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bustage fix, bug Bug 686735, r=Callek
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@ -262,7 +262,7 @@ LayerManagerOGL::Initialize(nsRefPtr<GLContext> aContext, bool force)
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GLenum textureTargets[] = {
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LOCAL_GL_TEXTURE_2D,
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mGLContext->IsGLES2() ? LOCAL_GL_TEXTURE_RECTANGLE_ARB : 0
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mGLContext->IsGLES2() ? LOCAL_GL_TEXTURE_RECTANGLE_ARB : GLenum(0)
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};
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mFBOTextureTarget = LOCAL_GL_NONE;
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