}
void
DOMSVGPoint::SetY(float aY, ErrorResult& rv)
{
if (mIsAnimValItem || mIsReadonly) {
rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return;
}
if (HasOwner()) {
if (InternalItem().mY == aY) {
return;
}
nsAttrValue emptyOrOldValue = Element()->WillChangePointList();
InternalItem().mY = aY;
Element()->DidChangePointList(emptyOrOldValue);
if (mList->AttrIsAnimating()) {
Element()->AnimationNeedsResample();
}
return;
}
mPt.mY = aY;
}
already_AddRefed<nsISVGPoint>
DOMSVGPoint::MatrixTransform(dom::SVGMatrix& matrix)
{
float x = HasOwner() ? InternalItem().mX : mPt.mX;
float y = HasOwner() ? InternalItem().mY : mPt.mY;
gfxPoint pt = matrix.Matrix().Transform(gfxPoint(x, y));
nsCOMPtr<nsISVGPoint> newPoint = new DOMSVGPoint(pt);
return newPoint.forget();
}
void
DOMSVGPoint::InsertingIntoList(DOMSVGPointList *aList,
uint32_t aListIndex,
bool aIsAnimValItem)
{
NS_ABORT_IF_FALSE(!HasOwner(), "Inserting item that already has an owner");
mList = aList;
mListIndex = aListIndex;
mIsReadonly = false;
mIsAnimValItem = aIsAnimValItem;
NS_ABORT_IF_FALSE(IndexIsValid(), "Bad index for DOMSVGPoint!");
}
void
DOMSVGPoint::RemovingFromList()
{
mPt = InternalItem();
mList = nullptr;
NS_ABORT_IF_FALSE(!mIsReadonly, "mIsReadonly set for list");
mIsAnimValItem = false;
}
SVGPoint&
DOMSVGPoint::InternalItem()
{
return mList->InternalList().mItems[mListIndex];
}
#ifdef DEBUG
bool
DOMSVGPoint::IndexIsValid()
{
return mListIndex < mList->InternalList().Length();
}
#endif