Bug 1155470 - Fix queries. r=jgilbert

es3fTransformFeedbackTests exposed problems with queries. Queries are needed
to get the number of transformed primitives.
This commit is contained in:
Dan Glastonbury 2015-04-17 11:17:07 +10:00 committed by Dan Glastonbury
parent 9305b6f800
commit a90fa5ad9e
6 changed files with 77 additions and 46 deletions

View File

@ -31,6 +31,13 @@ WebGL1Context::WrapObject(JSContext* cx, JS::Handle<JSObject*> aGivenProto)
return dom::WebGLRenderingContextBinding::Wrap(cx, this, aGivenProto);
}
bool
WebGL1Context::ValidateQueryTarget(GLenum target, const char* info)
{
// TODO: Implement this for EXT_disjoint_timer
return false;
}
} // namespace mozilla
nsresult

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@ -35,7 +35,7 @@ private:
virtual bool ValidateBufferIndexedTarget(GLenum target, const char* info) override;
virtual bool ValidateBufferForTarget(GLenum target, WebGLBuffer* buffer, const char* info) override;
virtual bool ValidateBufferUsageEnum(GLenum usage, const char* info) override;
virtual bool ValidateQueryTarget(GLenum target, const char* info) override;
virtual bool ValidateUniformMatrixTranspose(bool transpose, const char* info) override;
};

View File

@ -355,6 +355,8 @@ private:
JS::Value GetTexParameterInternal(const TexTarget& target, GLenum pname) override;
void UpdateBoundQuery(GLenum target, WebGLQuery* query);
bool ValidateSizedInternalFormat(GLenum internalFormat, const char* info);
bool ValidateTexStorage(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth,
@ -365,7 +367,7 @@ private:
virtual bool ValidateBufferIndexedTarget(GLenum target, const char* info) override;
virtual bool ValidateBufferForTarget(GLenum target, WebGLBuffer* buffer, const char* info) override;
virtual bool ValidateBufferUsageEnum(GLenum usage, const char* info) override;
virtual bool ValidateQueryTarget(GLenum target, const char* info) override;
virtual bool ValidateUniformMatrixTranspose(bool transpose, const char* info) override;
};

View File

@ -7,8 +7,7 @@
#include "GLContext.h"
#include "WebGLQuery.h"
using namespace mozilla;
using namespace mozilla::dom;
namespace mozilla {
/*
* We fake ANY_SAMPLES_PASSED and ANY_SAMPLES_PASSED_CONSERVATIVE with
@ -26,14 +25,14 @@ GetQueryTargetEnumString(GLenum target)
{
switch (target)
{
case LOCAL_GL_ANY_SAMPLES_PASSED:
return "ANY_SAMPLES_PASSED";
case LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
return "ANY_SAMPLES_PASSED_CONSERVATIVE";
case LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
return "TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN";
default:
break;
case LOCAL_GL_ANY_SAMPLES_PASSED:
return "ANY_SAMPLES_PASSED";
case LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
return "ANY_SAMPLES_PASSED_CONSERVATIVE";
case LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
return "TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN";
default:
break;
}
MOZ_ASSERT(false, "Unknown query `target`.");
@ -56,19 +55,23 @@ SimulateOcclusionQueryTarget(const gl::GLContext* gl, GLenum target)
return LOCAL_GL_SAMPLES_PASSED;
}
WebGLRefPtr<WebGLQuery>*
WebGLContext::GetQueryTargetSlot(GLenum target)
WebGLRefPtr<WebGLQuery>&
WebGLContext::GetQuerySlotByTarget(GLenum target)
{
/* This function assumes that target has been validated for either
* WebGL1 or WebGL2.
*/
switch (target) {
case LOCAL_GL_ANY_SAMPLES_PASSED:
case LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
return &mActiveOcclusionQuery;
case LOCAL_GL_ANY_SAMPLES_PASSED:
case LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
return mActiveOcclusionQuery;
case LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
return &mActiveTransformFeedbackQuery;
case LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
return mActiveTransformFeedbackQuery;
default:
MOZ_CRASH("Should not get here.");
}
return nullptr;
}
@ -152,11 +155,8 @@ WebGL2Context::BeginQuery(GLenum target, WebGLQuery* query)
if (IsContextLost())
return;
WebGLRefPtr<WebGLQuery>* targetSlot = GetQueryTargetSlot(target);
if (!targetSlot) {
ErrorInvalidEnum("beginQuery: unknown query target");
if (!ValidateQueryTarget(target, "beginQuery"))
return;
}
if (!query) {
/* From GLES's EXT_occlusion_query_boolean:
@ -193,10 +193,10 @@ WebGL2Context::BeginQuery(GLenum target, WebGLQuery* query)
return;
}
if (*targetSlot) {
ErrorInvalidOperation("beginQuery: An other query already active.");
return;
}
WebGLRefPtr<WebGLQuery>& querySlot = GetQuerySlotByTarget(target);
WebGLQuery* activeQuery = querySlot.get();
if (activeQuery)
return ErrorInvalidOperation("beginQuery: An other query already active.");
if (!query->HasEverBeenActive())
query->mType = target;
@ -211,7 +211,7 @@ WebGL2Context::BeginQuery(GLenum target, WebGLQuery* query)
query->mGLName);
}
*targetSlot = query;
UpdateBoundQuery(target, query);
}
void
@ -220,14 +220,13 @@ WebGL2Context::EndQuery(GLenum target)
if (IsContextLost())
return;
WebGLRefPtr<WebGLQuery>* targetSlot = GetQueryTargetSlot(target);
if (!targetSlot) {
ErrorInvalidEnum("endQuery: unknown query target");
if (!ValidateQueryTarget(target, "endQuery"))
return;
}
if (!*targetSlot ||
target != (*targetSlot)->mType)
WebGLRefPtr<WebGLQuery>& querySlot = GetQuerySlotByTarget(target);
WebGLQuery* activeQuery = querySlot.get();
if (!activeQuery || target != activeQuery->mType)
{
/* From GLES's EXT_occlusion_query_boolean:
* marks the end of the sequence of commands to be tracked for the
@ -255,7 +254,7 @@ WebGL2Context::EndQuery(GLenum target)
gl->fEndQuery(SimulateOcclusionQueryTarget(gl, target));
}
*targetSlot = nullptr;
UpdateBoundQuery(target, nullptr);
}
already_AddRefed<WebGLQuery>
@ -264,11 +263,8 @@ WebGL2Context::GetQuery(GLenum target, GLenum pname)
if (IsContextLost())
return nullptr;
WebGLRefPtr<WebGLQuery>* targetSlot = GetQueryTargetSlot(target);
if (!targetSlot) {
ErrorInvalidEnum("getQuery: unknown query target");
if (!ValidateQueryTarget(target, "getQuery"))
return nullptr;
}
if (pname != LOCAL_GL_CURRENT_QUERY) {
/* OpenGL ES 3.0 spec 6.1.7:
@ -278,7 +274,9 @@ WebGL2Context::GetQuery(GLenum target, GLenum pname)
return nullptr;
}
nsRefPtr<WebGLQuery> tmp = targetSlot->get();
WebGLRefPtr<WebGLQuery>& targetSlot = GetQuerySlotByTarget(target);
nsRefPtr<WebGLQuery> tmp = targetSlot.get();
return tmp.forget();
}
@ -353,3 +351,27 @@ WebGL2Context::GetQueryParameter(JSContext*, WebGLQuery* query, GLenum pname,
ErrorInvalidEnum("getQueryObject: `pname` must be QUERY_RESULT{_AVAILABLE}.");
}
void
WebGL2Context::UpdateBoundQuery(GLenum target, WebGLQuery* query)
{
WebGLRefPtr<WebGLQuery>& querySlot = GetQuerySlotByTarget(target);
querySlot = query;
}
bool
WebGL2Context::ValidateQueryTarget(GLenum target, const char* info)
{
switch (target) {
case LOCAL_GL_ANY_SAMPLES_PASSED:
case LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
case LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
return true;
default:
ErrorInvalidEnumInfo(info, target);
return false;
}
}
} // namespace mozilla

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@ -936,7 +936,7 @@ protected:
// -----------------------------------------------------------------------------
// Queries (WebGL2ContextQueries.cpp)
protected:
WebGLRefPtr<WebGLQuery>* GetQueryTargetSlot(GLenum target);
WebGLRefPtr<WebGLQuery>& GetQuerySlotByTarget(GLenum target);
WebGLRefPtr<WebGLQuery> mActiveOcclusionQuery;
WebGLRefPtr<WebGLQuery> mActiveTransformFeedbackQuery;
@ -1389,6 +1389,7 @@ private:
virtual bool ValidateBufferIndexedTarget(GLenum target, const char* info) = 0;
virtual bool ValidateBufferForTarget(GLenum target, WebGLBuffer* buffer, const char* info) = 0;
virtual bool ValidateBufferUsageEnum(GLenum usage, const char* info) = 0;
virtual bool ValidateQueryTarget(GLenum usage, const char* info) = 0;
virtual bool ValidateUniformMatrixTranspose(bool transpose, const char* info) = 0;
protected:

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@ -40,10 +40,9 @@ WebGLQuery::Delete()
bool
WebGLQuery::IsActive() const
{
WebGLRefPtr<WebGLQuery>* targetSlot = mContext->GetQueryTargetSlot(mType);
WebGLRefPtr<WebGLQuery>& targetSlot = mContext->GetQuerySlotByTarget(mType);
MOZ_ASSERT(targetSlot, "unknown query object's type");
return targetSlot && *targetSlot == this;
return targetSlot.get() == this;
}
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLQuery)