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Bug 956162 - Implement @flip="none" for popups to allow them to appear off-screen without flipping or resizing. r=Enn
[Australis]
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@ -218,6 +218,7 @@
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hidden="true"
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noautofocus="true"
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noautohide="true"
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flip="none"
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consumeoutsideclicks="false">
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<box id="UITourHighlight"></box>
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</panel>
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@ -87,7 +87,7 @@ nsMenuPopupFrame::nsMenuPopupFrame(nsIPresShell* aShell, nsStyleContext* aContex
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mPopupAnchor(POPUPALIGNMENT_NONE),
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mPosition(POPUPPOSITION_UNKNOWN),
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mConsumeRollupEvent(nsIPopupBoxObject::ROLLUP_DEFAULT),
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mFlipBoth(false),
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mFlip(FlipType_Default),
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mIsOpenChanged(false),
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mIsContextMenu(false),
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mAdjustOffsetForContextMenu(false),
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@ -581,8 +581,13 @@ nsMenuPopupFrame::InitializePopup(nsIContent* aAnchorContent,
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position.Assign(aPosition);
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}
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mFlipBoth = flip.EqualsLiteral("both");
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mSlide = flip.EqualsLiteral("slide");
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if (flip.EqualsLiteral("none")) {
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mFlip = FlipType_None;
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} else if (flip.EqualsLiteral("both")) {
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mFlip = FlipType_Both;
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} else if (flip.EqualsLiteral("slide")) {
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mFlip = FlipType_Slide;
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}
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position.CompressWhitespace();
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int32_t spaceIdx = position.FindChar(' ');
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@ -685,8 +690,7 @@ nsMenuPopupFrame::InitializePopupAtScreen(nsIContent* aTriggerContent,
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mTriggerContent = aTriggerContent;
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mScreenXPos = aXPos;
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mScreenYPos = aYPos;
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mFlipBoth = false;
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mSlide = false;
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mFlip = FlipType_Default;
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mPopupAnchor = POPUPALIGNMENT_NONE;
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mPopupAlignment = POPUPALIGNMENT_NONE;
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mIsContextMenu = aIsContextMenu;
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@ -703,8 +707,7 @@ nsMenuPopupFrame::InitializePopupWithAnchorAlign(nsIContent* aAnchorContent,
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mPopupState = ePopupShowing;
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mAdjustOffsetForContextMenu = false;
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mFlipBoth = false;
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mSlide = false;
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mFlip = FlipType_Default;
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// this popup opening function is provided for backwards compatibility
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// only. It accepts either coordinates or an anchor and alignment value
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@ -981,7 +984,7 @@ nsMenuPopupFrame::AdjustPositionForAnchorAlign(nsRect& anchorRect,
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break;
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default:
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{
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FlipStyle anchorEdge = mFlipBoth ? FlipStyle_Inside : FlipStyle_None;
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FlipStyle anchorEdge = mFlip == FlipType_Both ? FlipStyle_Inside : FlipStyle_None;
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aHFlip = (popupAnchor == -popupAlign) ? FlipStyle_Outside : anchorEdge;
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if (((popupAnchor > 0) == (popupAlign > 0)) ||
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(popupAnchor == POPUPALIGNMENT_TOPLEFT && popupAlign == POPUPALIGNMENT_TOPLEFT))
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@ -1271,9 +1274,9 @@ nsMenuPopupFrame::SetPopupPosition(nsIFrame* aAnchorFrame, bool aIsMove)
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vFlip = FlipStyle_Outside;
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}
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// If a panel is being moved, don't constrain or flip it. But always do this for
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// If a panel is being moved or has flip="none", don't constrain or flip it. But always do this for
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// content shells, so that the popup doesn't extend outside the containing frame.
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if (mInContentShell || !aIsMove || mPopupType != ePopupTypePanel) {
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if (mInContentShell || (mFlip != FlipType_None && (!aIsMove || mPopupType != ePopupTypePanel))) {
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nsRect screenRect = GetConstraintRect(anchorRect, rootScreenRect);
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// ensure that anchorRect is on screen
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@ -1303,7 +1306,7 @@ nsMenuPopupFrame::SetPopupPosition(nsIFrame* aAnchorFrame, bool aIsMove)
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// but we can only slide on one axis - the other axis must be "flipped or
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// resized" as normal.
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bool slideHorizontal = false, slideVertical = false;
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if (mSlide) {
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if (mFlip == FlipType_Slide) {
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int8_t position = GetAlignmentPosition();
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slideHorizontal = position >= POPUPPOSITION_BEFORESTART &&
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position <= POPUPPOSITION_AFTEREND;
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@ -65,6 +65,14 @@ enum FlipStyle {
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FlipStyle_Inside = 2
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};
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// Values for the flip attribute
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enum FlipType {
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FlipType_Default = 0,
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FlipType_None = 1, // don't try to flip or translate to stay onscreen
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FlipType_Both = 2, // flip in both directions
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FlipType_Slide = 3 // allow the arrow to "slide" instead of resizing
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};
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// values are selected so that the direction can be flipped just by
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// changing the sign
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#define POPUPALIGNMENT_NONE 0
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@ -459,8 +467,7 @@ protected:
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// One of nsIPopupBoxObject::ROLLUP_DEFAULT/ROLLUP_CONSUME/ROLLUP_NO_CONSUME
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int8_t mConsumeRollupEvent;
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bool mFlipBoth; // flip in both directions
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bool mSlide; // allow the arrow to "slide" instead of resizing
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FlipType mFlip; // Whether to flip
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bool mIsOpenChanged; // true if the open state changed since the last layout
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bool mIsContextMenu; // true for context menus
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