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Bug 731868. Part 2: Make CanvasRenderingContext2DUserData's reference to the context weak (Azure). r=jrmuizel
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@ -357,6 +357,7 @@ NS_INTERFACE_MAP_BEGIN(nsTextMetricsAzure)
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NS_INTERFACE_MAP_END
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struct nsCanvasBidiProcessorAzure;
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class CanvasRenderingContext2DUserDataAzure;
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// Cap sigma to avoid overly large temp surfaces.
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static const Float SIGMA_MAX = 100;
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@ -423,6 +424,8 @@ public:
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nsresult LineTo(const Point& aPoint);
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nsresult BezierTo(const Point& aCP1, const Point& aCP2, const Point& aCP3);
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friend class CanvasRenderingContext2DUserDataAzure;
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protected:
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nsresult GetImageDataArray(JSContext* aCx, int32_t aX, int32_t aY,
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uint32_t aWidth, uint32_t aHeight,
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@ -504,6 +507,8 @@ protected:
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// This is needed for drawing in drawAsyncXULElement
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bool mIPC;
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nsTArray<CanvasRenderingContext2DUserDataAzure*> mUserDatas;
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// If mCanvasElement is not provided, then a docshell is
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nsCOMPtr<nsIDocShell> mDocShell;
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@ -935,6 +940,40 @@ protected:
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friend struct nsCanvasBidiProcessorAzure;
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};
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class CanvasRenderingContext2DUserDataAzure : public LayerUserData {
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public:
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CanvasRenderingContext2DUserDataAzure(nsCanvasRenderingContext2DAzure *aContext)
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: mContext(aContext)
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{
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aContext->mUserDatas.AppendElement(this);
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}
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~CanvasRenderingContext2DUserDataAzure()
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{
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if (mContext) {
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mContext->mUserDatas.RemoveElement(this);
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}
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}
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static void DidTransactionCallback(void* aData)
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{
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CanvasRenderingContext2DUserDataAzure* self =
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static_cast<CanvasRenderingContext2DUserDataAzure*>(aData);
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if (self->mContext) {
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self->mContext->MarkContextClean();
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}
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}
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bool IsForContext(nsCanvasRenderingContext2DAzure *aContext)
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{
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return mContext == aContext;
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}
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void Forget()
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{
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mContext = nsnull;
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}
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private:
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nsCanvasRenderingContext2DAzure *mContext;
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};
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NS_IMPL_CYCLE_COLLECTING_ADDREF(nsCanvasRenderingContext2DAzure)
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NS_IMPL_CYCLE_COLLECTING_RELEASE(nsCanvasRenderingContext2DAzure)
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@ -1029,6 +1068,10 @@ nsCanvasRenderingContext2DAzure::nsCanvasRenderingContext2DAzure()
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nsCanvasRenderingContext2DAzure::~nsCanvasRenderingContext2DAzure()
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{
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Reset();
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// Drop references from all CanvasRenderingContext2DUserDataAzure to this context
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for (PRUint32 i = 0; i < mUserDatas.Length(); ++i) {
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mUserDatas[i]->Forget();
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}
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sNumLivingContexts--;
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if (!sNumLivingContexts) {
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delete[] sUnpremultiplyTable;
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@ -4399,19 +4442,6 @@ nsCanvasRenderingContext2DAzure::SetMozImageSmoothingEnabled(bool val)
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static PRUint8 g2DContextLayerUserData;
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class CanvasRenderingContext2DUserData : public LayerUserData {
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public:
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CanvasRenderingContext2DUserData(nsHTMLCanvasElement *aContent)
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: mContent(aContent) {}
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static void DidTransactionCallback(void* aData)
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{
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static_cast<CanvasRenderingContext2DUserData*>(aData)->mContent->MarkContextClean();
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}
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private:
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nsRefPtr<nsHTMLCanvasElement> mContent;
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};
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already_AddRefed<CanvasLayer>
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nsCanvasRenderingContext2DAzure::GetCanvasLayer(nsDisplayListBuilder* aBuilder,
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CanvasLayer *aOldLayer,
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@ -4425,18 +4455,22 @@ nsCanvasRenderingContext2DAzure::GetCanvasLayer(nsDisplayListBuilder* aBuilder,
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mTarget->Flush();
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}
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if (!mResetLayer && aOldLayer &&
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aOldLayer->HasUserData(&g2DContextLayerUserData)) {
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if (!mResetLayer && aOldLayer) {
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CanvasRenderingContext2DUserDataAzure* userData =
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static_cast<CanvasRenderingContext2DUserDataAzure*>(
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aOldLayer->GetUserData(&g2DContextLayerUserData));
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if (userData && userData->IsForContext(this)) {
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NS_ADDREF(aOldLayer);
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return aOldLayer;
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}
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}
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nsRefPtr<CanvasLayer> canvasLayer = aManager->CreateCanvasLayer();
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if (!canvasLayer) {
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NS_WARNING("CreateCanvasLayer returned null!");
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return nsnull;
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NS_WARNING("CreateCanvasLayer returned null!");
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return nsnull;
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}
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CanvasRenderingContext2DUserData *userData = nsnull;
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CanvasRenderingContext2DUserDataAzure *userData = nsnull;
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if (aBuilder->IsPaintingToWindow()) {
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// Make the layer tell us whenever a transaction finishes (including
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// the current transaction), so we can clear our invalidation state and
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@ -4450,9 +4484,9 @@ nsCanvasRenderingContext2DAzure::GetCanvasLayer(nsDisplayListBuilder* aBuilder,
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// releasing the reference to the element.
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// The userData will receive DidTransactionCallbacks, which flush the
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// the invalidation state to indicate that the canvas is up to date.
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userData = new CanvasRenderingContext2DUserData(mCanvasElement);
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userData = new CanvasRenderingContext2DUserDataAzure(this);
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canvasLayer->SetDidTransactionCallback(
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CanvasRenderingContext2DUserData::DidTransactionCallback, userData);
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CanvasRenderingContext2DUserDataAzure::DidTransactionCallback, userData);
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}
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canvasLayer->SetUserData(&g2DContextLayerUserData, userData);
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