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Bug 959154 - Part 1: Moz2Dify gl::UploadImageData. r=nical
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@ -7,6 +7,7 @@
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#include "GLContext.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Tools.h" // For BytesPerPixel
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#include "gfxASurface.h"
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#include "gfxUtils.h"
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#include "gfxContext.h"
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@ -14,15 +15,15 @@
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namespace mozilla {
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using gfx::SurfaceFormat;
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using namespace gfx;
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namespace gl {
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static unsigned int
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DataOffset(const nsIntPoint &aPoint, int32_t aStride, gfxImageFormat aFormat)
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DataOffset(const nsIntPoint &aPoint, int32_t aStride, SurfaceFormat aFormat)
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{
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unsigned int data = aPoint.y * aStride;
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data += aPoint.x * gfxASurface::BytePerPixelFromFormat(aFormat);
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data += aPoint.x * BytesPerPixel(aFormat);
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return data;
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}
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@ -369,7 +370,7 @@ SurfaceFormat
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UploadImageDataToTexture(GLContext* gl,
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unsigned char* aData,
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int32_t aStride,
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gfxImageFormat aFormat,
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SurfaceFormat aFormat,
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const nsIntRegion& aDstRegion,
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GLuint& aTexture,
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bool aOverwrite,
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@ -411,54 +412,54 @@ UploadImageDataToTexture(GLContext* gl,
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GLenum format;
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GLenum internalFormat;
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GLenum type;
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int32_t pixelSize = gfxASurface::BytePerPixelFromFormat(aFormat);
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int32_t pixelSize = BytesPerPixel(aFormat);
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SurfaceFormat surfaceFormat;
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MOZ_ASSERT(gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA ||
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gl->GetPreferredARGB32Format() == LOCAL_GL_RGBA);
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switch (aFormat) {
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case gfxImageFormat::ARGB32:
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case SurfaceFormat::B8G8R8A8:
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if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
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format = LOCAL_GL_BGRA;
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surfaceFormat = gfx::SurfaceFormat::R8G8B8A8;
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surfaceFormat = SurfaceFormat::R8G8B8A8;
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type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
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} else {
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format = LOCAL_GL_RGBA;
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surfaceFormat = gfx::SurfaceFormat::B8G8R8A8;
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surfaceFormat = SurfaceFormat::B8G8R8A8;
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type = LOCAL_GL_UNSIGNED_BYTE;
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}
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internalFormat = LOCAL_GL_RGBA;
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break;
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case gfxImageFormat::RGB24:
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// Treat RGB24 surfaces as RGBA32 except for the surface
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case SurfaceFormat::B8G8R8X8:
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// Treat BGRX surfaces as BGRA except for the surface
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// format used.
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if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
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format = LOCAL_GL_BGRA;
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surfaceFormat = gfx::SurfaceFormat::R8G8B8X8;
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surfaceFormat = SurfaceFormat::R8G8B8X8;
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type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
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} else {
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format = LOCAL_GL_RGBA;
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surfaceFormat = gfx::SurfaceFormat::B8G8R8X8;
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surfaceFormat = SurfaceFormat::B8G8R8X8;
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type = LOCAL_GL_UNSIGNED_BYTE;
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}
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internalFormat = LOCAL_GL_RGBA;
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break;
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case gfxImageFormat::RGB16_565:
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case SurfaceFormat::R5G6B5:
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internalFormat = format = LOCAL_GL_RGB;
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type = LOCAL_GL_UNSIGNED_SHORT_5_6_5;
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surfaceFormat = gfx::SurfaceFormat::R5G6B5;
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surfaceFormat = SurfaceFormat::R5G6B5;
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break;
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case gfxImageFormat::A8:
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case SurfaceFormat::A8:
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internalFormat = format = LOCAL_GL_LUMINANCE;
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type = LOCAL_GL_UNSIGNED_BYTE;
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// We don't have a specific luminance shader
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surfaceFormat = gfx::SurfaceFormat::A8;
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surfaceFormat = SurfaceFormat::A8;
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break;
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default:
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NS_ASSERTION(false, "Unhandled image surface format!");
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format = 0;
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type = 0;
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surfaceFormat = gfx::SurfaceFormat::UNKNOWN;
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surfaceFormat = SurfaceFormat::UNKNOWN;
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}
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nsIntRegionRectIterator iter(paintRegion);
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@ -551,7 +552,7 @@ UploadSurfaceToTexture(GLContext* gl,
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data = imageSurface->Data();
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}
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data += DataOffset(aSrcPoint, imageSurface->Stride(),
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imageSurface->Format());
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ImageFormatToSurfaceFormat(imageSurface->Format()));
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}
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MOZ_ASSERT(imageSurface);
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@ -560,14 +561,14 @@ UploadSurfaceToTexture(GLContext* gl,
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return UploadImageDataToTexture(gl,
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data,
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imageSurface->Stride(),
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imageSurface->Format(),
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ImageFormatToSurfaceFormat(imageSurface->Format()),
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aDstRegion, aTexture, aOverwrite,
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aPixelBuffer, aTextureUnit, aTextureTarget);
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}
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SurfaceFormat
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UploadSurfaceToTexture(GLContext* gl,
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gfx::DataSourceSurface *aSurface,
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DataSourceSurface *aSurface,
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const nsIntRegion& aDstRegion,
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GLuint& aTexture,
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bool aOverwrite,
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@ -578,8 +579,7 @@ UploadSurfaceToTexture(GLContext* gl,
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{
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unsigned char* data = aPixelBuffer ? nullptr : aSurface->GetData();
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int32_t stride = aSurface->Stride();
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gfxImageFormat format =
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ImageFormatForSurfaceFormat(aSurface->GetFormat());
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SurfaceFormat format = aSurface->GetFormat();
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data += DataOffset(aSrcPoint, stride, format);
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return UploadImageDataToTexture(gl, data, stride, format,
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aDstRegion, aTexture, aOverwrite,
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@ -599,4 +599,4 @@ CanUploadNonPowerOfTwo(GLContext* gl)
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}
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}
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}
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}
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@ -59,7 +59,7 @@ gfx::SurfaceFormat
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UploadImageDataToTexture(GLContext* gl,
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unsigned char* aData,
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int32_t aStride,
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gfxImageFormat aFormat,
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gfx::SurfaceFormat aFormat,
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const nsIntRegion& aDstRegion,
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GLuint& aTexture,
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bool aOverwrite = false,
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