Bug 1118876 - Make tile edge padding work work with DrawTargetTiled. r=jrmuizel

This commit is contained in:
Nicolas Silva 2015-02-04 14:33:16 +01:00
parent 0ac77b5121
commit b14a0ccd9f
3 changed files with 34 additions and 23 deletions

View File

@ -546,15 +546,15 @@ TiledLayerBuffer<Derived, Tile>::Update(const nsIntRegion& aNewValidRegion,
x += width;
}
mRetainedTiles = newRetainedTiles;
AsDerived().PostValidate(aPaintRegion);
for (unsigned int i = 0; i < newRetainedTiles.Length(); ++i) {
AsDerived().UnlockTile(newRetainedTiles[i]);
for (unsigned int i = 0; i < mRetainedTiles.Length(); ++i) {
AsDerived().UnlockTile(mRetainedTiles[i]);
}
// At this point, oldTileCount should be zero
NS_ABORT_IF_FALSE(oldTileCount == 0, "Failed to release old tiles");
mRetainedTiles = newRetainedTiles;
mValidRegion = aNewValidRegion;
mPaintedRegion.Or(mPaintedRegion, aPaintRegion);
}

View File

@ -517,6 +517,7 @@ TileClient::TileClient(const TileClient& o)
mManager = o.mManager;
mInvalidFront = o.mInvalidFront;
mInvalidBack = o.mInvalidBack;
mOrigin = o.mOrigin;
}
TileClient&
@ -536,6 +537,7 @@ TileClient::operator=(const TileClient& o)
mManager = o.mManager;
mInvalidFront = o.mInvalidFront;
mInvalidBack = o.mInvalidBack;
mOrigin = o.mOrigin;
return *this;
}
@ -1056,6 +1058,31 @@ ClientTiledLayerBuffer::PostValidate(const nsIntRegion& aPaintRegion)
mTilingOrigin = IntPoint(std::numeric_limits<int32_t>::max(),
std::numeric_limits<int32_t>::max());
}
for (size_t i = 0; i < mRetainedTiles.Length(); ++i) {
TileClient& tile = mRetainedTiles[i];
if (tile.mFrontBuffer && tile.mFrontBuffer->IsLocked()) {
// Only worry about padding when not doing low-res because it simplifies
// the math and the artifacts won't be noticable
// Edge padding prevents sampling artifacts when compositing.
if (mResolution == 1) {
nsIntRect unscaledTile = nsIntRect(tile.mOrigin.x, tile.mOrigin.y,
GetTileSize().width, GetTileSize().height);
nsIntRegion tileValidRegion = GetValidRegion();
tileValidRegion.OrWith(aPaintRegion);
// We only need to pad out if the tile has area that's not valid
if (!tileValidRegion.Contains(unscaledTile)) {
tileValidRegion = tileValidRegion.Intersect(unscaledTile);
// translate the region into tile space and pad
tileValidRegion.MoveBy(-nsIntPoint(unscaledTile.x, unscaledTile.y));
RefPtr<DrawTarget> drawTarget = tile.mFrontBuffer->BorrowDrawTarget();
PadDrawTargetOutFromRegion(drawTarget, tileValidRegion);
}
}
}
}
}
void
@ -1144,6 +1171,8 @@ ClientTiledLayerBuffer::ValidateTile(TileClient aTile,
}
}
aTile.mOrigin = gfx::ToIntPoint(aTileOrigin);
if (usingTiledDrawTarget) {
if (createdTextureClient) {
if (!mCompositableClient->AddTextureClient(backBuffer)) {
@ -1247,26 +1276,6 @@ ClientTiledLayerBuffer::ValidateTile(TileClient aTile,
aTile.mInvalidFront.Or(aTile.mInvalidFront, nsIntRect(copyTarget.x, copyTarget.y, copyRect.width, copyRect.height));
}
// only worry about padding when not doing low-res
// because it simplifies the math and the artifacts
// won't be noticable
if (mResolution == 1) {
nsIntRect unscaledTile = nsIntRect(aTileOrigin.x,
aTileOrigin.y,
GetTileSize().width,
GetTileSize().height);
nsIntRegion tileValidRegion = GetValidRegion();
tileValidRegion.Or(tileValidRegion, aDirtyRegion);
// We only need to pad out if the tile has area that's not valid
if (!tileValidRegion.Contains(unscaledTile)) {
tileValidRegion = tileValidRegion.Intersect(unscaledTile);
// translate the region into tile space and pad
tileValidRegion.MoveBy(-nsIntPoint(unscaledTile.x, unscaledTile.y));
PadDrawTargetOutFromRegion(drawTarget, tileValidRegion);
}
}
// The new buffer is now validated, remove the dirty region from it.
aTile.mInvalidBack.SubOut(offsetScaledDirtyRegion);

View File

@ -274,6 +274,8 @@ struct TileClient
nsIntRegion mInvalidBack;
nsExpirationState mExpirationState;
gfx::IntPoint mOrigin;
private:
// Copies dirty pixels from the front buffer into the back buffer,
// and records the copied region in aAddPaintedRegion.