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Bug 1048719 - [WebGL2] Remove WebGLQueryRefPtr typedef. r=jgilbert
--HG-- extra : rebase_source : 1215509032baa31835844b4ee875e479de7cea2c extra : source : 293d398b392ca1959d793298327ce2db170e1ca2
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@ -56,7 +56,7 @@ SimulateOcclusionQueryTarget(const gl::GLContext* gl, GLenum target)
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return LOCAL_GL_SAMPLES_PASSED;
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}
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WebGLQueryRefPtr*
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WebGLRefPtr<WebGLQuery>*
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WebGLContext::GetQueryTargetSlot(GLenum target)
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{
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switch (target) {
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@ -95,8 +95,6 @@ namespace gfx {
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class SourceSurface;
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}
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typedef WebGLRefPtr<WebGLQuery> WebGLQueryRefPtr;
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WebGLTexelFormat GetWebGLTexelFormat(TexInternalFormat format);
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void AssertUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint shadow);
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@ -901,10 +899,10 @@ private:
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// -----------------------------------------------------------------------------
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// Queries (WebGL2ContextQueries.cpp)
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protected:
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WebGLQueryRefPtr* GetQueryTargetSlot(GLenum target);
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WebGLRefPtr<WebGLQuery>* GetQueryTargetSlot(GLenum target);
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WebGLQueryRefPtr mActiveOcclusionQuery;
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WebGLQueryRefPtr mActiveTransformFeedbackQuery;
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WebGLRefPtr<WebGLQuery> mActiveOcclusionQuery;
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WebGLRefPtr<WebGLQuery> mActiveTransformFeedbackQuery;
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// -----------------------------------------------------------------------------
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// State and State Requests (WebGLContextState.cpp)
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