Bug 626343. Revert accidental addition of unrelated debugging code in 73f7643d522d. a=oops DONTBUILD

This commit is contained in:
Timothy Nikkel 2011-01-31 21:23:37 -06:00
parent ab38b0549b
commit a990ffa9fa

View File

@ -758,21 +758,8 @@ ContainerState::CreateOrRecycleThebesLayer(nsIFrame* aActiveScrolledRoot)
// Set up transform so that 0,0 in the Thebes layer corresponds to the
// (pixel-snapped) top-left of the aActiveScrolledRoot.
nsPoint offset = mBuilder->ToReferenceFrame(aActiveScrolledRoot);
nsIntPoint pixOffset;
pixOffset.x = NSToIntRound(NSAppUnitsToFloatPixels(offset.x, float(aActiveScrolledRoot->PresContext()->AppUnitsPerDevPixel())));
pixOffset.y = NSToIntRound(NSAppUnitsToFloatPixels(offset.y, float(aActiveScrolledRoot->PresContext()->AppUnitsPerDevPixel())));
nsIntPoint pixOffset2 = offset.ToNearestPixels(
nsIntPoint pixOffset = offset.ToNearestPixels(
aActiveScrolledRoot->PresContext()->AppUnitsPerDevPixel());
if (pixOffset != pixOffset2) {
printf("offset %d %d offset/60 %d %d pixoffset %d %d pixoffset2 %d %d", offset.x, offset.y, offset.x/60, offset.y/60, pixOffset.x, pixOffset.y, pixOffset2.x, pixOffset2.y);
if (offset.y % 60 == 0) printf(" exact");
if ((offset.y / 60)*60 == offset.y) printf(" exact2");
printf(" float val %f double val %fL", NSAppUnitsToFloatPixels(offset.y, float(aActiveScrolledRoot->PresContext()->AppUnitsPerDevPixel())),
double(offset.y)/double(aActiveScrolledRoot->PresContext()->AppUnitsPerDevPixel()));
printf("\n");
}
pixOffset.x = NSToIntRound(float(double(offset.x)/double(aActiveScrolledRoot->PresContext()->AppUnitsPerDevPixel())));
pixOffset.y = NSToIntRound(float(double(offset.y)/double(aActiveScrolledRoot->PresContext()->AppUnitsPerDevPixel())));
gfxMatrix matrix;
matrix.Translate(gfxPoint(pixOffset.x, pixOffset.y));
layer->SetTransform(gfx3DMatrix::From2D(matrix));