Bug 956162 - Implement @flip="none" for popups to allow them to appear off-screen without flipping or resizing. r=Enn

[Australis]
This commit is contained in:
Matthew Noorenberghe 2014-01-22 20:09:03 +00:00
parent c305fe69cb
commit b43fada4d4
3 changed files with 24 additions and 13 deletions

View File

@ -218,6 +218,7 @@
hidden="true"
noautofocus="true"
noautohide="true"
flip="none"
consumeoutsideclicks="false">
<box id="UITourHighlight"></box>
</panel>

View File

@ -87,7 +87,7 @@ nsMenuPopupFrame::nsMenuPopupFrame(nsIPresShell* aShell, nsStyleContext* aContex
mPopupAnchor(POPUPALIGNMENT_NONE),
mPosition(POPUPPOSITION_UNKNOWN),
mConsumeRollupEvent(nsIPopupBoxObject::ROLLUP_DEFAULT),
mFlipBoth(false),
mFlip(FlipType_Default),
mIsOpenChanged(false),
mIsContextMenu(false),
mAdjustOffsetForContextMenu(false),
@ -581,8 +581,13 @@ nsMenuPopupFrame::InitializePopup(nsIContent* aAnchorContent,
position.Assign(aPosition);
}
mFlipBoth = flip.EqualsLiteral("both");
mSlide = flip.EqualsLiteral("slide");
if (flip.EqualsLiteral("none")) {
mFlip = FlipType_None;
} else if (flip.EqualsLiteral("both")) {
mFlip = FlipType_Both;
} else if (flip.EqualsLiteral("slide")) {
mFlip = FlipType_Slide;
}
position.CompressWhitespace();
int32_t spaceIdx = position.FindChar(' ');
@ -685,8 +690,7 @@ nsMenuPopupFrame::InitializePopupAtScreen(nsIContent* aTriggerContent,
mTriggerContent = aTriggerContent;
mScreenXPos = aXPos;
mScreenYPos = aYPos;
mFlipBoth = false;
mSlide = false;
mFlip = FlipType_Default;
mPopupAnchor = POPUPALIGNMENT_NONE;
mPopupAlignment = POPUPALIGNMENT_NONE;
mIsContextMenu = aIsContextMenu;
@ -703,8 +707,7 @@ nsMenuPopupFrame::InitializePopupWithAnchorAlign(nsIContent* aAnchorContent,
mPopupState = ePopupShowing;
mAdjustOffsetForContextMenu = false;
mFlipBoth = false;
mSlide = false;
mFlip = FlipType_Default;
// this popup opening function is provided for backwards compatibility
// only. It accepts either coordinates or an anchor and alignment value
@ -981,7 +984,7 @@ nsMenuPopupFrame::AdjustPositionForAnchorAlign(nsRect& anchorRect,
break;
default:
{
FlipStyle anchorEdge = mFlipBoth ? FlipStyle_Inside : FlipStyle_None;
FlipStyle anchorEdge = mFlip == FlipType_Both ? FlipStyle_Inside : FlipStyle_None;
aHFlip = (popupAnchor == -popupAlign) ? FlipStyle_Outside : anchorEdge;
if (((popupAnchor > 0) == (popupAlign > 0)) ||
(popupAnchor == POPUPALIGNMENT_TOPLEFT && popupAlign == POPUPALIGNMENT_TOPLEFT))
@ -1271,9 +1274,9 @@ nsMenuPopupFrame::SetPopupPosition(nsIFrame* aAnchorFrame, bool aIsMove)
vFlip = FlipStyle_Outside;
}
// If a panel is being moved, don't constrain or flip it. But always do this for
// If a panel is being moved or has flip="none", don't constrain or flip it. But always do this for
// content shells, so that the popup doesn't extend outside the containing frame.
if (mInContentShell || !aIsMove || mPopupType != ePopupTypePanel) {
if (mInContentShell || (mFlip != FlipType_None && (!aIsMove || mPopupType != ePopupTypePanel))) {
nsRect screenRect = GetConstraintRect(anchorRect, rootScreenRect);
// ensure that anchorRect is on screen
@ -1303,7 +1306,7 @@ nsMenuPopupFrame::SetPopupPosition(nsIFrame* aAnchorFrame, bool aIsMove)
// but we can only slide on one axis - the other axis must be "flipped or
// resized" as normal.
bool slideHorizontal = false, slideVertical = false;
if (mSlide) {
if (mFlip == FlipType_Slide) {
int8_t position = GetAlignmentPosition();
slideHorizontal = position >= POPUPPOSITION_BEFORESTART &&
position <= POPUPPOSITION_AFTEREND;

View File

@ -65,6 +65,14 @@ enum FlipStyle {
FlipStyle_Inside = 2
};
// Values for the flip attribute
enum FlipType {
FlipType_Default = 0,
FlipType_None = 1, // don't try to flip or translate to stay onscreen
FlipType_Both = 2, // flip in both directions
FlipType_Slide = 3 // allow the arrow to "slide" instead of resizing
};
// values are selected so that the direction can be flipped just by
// changing the sign
#define POPUPALIGNMENT_NONE 0
@ -459,8 +467,7 @@ protected:
// One of nsIPopupBoxObject::ROLLUP_DEFAULT/ROLLUP_CONSUME/ROLLUP_NO_CONSUME
int8_t mConsumeRollupEvent;
bool mFlipBoth; // flip in both directions
bool mSlide; // allow the arrow to "slide" instead of resizing
FlipType mFlip; // Whether to flip
bool mIsOpenChanged; // true if the open state changed since the last layout
bool mIsContextMenu; // true for context menus