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https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 1022612. Part 37: Remove aAllowVisibleRegionExpansion. r=mattwoodrow
This is no longer needed thanks to the readback simplification. --HG-- extra : rebase_source : 5c288eec4f5af7b40e6e2545198000fb6e326c25
This commit is contained in:
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ca216442cf
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@ -1052,8 +1052,7 @@ nsDisplayList::ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder,
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nsRegion r;
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r.And(*aVisibleRegion, GetBounds(aBuilder));
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return ComputeVisibilityForSublist(aBuilder, aVisibleRegion,
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r.GetBounds(), r.GetBounds(),
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aDisplayPortFrame);
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r.GetBounds(), aDisplayPortFrame);
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}
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static nsRegion
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@ -1092,7 +1091,6 @@ bool
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nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aListVisibleBounds,
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const nsRect& aAllowVisibleRegionExpansion,
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nsIFrame* aDisplayPortFrame) {
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#ifdef DEBUG
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nsRegion r;
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@ -1114,8 +1112,7 @@ nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
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itemVisible.And(*aVisibleRegion, bounds);
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item->mVisibleRect = itemVisible.GetBounds();
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if (item->ComputeVisibility(aBuilder, aVisibleRegion,
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aAllowVisibleRegionExpansion.Intersect(bounds))) {
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if (item->ComputeVisibility(aBuilder, aVisibleRegion)) {
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anyVisible = true;
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nsRegion opaque = TreatAsOpaque(item, aBuilder);
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@ -1617,8 +1614,7 @@ nsDisplayItem::ZIndex() const
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bool
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nsDisplayItem::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion)
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nsRegion* aVisibleRegion)
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{
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return !mVisibleRect.IsEmpty() &&
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!IsInvisibleInRect(aVisibleRegion->GetBounds());
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@ -1636,7 +1632,7 @@ nsDisplayItem::RecomputeVisibility(nsDisplayListBuilder* aBuilder,
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// When we recompute visibility within layers we don't need to
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// expand the visible region for content behind plugins (the plugin
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// is not in the layer).
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if (!ComputeVisibility(aBuilder, aVisibleRegion, nsRect())) {
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if (!ComputeVisibility(aBuilder, aVisibleRegion)) {
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mVisibleRect = nsRect();
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return false;
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}
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@ -2049,11 +2045,9 @@ nsDisplayBackgroundImage::HitTest(nsDisplayListBuilder* aBuilder,
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bool
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nsDisplayBackgroundImage::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion)
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nsRegion* aVisibleRegion)
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{
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if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
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aAllowVisibleRegionExpansion)) {
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if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
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return false;
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}
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@ -2798,10 +2792,8 @@ nsDisplayBoxShadowOuter::IsInvisibleInRect(const nsRect& aRect)
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bool
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nsDisplayBoxShadowOuter::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) {
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if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
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aAllowVisibleRegionExpansion)) {
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nsRegion* aVisibleRegion) {
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if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
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return false;
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}
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@ -2860,10 +2852,8 @@ nsDisplayBoxShadowInner::Paint(nsDisplayListBuilder* aBuilder,
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bool
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nsDisplayBoxShadowInner::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) {
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if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
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aAllowVisibleRegionExpansion)) {
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nsRegion* aVisibleRegion) {
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if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
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return false;
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}
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@ -2966,8 +2956,7 @@ nsDisplayWrapList::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
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bool
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nsDisplayWrapList::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) {
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nsRegion* aVisibleRegion) {
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// Convert the passed in visible region to our appunits.
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nsRegion visibleRegion;
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// mVisibleRect has been clipped to GetClippedBounds
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@ -2976,8 +2965,7 @@ nsDisplayWrapList::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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bool retval =
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mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion,
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mVisibleRect,
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aAllowVisibleRegionExpansion);
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mVisibleRect);
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nsRegion removed;
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// removed = originalVisibleRegion - visibleRegion
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@ -3250,8 +3238,7 @@ nsDisplayOpacity::GetLayerState(nsDisplayListBuilder* aBuilder,
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bool
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nsDisplayOpacity::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) {
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nsRegion* aVisibleRegion) {
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// Our children are translucent so we should not allow them to subtract
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// area from aVisibleRegion. We do need to find out what is visible under
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// our children in the temporary compositing buffer, because if our children
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@ -3260,10 +3247,8 @@ nsDisplayOpacity::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRect bounds = GetClippedBounds(aBuilder);
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nsRegion visibleUnderChildren;
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visibleUnderChildren.And(*aVisibleRegion, bounds);
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nsRect allowExpansion = bounds.Intersect(aAllowVisibleRegionExpansion);
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return
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nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren,
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allowExpansion);
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nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren);
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}
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bool nsDisplayOpacity::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
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@ -3341,8 +3326,7 @@ nsDisplayMixBlendMode::BuildLayer(nsDisplayListBuilder* aBuilder,
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}
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bool nsDisplayMixBlendMode::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) {
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nsRegion* aVisibleRegion) {
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// Our children are need their backdrop so we should not allow them to subtract
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// area from aVisibleRegion. We do need to find out what is visible under
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// our children in the temporary compositing buffer, because if our children
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@ -3351,10 +3335,7 @@ bool nsDisplayMixBlendMode::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRect bounds = GetClippedBounds(aBuilder);
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nsRegion visibleUnderChildren;
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visibleUnderChildren.And(*aVisibleRegion, bounds);
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nsRect allowExpansion = bounds.Intersect(aAllowVisibleRegionExpansion);
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return
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nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren,
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allowExpansion);
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return nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren);
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}
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bool nsDisplayMixBlendMode::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
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@ -3527,16 +3508,14 @@ nsDisplaySubDocument::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
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bool
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nsDisplaySubDocument::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion)
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nsRegion* aVisibleRegion)
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{
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nsRect displayport;
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bool usingDisplayPort =
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nsLayoutUtils::ViewportHasDisplayPort(mFrame->PresContext(), &displayport);
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if (!(mFlags & GENERATE_SCROLLABLE_LAYER) || !usingDisplayPort) {
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return nsDisplayWrapList::ComputeVisibility(aBuilder, aVisibleRegion,
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aAllowVisibleRegionExpansion);
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return nsDisplayWrapList::ComputeVisibility(aBuilder, aVisibleRegion);
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}
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nsRegion childVisibleRegion;
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@ -3547,9 +3526,8 @@ nsDisplaySubDocument::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRect boundedRect =
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childVisibleRegion.GetBounds().Intersect(mList.GetBounds(aBuilder));
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nsRect allowExpansion = boundedRect.Intersect(aAllowVisibleRegionExpansion);
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bool visible = mList.ComputeVisibilityForSublist(
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aBuilder, &childVisibleRegion, boundedRect, allowExpansion,
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aBuilder, &childVisibleRegion, boundedRect,
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usingDisplayPort ? mFrame : nullptr);
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// We don't allow this computation to influence aVisibleRegion, on the
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// assumption that the layer can be asynchronously scrolled so we'll
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@ -3836,8 +3814,7 @@ nsDisplayScrollLayer::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBui
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bool
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nsDisplayScrollLayer::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion)
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nsRegion* aVisibleRegion)
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{
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nsRect displayport;
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bool usingDisplayPort =
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@ -3846,10 +3823,9 @@ nsDisplayScrollLayer::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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usingDisplayPort ? &displayport : nullptr);
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nsRect boundedRect = scrolledContentRect.Intersect(mList.GetBounds(aBuilder));
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nsRect allowExpansion = boundedRect.Intersect(aAllowVisibleRegionExpansion);
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nsRegion childVisibleRegion = scrolledContentRect;
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bool visible = mList.ComputeVisibilityForSublist(
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aBuilder, &childVisibleRegion, boundedRect, allowExpansion,
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aBuilder, &childVisibleRegion, boundedRect,
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usingDisplayPort ? mScrollFrame : nullptr);
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// We don't allow this computation to influence aVisibleRegion, on the
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// assumption that the layer can be asynchronously scrolled so we'll
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@ -4107,8 +4083,7 @@ void nsDisplayZoom::Paint(nsDisplayListBuilder* aBuilder,
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}
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bool nsDisplayZoom::ComputeVisibility(nsDisplayListBuilder *aBuilder,
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nsRegion *aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion)
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nsRegion *aVisibleRegion)
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{
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// Convert the passed in visible region to our appunits.
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nsRegion visibleRegion;
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@ -4119,8 +4094,6 @@ bool nsDisplayZoom::ComputeVisibility(nsDisplayListBuilder *aBuilder,
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nsRect transformedVisibleRect =
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mVisibleRect.ConvertAppUnitsRoundOut(mParentAPD, mAPD);
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nsRect allowExpansion =
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aAllowVisibleRegionExpansion.ConvertAppUnitsRoundIn(mParentAPD, mAPD);
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bool retval;
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// If we are to generate a scrollable layer we call
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// nsDisplaySubDocument::ComputeVisibility to make the necessary adjustments
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@ -4130,12 +4103,10 @@ bool nsDisplayZoom::ComputeVisibility(nsDisplayListBuilder *aBuilder,
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if (!(mFlags & GENERATE_SCROLLABLE_LAYER) || !usingDisplayPort) {
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retval =
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mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion,
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transformedVisibleRect,
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allowExpansion);
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transformedVisibleRect);
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} else {
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retval =
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nsDisplaySubDocument::ComputeVisibility(aBuilder, &visibleRegion,
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allowExpansion);
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nsDisplaySubDocument::ComputeVisibility(aBuilder, &visibleRegion);
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}
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nsRegion removed;
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@ -4779,8 +4750,7 @@ nsDisplayTransform::GetLayerState(nsDisplayListBuilder* aBuilder,
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}
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bool nsDisplayTransform::ComputeVisibility(nsDisplayListBuilder *aBuilder,
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nsRegion *aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion)
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nsRegion *aVisibleRegion)
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{
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/* As we do this, we need to be sure to
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* untransform the visible rect, since we want everything that's painting to
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@ -5246,8 +5216,7 @@ nsDisplaySVGEffects::BuildLayer(nsDisplayListBuilder* aBuilder,
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}
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bool nsDisplaySVGEffects::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) {
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nsRegion* aVisibleRegion) {
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nsPoint offset = ToReferenceFrame();
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nsRect dirtyRect =
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nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(mFrame,
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@ -5258,7 +5227,7 @@ bool nsDisplaySVGEffects::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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// not allow them to subtract area from aVisibleRegion.
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nsRegion childrenVisible(dirtyRect);
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nsRect r = dirtyRect.Intersect(mList.GetBounds(aBuilder));
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mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r, nsRect());
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mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r);
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return true;
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}
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@ -1184,8 +1184,7 @@ public:
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* is visible.
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*/
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virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion);
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nsRegion* aVisibleRegion);
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/**
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* Try to merge with the other item (which is below us in the display
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@ -1558,7 +1557,6 @@ public:
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bool ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aListVisibleBounds,
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const nsRect& aAllowVisibleRegionExpansion,
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nsIFrame* aDisplayPortFrame = nullptr);
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/**
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@ -2138,8 +2136,7 @@ public:
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virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
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virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
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nsRegion* aVisibleRegion) MOZ_OVERRIDE;
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virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
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bool* aSnap) MOZ_OVERRIDE;
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virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) MOZ_OVERRIDE;
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@ -2343,8 +2340,7 @@ public:
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virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
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virtual bool IsInvisibleInRect(const nsRect& aRect) MOZ_OVERRIDE;
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virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
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nsRegion* aVisibleRegion) MOZ_OVERRIDE;
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NS_DISPLAY_DECL_NAME("BoxShadowOuter", TYPE_BOX_SHADOW_OUTER)
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virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
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@ -2387,8 +2383,7 @@ public:
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virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
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virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
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nsRegion* aVisibleRegion) MOZ_OVERRIDE;
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NS_DISPLAY_DECL_NAME("BoxShadowInner", TYPE_BOX_SHADOW_INNER)
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virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE
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@ -2558,8 +2553,7 @@ public:
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virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) MOZ_OVERRIDE;
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virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
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virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
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nsRegion* aVisibleRegion) MOZ_OVERRIDE;
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virtual bool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) MOZ_OVERRIDE {
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return false;
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}
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@ -2690,8 +2684,7 @@ public:
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LayerManager* aManager,
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const ContainerLayerParameters& aParameters) MOZ_OVERRIDE;
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virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
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nsRegion* aVisibleRegion) MOZ_OVERRIDE;
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virtual bool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) MOZ_OVERRIDE;
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virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
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const nsDisplayItemGeometry* aGeometry,
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@ -2739,8 +2732,7 @@ public:
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LayerManager* aManager,
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const ContainerLayerParameters& aParameters) MOZ_OVERRIDE;
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virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
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nsRegion* aVisibleRegion) MOZ_OVERRIDE;
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virtual bool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) MOZ_OVERRIDE;
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virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE {
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return false;
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@ -2864,8 +2856,7 @@ public:
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virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
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virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
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nsRegion* aVisibleRegion) MOZ_OVERRIDE;
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virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE;
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@ -2982,8 +2973,7 @@ public:
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}
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virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
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nsRegion* aVisibleRegion) MOZ_OVERRIDE;
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virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
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LayerManager* aManager,
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@ -3082,8 +3072,7 @@ public:
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virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
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virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
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nsRegion* aVisibleRegion) MOZ_OVERRIDE;
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virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
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LayerManager* aManager,
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const ContainerLayerParameters& aParameters) MOZ_OVERRIDE
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@ -3124,8 +3113,7 @@ public:
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return mEffectsBounds + ToReferenceFrame();
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}
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virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
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nsRegion* aVisibleRegion) MOZ_OVERRIDE;
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virtual bool TryMerge(nsDisplayListBuilder* aBuilder,
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nsDisplayItem* aItem) MOZ_OVERRIDE;
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virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE {
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@ -3232,8 +3220,7 @@ public:
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const ContainerLayerParameters& aContainerParameters) MOZ_OVERRIDE;
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virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE;
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virtual bool ComputeVisibility(nsDisplayListBuilder *aBuilder,
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nsRegion *aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
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nsRegion *aVisibleRegion) MOZ_OVERRIDE;
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virtual bool TryMerge(nsDisplayListBuilder *aBuilder, nsDisplayItem *aItem) MOZ_OVERRIDE;
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virtual uint32_t GetPerFrameKey() MOZ_OVERRIDE { return (mIndex << nsDisplayItem::TYPE_BITS) | nsDisplayItem::GetPerFrameKey(); }
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@ -155,8 +155,7 @@ public:
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}
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virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE
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||||
nsRegion* aVisibleRegion) MOZ_OVERRIDE
|
||||
{
|
||||
return NS_GET_A(mColor) > 0;
|
||||
}
|
||||
|
@ -959,8 +959,7 @@ nsDisplayPlugin::Paint(nsDisplayListBuilder* aBuilder,
|
||||
|
||||
bool
|
||||
nsDisplayPlugin::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
||||
nsRegion* aVisibleRegion,
|
||||
const nsRect& aAllowVisibleRegionExpansion)
|
||||
nsRegion* aVisibleRegion)
|
||||
{
|
||||
if (aBuilder->IsForPluginGeometry()) {
|
||||
nsObjectFrame* f = static_cast<nsObjectFrame*>(mFrame);
|
||||
@ -999,8 +998,7 @@ nsDisplayPlugin::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
||||
}
|
||||
}
|
||||
|
||||
return nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
|
||||
aAllowVisibleRegionExpansion);
|
||||
return nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion);
|
||||
}
|
||||
|
||||
nsRegion
|
||||
|
@ -319,8 +319,7 @@ public:
|
||||
virtual void Paint(nsDisplayListBuilder* aBuilder,
|
||||
nsRenderingContext* aCtx) MOZ_OVERRIDE;
|
||||
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
||||
nsRegion* aVisibleRegion,
|
||||
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
|
||||
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
|
||||
|
||||
NS_DISPLAY_DECL_NAME("Plugin", TYPE_PLUGIN)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user