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https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 952977: More gfx::Matrix cleanup in layers code r=nical
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@ -154,7 +154,7 @@ DrawSurfaceWithTextureCoords(DrawTarget *aDest,
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}
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static pixman_transform
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Matrix3DToPixman(const gfx3DMatrix& aMatrix)
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Matrix4x4ToPixman(const Matrix4x4& aMatrix)
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{
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pixman_f_transform transform;
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@ -177,7 +177,7 @@ Matrix3DToPixman(const gfx3DMatrix& aMatrix)
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static void
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PixmanTransform(DataSourceSurface* aDest,
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DataSourceSurface* aSource,
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const gfx3DMatrix& aTransform,
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const Matrix4x4& aTransform,
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const Point& aDestOffset)
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{
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IntSize destSize = aDest->GetSize();
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@ -196,7 +196,7 @@ PixmanTransform(DataSourceSurface* aDest,
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NS_ABORT_IF_FALSE(src && dest, "Failed to create pixman images?");
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pixman_transform pixTransform = Matrix3DToPixman(aTransform);
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pixman_transform pixTransform = Matrix4x4ToPixman(aTransform);
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pixman_transform pixTransformInverted;
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// If the transform is singular then nothing would be drawn anyway, return here
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@ -249,7 +249,7 @@ BasicCompositor::DrawQuad(const gfx::Rect& aRect,
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Matrix newTransform;
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Rect transformBounds;
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gfx3DMatrix new3DTransform;
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Matrix4x4 new3DTransform;
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IntPoint offset = mRenderTarget->GetOrigin();
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if (aTransform.Is2D()) {
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@ -266,11 +266,10 @@ BasicCompositor::DrawQuad(const gfx::Rect& aRect,
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dest->SetTransform(destTransform);
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// Get the bounds post-transform.
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new3DTransform = To3DMatrix(aTransform);
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gfxRect bounds = new3DTransform.TransformBounds(ThebesRect(aRect));
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bounds.IntersectRect(bounds, gfxRect(offset.x, offset.y, buffer->GetSize().width, buffer->GetSize().height));
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new3DTransform = aTransform;
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Rect transformBounds = new3DTransform.TransformBounds(aRect);
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transformBounds.IntersectRect(transformBounds, Rect(offset.x, offset.y, buffer->GetSize().width, buffer->GetSize().height));
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transformBounds = ToRect(bounds);
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transformBounds.RoundOut();
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// Propagate the coordinate offset to our 2D draw target.
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@ -278,7 +277,7 @@ BasicCompositor::DrawQuad(const gfx::Rect& aRect,
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// When we apply the 3D transformation, we do it against a temporary
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// surface, so undo the coordinate offset.
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new3DTransform = gfx3DMatrix::Translation(aRect.x, aRect.y, 0) * new3DTransform;
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new3DTransform = Matrix4x4().Translate(aRect.x, aRect.y, 0) * new3DTransform;
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}
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newTransform.PostTranslate(-offset.x, -offset.y);
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@ -16,7 +16,6 @@
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#include "RenderTrace.h" // for RenderTraceLayers, etc
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#include "basic/BasicImplData.h" // for BasicImplData
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#include "basic/BasicLayers.h" // for BasicLayerManager, etc
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#include "gfx3DMatrix.h" // for gfx3DMatrix
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#include "gfxASurface.h" // for gfxASurface, etc
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#include "gfxColor.h" // for gfxRGBA
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#include "gfxContext.h" // for gfxContext, etc
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@ -609,7 +608,7 @@ BasicLayerManager::SetRoot(Layer* aLayer)
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}
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static pixman_transform
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BasicLayerManager_Matrix3DToPixman(const gfx3DMatrix& aMatrix)
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BasicLayerManager_Matrix4x4ToPixman(const Matrix4x4& aMatrix)
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{
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pixman_f_transform transform;
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@ -632,8 +631,8 @@ BasicLayerManager_Matrix3DToPixman(const gfx3DMatrix& aMatrix)
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static void
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PixmanTransform(const gfxImageSurface* aDest,
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RefPtr<DataSourceSurface> aSrc,
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const gfx3DMatrix& aTransform,
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gfxPoint aDestOffset)
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const Matrix4x4& aTransform,
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Point aDestOffset)
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{
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IntSize destSize = ToIntSize(aDest->GetSize());
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pixman_image_t* dest = pixman_image_create_bits(aDest->Format() == gfxImageFormat::ARGB32 ? PIXMAN_a8r8g8b8 : PIXMAN_x8r8g8b8,
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@ -651,7 +650,7 @@ PixmanTransform(const gfxImageSurface* aDest,
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NS_ABORT_IF_FALSE(src && dest, "Failed to create pixman images?");
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pixman_transform pixTransform = BasicLayerManager_Matrix3DToPixman(aTransform);
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pixman_transform pixTransform = BasicLayerManager_Matrix4x4ToPixman(aTransform);
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pixman_transform pixTransformInverted;
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// If the transform is singular then nothing would be drawn anyway, return here
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@ -680,7 +679,7 @@ PixmanTransform(const gfxImageSurface* aDest,
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}
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/**
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* Transform a surface using a gfx3DMatrix and blit to the destination if
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* Transform a surface using a Matrix4x4 and blit to the destination if
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* it is efficient to do so.
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*
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* @param aSource Source surface.
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@ -695,16 +694,16 @@ PixmanTransform(const gfxImageSurface* aDest,
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static already_AddRefed<gfxASurface>
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Transform3D(RefPtr<SourceSurface> aSource,
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gfxContext* aDest,
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const gfxRect& aBounds,
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const gfx3DMatrix& aTransform,
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gfxRect& aDestRect)
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const Rect& aBounds,
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const Matrix4x4& aTransform,
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Rect& aDestRect)
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{
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// Find the transformed rectangle of our layer.
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gfxRect offsetRect = aTransform.TransformBounds(aBounds);
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Rect offsetRect = aTransform.TransformBounds(aBounds);
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// Intersect the transformed layer with the destination rectangle.
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// This is in device space since we have an identity transform set on aTarget.
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aDestRect = aDest->GetClipExtents();
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aDestRect = ToRect(aDest->GetClipExtents());
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aDestRect.IntersectRect(aDestRect, offsetRect);
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aDestRect.RoundOut();
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@ -713,10 +712,10 @@ Transform3D(RefPtr<SourceSurface> aSource,
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nsRefPtr<gfxImageSurface> destImage = new gfxImageSurface(gfxIntSize(aDestRect.width,
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aDestRect.height),
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gfxImageFormat::ARGB32);
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gfxPoint offset = aDestRect.TopLeft();
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Point offset = aDestRect.TopLeft();
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// Include a translation to the correct origin.
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gfx3DMatrix translation = gfx3DMatrix::Translation(aBounds.x, aBounds.y, 0);
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Matrix4x4 translation = Matrix4x4().Translate(aBounds.x, aBounds.y, 0);
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// Transform the content and offset it such that the content begins at the origin.
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PixmanTransform(destImage, aSource->GetDataSurface(), translation * aTransform, offset);
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@ -884,7 +883,7 @@ BasicLayerManager::PaintLayer(gfxContext* aTarget,
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// Revert these changes when 725886 is ready
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NS_ABORT_IF_FALSE(untransformedDT,
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"We should always allocate an untransformed surface with 3d transforms!");
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gfxRect destRect;
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gfx::Rect destRect;
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#ifdef DEBUG
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if (aLayer->GetDebugColorIndex() != 0) {
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gfxRGBA color((aLayer->GetDebugColorIndex() & 1) ? 1.0 : 0.0,
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@ -897,18 +896,17 @@ BasicLayerManager::PaintLayer(gfxContext* aTarget,
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temp->Paint();
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}
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#endif
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gfx3DMatrix effectiveTransform = gfx::To3DMatrix(aLayer->GetEffectiveTransform());
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nsRefPtr<gfxASurface> result =
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Transform3D(untransformedDT->Snapshot(), aTarget, bounds,
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effectiveTransform, destRect);
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Transform3D(untransformedDT->Snapshot(), aTarget, ToRect(bounds),
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aLayer->GetEffectiveTransform(), destRect);
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if (result) {
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aTarget->SetSource(result, destRect.TopLeft());
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aTarget->SetSource(result, ThebesPoint(destRect.TopLeft()));
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// Azure doesn't support EXTEND_NONE, so to avoid extending the edges
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// of the source surface out to the current clip region, clip to
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// the rectangle of the result surface now.
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aTarget->NewPath();
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aTarget->SnappedRectangle(destRect);
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aTarget->SnappedRectangle(ThebesRect(destRect));
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aTarget->Clip();
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FlushGroup(paintLayerContext, needsClipToVisibleRegion);
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}
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