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Bug 1118876 - Make tile edge padding work work with DrawTargetTiled. r=jrmuizel
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@ -546,15 +546,15 @@ TiledLayerBuffer<Derived, Tile>::Update(const nsIntRegion& aNewValidRegion,
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x += width;
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}
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mRetainedTiles = newRetainedTiles;
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AsDerived().PostValidate(aPaintRegion);
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for (unsigned int i = 0; i < newRetainedTiles.Length(); ++i) {
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AsDerived().UnlockTile(newRetainedTiles[i]);
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for (unsigned int i = 0; i < mRetainedTiles.Length(); ++i) {
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AsDerived().UnlockTile(mRetainedTiles[i]);
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}
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// At this point, oldTileCount should be zero
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NS_ABORT_IF_FALSE(oldTileCount == 0, "Failed to release old tiles");
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mRetainedTiles = newRetainedTiles;
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mValidRegion = aNewValidRegion;
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mPaintedRegion.Or(mPaintedRegion, aPaintRegion);
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}
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@ -517,6 +517,7 @@ TileClient::TileClient(const TileClient& o)
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mManager = o.mManager;
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mInvalidFront = o.mInvalidFront;
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mInvalidBack = o.mInvalidBack;
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mOrigin = o.mOrigin;
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}
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TileClient&
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@ -536,6 +537,7 @@ TileClient::operator=(const TileClient& o)
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mManager = o.mManager;
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mInvalidFront = o.mInvalidFront;
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mInvalidBack = o.mInvalidBack;
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mOrigin = o.mOrigin;
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return *this;
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}
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@ -1056,6 +1058,31 @@ ClientTiledLayerBuffer::PostValidate(const nsIntRegion& aPaintRegion)
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mTilingOrigin = IntPoint(std::numeric_limits<int32_t>::max(),
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std::numeric_limits<int32_t>::max());
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}
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for (size_t i = 0; i < mRetainedTiles.Length(); ++i) {
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TileClient& tile = mRetainedTiles[i];
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if (tile.mFrontBuffer && tile.mFrontBuffer->IsLocked()) {
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// Only worry about padding when not doing low-res because it simplifies
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// the math and the artifacts won't be noticable
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// Edge padding prevents sampling artifacts when compositing.
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if (mResolution == 1) {
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nsIntRect unscaledTile = nsIntRect(tile.mOrigin.x, tile.mOrigin.y,
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GetTileSize().width, GetTileSize().height);
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nsIntRegion tileValidRegion = GetValidRegion();
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tileValidRegion.OrWith(aPaintRegion);
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// We only need to pad out if the tile has area that's not valid
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if (!tileValidRegion.Contains(unscaledTile)) {
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tileValidRegion = tileValidRegion.Intersect(unscaledTile);
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// translate the region into tile space and pad
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tileValidRegion.MoveBy(-nsIntPoint(unscaledTile.x, unscaledTile.y));
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RefPtr<DrawTarget> drawTarget = tile.mFrontBuffer->BorrowDrawTarget();
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PadDrawTargetOutFromRegion(drawTarget, tileValidRegion);
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}
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}
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}
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}
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}
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void
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@ -1144,6 +1171,8 @@ ClientTiledLayerBuffer::ValidateTile(TileClient aTile,
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}
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}
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aTile.mOrigin = gfx::ToIntPoint(aTileOrigin);
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if (usingTiledDrawTarget) {
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if (createdTextureClient) {
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if (!mCompositableClient->AddTextureClient(backBuffer)) {
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@ -1247,26 +1276,6 @@ ClientTiledLayerBuffer::ValidateTile(TileClient aTile,
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aTile.mInvalidFront.Or(aTile.mInvalidFront, nsIntRect(copyTarget.x, copyTarget.y, copyRect.width, copyRect.height));
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}
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// only worry about padding when not doing low-res
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// because it simplifies the math and the artifacts
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// won't be noticable
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if (mResolution == 1) {
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nsIntRect unscaledTile = nsIntRect(aTileOrigin.x,
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aTileOrigin.y,
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GetTileSize().width,
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GetTileSize().height);
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nsIntRegion tileValidRegion = GetValidRegion();
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tileValidRegion.Or(tileValidRegion, aDirtyRegion);
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// We only need to pad out if the tile has area that's not valid
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if (!tileValidRegion.Contains(unscaledTile)) {
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tileValidRegion = tileValidRegion.Intersect(unscaledTile);
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// translate the region into tile space and pad
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tileValidRegion.MoveBy(-nsIntPoint(unscaledTile.x, unscaledTile.y));
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PadDrawTargetOutFromRegion(drawTarget, tileValidRegion);
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}
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}
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// The new buffer is now validated, remove the dirty region from it.
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aTile.mInvalidBack.SubOut(offsetScaledDirtyRegion);
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@ -274,6 +274,8 @@ struct TileClient
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nsIntRegion mInvalidBack;
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nsExpirationState mExpirationState;
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gfx::IntPoint mOrigin;
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private:
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// Copies dirty pixels from the front buffer into the back buffer,
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// and records the copied region in aAddPaintedRegion.
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