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Bug 758315 - Desktop GL implementation of glGetShaderPrecisionFormat should return precision 23, not 0 - r=jrmuizel
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@ -1077,7 +1077,7 @@ private:
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// Assume IEEE 754 precision
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range[0] = 127;
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range[1] = 127;
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*precision = 0;
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*precision = 23;
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break;
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case LOCAL_GL_LOW_INT:
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case LOCAL_GL_MEDIUM_INT:
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