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Bug 735378 - Cache temporary composite surfaces - r=bgirard
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@ -1081,6 +1081,30 @@ protected:
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bool mGLBufferIsPremultiplied;
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bool mNeedsYFlip;
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nsRefPtr<gfxImageSurface> mCachedTempSurface;
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gfxIntSize mCachedSize;
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gfxImageFormat mCachedFormat;
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gfxImageSurface* GetTempSurface(const gfxIntSize& aSize, const gfxImageFormat aFormat)
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{
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if (!mCachedTempSurface ||
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aSize.width != mCachedSize.width ||
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aSize.height != mCachedSize.height ||
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aFormat != mCachedFormat)
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{
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mCachedTempSurface = new gfxImageSurface(aSize, aFormat);
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mCachedSize = aSize;
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mCachedFormat = aFormat;
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}
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return mCachedTempSurface;
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}
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void DiscardTempSurface()
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{
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mCachedTempSurface = nsnull;
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}
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};
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void
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@ -1139,7 +1163,7 @@ BasicCanvasLayer::UpdateSurface(gfxASurface* aDestSurface)
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mGLContext->MakeCurrent();
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#if defined (MOZ_X11) && defined (MOZ_EGL_XRENDER_COMPOSITE)
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mGLContext->fFinish();
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mGLContext->GuaranteeResolve();
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gfxASurface* offscreenSurface = mGLContext->GetOffscreenPixmapSurface();
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// XRender can only blend premuliplied alpha, so only allow xrender
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@ -1147,16 +1171,22 @@ BasicCanvasLayer::UpdateSurface(gfxASurface* aDestSurface)
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if (offscreenSurface && (mGLBufferIsPremultiplied || (GetContentFlags() & CONTENT_OPAQUE))) {
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mSurface = offscreenSurface;
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mNeedsYFlip = false;
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return;
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}
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else
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#endif
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{
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nsRefPtr<gfxImageSurface> isurf = aDestSurface ?
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static_cast<gfxImageSurface*>(aDestSurface) :
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new gfxImageSurface(gfxIntSize(mBounds.width, mBounds.height),
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(GetContentFlags() & CONTENT_OPAQUE)
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? gfxASurface::ImageFormatRGB24
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: gfxASurface::ImageFormatARGB32);
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nsRefPtr<gfxImageSurface> isurf;
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if (aDestSurface) {
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DiscardTempSurface();
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isurf = static_cast<gfxImageSurface*>(aDestSurface);
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} else {
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nsIntSize size(mBounds.width, mBounds.height);
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gfxImageFormat format = (GetContentFlags() & CONTENT_OPAQUE)
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? gfxASurface::ImageFormatRGB24
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: gfxASurface::ImageFormatARGB32;
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isurf = GetTempSurface(size, format);
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}
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if (!isurf || isurf->CairoStatus() != 0) {
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return;
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@ -1194,7 +1224,6 @@ BasicCanvasLayer::UpdateSurface(gfxASurface* aDestSurface)
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}
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}
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}
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}
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void
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BasicCanvasLayer::Paint(gfxContext* aContext)
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@ -172,10 +172,13 @@ CanvasLayerD3D10::UpdateSurface()
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return;
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}
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const bool stridesMatch = map.RowPitch == mBounds.width * 4;
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PRUint8 *destination;
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if (map.RowPitch != mBounds.width * 4) {
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destination = new PRUint8[mBounds.width * mBounds.height * 4];
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if (!stridesMatch) {
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destination = GetTempBlob(mBounds.width * mBounds.height * 4);
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} else {
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DiscardTempBlob();
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destination = (PRUint8*)map.pData;
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}
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@ -204,13 +207,12 @@ CanvasLayerD3D10::UpdateSurface()
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if (currentFramebuffer != mCanvasFramebuffer)
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mGLContext->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, currentFramebuffer);
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if (map.RowPitch != mBounds.width * 4) {
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if (!stridesMatch) {
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for (int y = 0; y < mBounds.height; y++) {
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memcpy((PRUint8*)map.pData + map.RowPitch * y,
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destination + mBounds.width * 4 * y,
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mBounds.width * 4);
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}
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delete [] destination;
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}
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mTexture->Unmap(0);
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} else if (mSurface) {
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@ -87,6 +87,24 @@ private:
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bool mIsD2DTexture;
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bool mUsingSharedTexture;
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bool mHasAlpha;
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nsAutoArrayPtr<PRUint8> mCachedTempBlob;
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PRUint32 mCachedTempBlob_Size;
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PRUint8* GetTempBlob(const PRUint32 aSize)
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{
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if (!mCachedTempBlob || aSize != mCachedTempBlob_Size) {
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mCachedTempBlob = new PRUint8[aSize];
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mCachedTempBlob_Size = aSize;
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}
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return mCachedTempBlob;
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}
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void DiscardTempBlob()
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{
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mCachedTempBlob = nsnull;
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}
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};
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} /* layers */
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@ -113,10 +113,13 @@ CanvasLayerD3D9::UpdateSurface()
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D3DLOCKED_RECT r = textureLock.GetLockRect();
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const bool stridesMatch = r.Pitch == mBounds.width * 4;
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PRUint8 *destination;
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if (r.Pitch != mBounds.width * 4) {
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destination = new PRUint8[mBounds.width * mBounds.height * 4];
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if (!stridesMatch) {
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destination = GetTempBlob(mBounds.width * mBounds.height * 4);
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} else {
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DiscardTempBlob();
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destination = (PRUint8*)r.pBits;
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}
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@ -145,13 +148,12 @@ CanvasLayerD3D9::UpdateSurface()
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if (currentFramebuffer != mCanvasFramebuffer)
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mGLContext->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, currentFramebuffer);
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if (r.Pitch != mBounds.width * 4) {
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if (!stridesMatch) {
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for (int y = 0; y < mBounds.height; y++) {
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memcpy((PRUint8*)r.pBits + r.Pitch * y,
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destination + mBounds.width * 4 * y,
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mBounds.width * 4);
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}
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delete [] destination;
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}
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} else {
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RECT r;
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@ -92,6 +92,24 @@ protected:
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bool mDataIsPremultiplied;
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bool mNeedsYFlip;
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bool mHasAlpha;
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nsAutoArrayPtr<PRUint8> mCachedTempBlob;
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PRUint32 mCachedTempBlob_Size;
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PRUint8* GetTempBlob(const PRUint32 aSize)
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{
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if (!mCachedTempBlob || aSize != mCachedTempBlob_Size) {
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mCachedTempBlob = new PRUint8[aSize];
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mCachedTempBlob_Size = aSize;
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}
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return mCachedTempBlob;
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}
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void DiscardTempBlob()
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{
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mCachedTempBlob = nsnull;
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}
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};
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// NB: eventually we'll have separate shadow canvas2d and shadow
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@ -178,6 +178,8 @@ CanvasLayerOGL::UpdateSurface()
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if (mCanvasGLContext &&
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mCanvasGLContext->GetContextType() == gl()->GetContextType())
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{
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DiscardTempSurface();
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// Can texture share, just make sure it's resolved first
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mCanvasGLContext->MakeCurrent();
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mCanvasGLContext->GuaranteeResolve();
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@ -190,6 +192,7 @@ CanvasLayerOGL::UpdateSurface()
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}
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} else {
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nsRefPtr<gfxASurface> updatedAreaSurface;
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if (mDrawTarget) {
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// TODO: This is suboptimal - We should have direct handling for the surface types instead of
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// going via a gfxASurface.
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@ -197,23 +200,24 @@ CanvasLayerOGL::UpdateSurface()
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} else if (mCanvasSurface) {
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updatedAreaSurface = mCanvasSurface;
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} else if (mCanvasGLContext) {
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gfxIntSize size(mBounds.width, mBounds.height);
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nsRefPtr<gfxImageSurface> updatedAreaImageSurface =
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new gfxImageSurface(gfxIntSize(mBounds.width, mBounds.height),
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gfxASurface::ImageFormatARGB32);
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GetTempSurface(size, gfxASurface::ImageFormatARGB32);
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mCanvasGLContext->ReadPixelsIntoImageSurface(0, 0,
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mBounds.width,
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mBounds.height,
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updatedAreaImageSurface);
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updatedAreaSurface = updatedAreaImageSurface;
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}
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mOGLManager->MakeCurrent();
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mLayerProgram =
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gl()->UploadSurfaceToTexture(updatedAreaSurface,
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mBounds,
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mTexture,
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false,
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nsIntPoint(0, 0));
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mLayerProgram = gl()->UploadSurfaceToTexture(updatedAreaSurface,
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mBounds,
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mTexture,
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false,
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nsIntPoint(0, 0));
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}
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}
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@ -94,6 +94,30 @@ protected:
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#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
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GLXPixmap mPixmap;
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#endif
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nsRefPtr<gfxImageSurface> mCachedTempSurface;
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gfxIntSize mCachedSize;
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gfxImageFormat mCachedFormat;
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gfxImageSurface* GetTempSurface(const gfxIntSize& aSize, const gfxImageFormat aFormat)
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{
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if (!mCachedTempSurface ||
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aSize.width != mCachedSize.width ||
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aSize.height != mCachedSize.height ||
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aFormat != mCachedFormat)
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{
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mCachedTempSurface = new gfxImageSurface(aSize, aFormat);
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mCachedSize = aSize;
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mCachedFormat = aFormat;
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}
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return mCachedTempSurface;
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}
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void DiscardTempSurface()
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{
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mCachedTempSurface = nsnull;
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}
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};
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// NB: eventually we'll have separate shadow canvas2d and shadow
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