Backed out changeset 4440571ee8fb (bug 805406) because of Windows reftest failures

This commit is contained in:
Ehsan Akhgari 2013-04-19 16:05:00 -04:00
parent 32a30b19b5
commit adc1c5f703
2 changed files with 2 additions and 0 deletions

View File

@ -461,6 +461,7 @@ LayerManagerD3D10::CreateOptimalSurface(const gfxIntSize &aSize,
CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aSize.width, aSize.height, 1, 1);
desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
desc.MiscFlags = D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
HRESULT hr = device()->CreateTexture2D(&desc, NULL, getter_AddRefs(texture));

View File

@ -459,6 +459,7 @@ ThebesLayerD3D10::CreateNewTextures(const gfxIntSize &aSize, SurfaceMode aMode)
CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aSize.width, aSize.height, 1, 1);
desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
desc.MiscFlags = D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
HRESULT hr;
if (!mTexture) {