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Bug 802518; add Painted() to BasicShadowableCanvasLayer::Paint; r=jgilbert DONTBUILD
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@ -416,6 +416,8 @@ BasicShadowableCanvasLayer::Paint(gfxContext* aContext, Layer* aMaskLayer)
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if (handle) {
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mGLContext->MakeCurrent();
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mGLContext->UpdateSharedHandle(flags, handle);
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// call Painted() to reset our dirty 'bit'
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Painted();
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FireDidTransactionCallback();
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BasicManager()->PaintedCanvas(BasicManager()->Hold(this),
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mNeedsYFlip,
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