Bug 758315 - Desktop GL implementation of glGetShaderPrecisionFormat should return precision 23, not 0 - r=jrmuizel

This commit is contained in:
Benoit Jacob 2012-05-24 15:10:49 -04:00
parent d25b9b966e
commit b6bfe93e21

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@ -1077,7 +1077,7 @@ private:
// Assume IEEE 754 precision
range[0] = 127;
range[1] = 127;
*precision = 0;
*precision = 23;
break;
case LOCAL_GL_LOW_INT:
case LOCAL_GL_MEDIUM_INT: