mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
backout because of Fennec breakage
This commit is contained in:
parent
3a611eb9da
commit
a600cd781b
@ -58,7 +58,6 @@
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#include "gfxUtils.h"
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#include "ThebesLayerBuffer.h"
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#include "nsIWidget.h"
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#include "ReadbackProcessor.h"
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#include "GLContext.h"
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@ -107,16 +106,9 @@ public:
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* set up to account for all the properties of the layer (transform,
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* opacity, etc).
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*/
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virtual void Paint(gfxContext* aContext) {}
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/**
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* Like Paint() but called for ThebesLayers with the additional parameters
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* they need.
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*/
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virtual void PaintThebes(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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ReadbackProcessor* aReadback) {}
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData) {}
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virtual ShadowableLayer* AsShadowableLayer() { return nsnull; }
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@ -388,10 +380,9 @@ public:
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mValidRegion.Sub(mValidRegion, aRegion);
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}
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virtual void PaintThebes(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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ReadbackProcessor* aReadback);
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData);
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virtual void ClearCachedResources() { mBuffer.Clear(); mValidRegion.SetEmpty(); }
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@ -516,20 +507,14 @@ PushGroupForLayer(gfxContext* aContext, Layer* aLayer, const nsIntRegion& aRegio
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}
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void
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BasicThebesLayer::PaintThebes(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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ReadbackProcessor* aReadback)
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BasicThebesLayer::Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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NS_ASSERTION(BasicManager()->InDrawing(),
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"Can only draw in drawing phase");
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nsRefPtr<gfxASurface> targetSurface = aContext->CurrentSurface();
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nsTArray<ReadbackProcessor::Update> readbackUpdates;
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if (aReadback && UsedForReadback()) {
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aReadback->GetThebesLayerUpdates(this, &readbackUpdates);
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}
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PRBool canUseOpaqueSurface = CanUseOpaqueSurface();
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Buffer::ContentType contentType =
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canUseOpaqueSurface ? gfxASurface::CONTENT_COLOR :
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@ -540,8 +525,6 @@ BasicThebesLayer::PaintThebes(gfxContext* aContext,
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(!canUseOpaqueSurface &&
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(mContentFlags & CONTENT_COMPONENT_ALPHA) &&
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!MustRetainContent())) {
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NS_ASSERTION(readbackUpdates.IsEmpty(), "Can't do readback for non-retained layer");
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mValidRegion.SetEmpty();
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mBuffer.Clear();
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@ -604,20 +587,6 @@ BasicThebesLayer::PaintThebes(gfxContext* aContext,
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}
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mBuffer.DrawTo(this, aContext, opacity);
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for (PRUint32 i = 0; i < readbackUpdates.Length(); ++i) {
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ReadbackProcessor::Update& update = readbackUpdates[i];
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nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset();
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nsRefPtr<gfxContext> ctx =
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update.mLayer->GetSink()->BeginUpdate(update.mUpdateRect + offset,
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update.mSequenceCounter);
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if (ctx) {
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NS_ASSERTION(opacity == 1.0, "Should only read back opaque layers");
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ctx->Translate(gfxPoint(offset.x, offset.y));
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mBuffer.DrawTo(this, ctx, 1.0);
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update.mLayer->GetSink()->EndUpdate(ctx, update.mUpdateRect + offset);
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}
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}
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}
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static PRBool
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@ -698,7 +667,9 @@ public:
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ImageLayer::SetVisibleRegion(aRegion);
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}
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virtual void Paint(gfxContext* aContext);
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData);
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static void PaintContext(gfxPattern* aPattern,
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const nsIntRegion& aVisible,
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@ -720,7 +691,9 @@ protected:
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};
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void
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BasicImageLayer::Paint(gfxContext* aContext)
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BasicImageLayer::Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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nsRefPtr<gfxPattern> dontcare =
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GetAndPaintCurrentImage(aContext, GetEffectiveOpacity());
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@ -826,7 +799,9 @@ public:
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ColorLayer::SetVisibleRegion(aRegion);
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}
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virtual void Paint(gfxContext* aContext)
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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PaintColorTo(mColor, GetEffectiveOpacity(), aContext);
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}
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@ -872,7 +847,9 @@ public:
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virtual void Initialize(const Data& aData);
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virtual void Updated(const nsIntRect& aRect);
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virtual void Paint(gfxContext* aContext);
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData);
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virtual void PaintWithOpacity(gfxContext* aContext,
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float aOpacity);
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@ -982,7 +959,9 @@ BasicCanvasLayer::Updated(const nsIntRect& aRect)
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}
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void
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BasicCanvasLayer::Paint(gfxContext* aContext)
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BasicCanvasLayer::Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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PaintWithOpacity(aContext, GetEffectiveOpacity());
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}
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@ -1019,34 +998,6 @@ BasicCanvasLayer::PaintWithOpacity(gfxContext* aContext,
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mUpdatedRect.Empty();
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}
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class BasicReadbackLayer : public ReadbackLayer,
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BasicImplData
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{
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public:
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BasicReadbackLayer(BasicLayerManager* aLayerManager) :
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ReadbackLayer(aLayerManager, static_cast<BasicImplData*>(this))
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{
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MOZ_COUNT_CTOR(BasicReadbackLayer);
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}
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virtual ~BasicReadbackLayer()
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{
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MOZ_COUNT_DTOR(BasicReadbackLayer);
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}
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virtual void SetVisibleRegion(const nsIntRegion& aRegion)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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ReadbackLayer::SetVisibleRegion(aRegion);
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}
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protected:
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BasicLayerManager* BasicManager()
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{
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return static_cast<BasicLayerManager*>(mManager);
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}
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};
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static nsIntRect
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ToOutsideIntRect(const gfxRect &aRect)
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{
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@ -1349,7 +1300,7 @@ BasicLayerManager::EndTransactionInternal(DrawThebesLayerCallback aCallback,
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MarkLeafLayersCoveredByOpaque(mRoot,
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mRoot->GetEffectiveVisibleRegion().GetBounds(),
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region);
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PaintLayer(mRoot, aCallback, aCallbackData, nsnull);
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PaintLayer(mRoot, aCallback, aCallbackData);
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// If we're doing manual double-buffering, we need to avoid drawing
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// the results of an incomplete transaction to the destination surface.
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@ -1420,8 +1371,7 @@ BasicLayerManager::SetRoot(Layer* aLayer)
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void
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BasicLayerManager::PaintLayer(Layer* aLayer,
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DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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ReadbackProcessor* aReadback)
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void* aCallbackData)
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{
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const nsIntRect* clipRect = aLayer->GetEffectiveClipRect();
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const gfx3DMatrix& effectiveTransform = aLayer->GetEffectiveTransform();
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@ -1483,21 +1433,11 @@ BasicLayerManager::PaintLayer(Layer* aLayer,
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(void*)aLayer, data->IsCoveredByOpaque()));
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#endif
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if (!data->IsCoveredByOpaque()) {
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if (aLayer->GetType() == Layer::TYPE_THEBES) {
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data->PaintThebes(mTarget, aCallback, aCallbackData, aReadback);
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} else {
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data->Paint(mTarget);
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}
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data->Paint(mTarget, aCallback, aCallbackData);
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}
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} else {
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ReadbackProcessor readback;
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if (IsRetained()) {
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ContainerLayer* container = static_cast<ContainerLayer*>(aLayer);
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readback.BuildUpdates(container);
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}
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for (; child; child = child->GetNextSibling()) {
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PaintLayer(child, aCallback, aCallbackData, &readback);
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PaintLayer(child, aCallback, aCallbackData);
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if (mTransactionIncomplete)
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break;
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}
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@ -1581,13 +1521,6 @@ BasicLayerManager::CreateCanvasLayer()
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return layer.forget();
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}
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already_AddRefed<ReadbackLayer>
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BasicLayerManager::CreateReadbackLayer()
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{
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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nsRefPtr<ReadbackLayer> layer = new BasicReadbackLayer(this);
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return layer.forget();
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}
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#ifdef MOZ_IPC
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@ -1644,19 +1577,6 @@ ToShadowable(Layer* aLayer)
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return ToData(aLayer)->AsShadowableLayer();
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}
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// Some layers, like ReadbackLayers, can't be shadowed and shadowing
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// them doesn't make sense anyway
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static bool
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ShouldShadow(Layer* aLayer)
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{
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if (!ToShadowable(aLayer)) {
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NS_ABORT_IF_FALSE(aLayer->GetType() == Layer::TYPE_READBACK,
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"Only expect not to shadow ReadbackLayers");
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return false;
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}
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return true;
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}
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template<class OpT>
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static BasicShadowableLayer*
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GetBasicShadowable(const OpT& op)
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@ -1704,10 +1624,7 @@ private:
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void
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BasicShadowableContainerLayer::InsertAfter(Layer* aChild, Layer* aAfter)
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{
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if (HasShadow() && ShouldShadow(aChild)) {
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while (aAfter && !ShouldShadow(aAfter)) {
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aAfter = aAfter->GetPrevSibling();
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}
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if (HasShadow()) {
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ShadowManager()->InsertAfter(ShadowManager()->Hold(this),
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ShadowManager()->Hold(aChild),
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aAfter ? ShadowManager()->Hold(aAfter) : nsnull);
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@ -1718,7 +1635,7 @@ BasicShadowableContainerLayer::InsertAfter(Layer* aChild, Layer* aAfter)
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void
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BasicShadowableContainerLayer::RemoveChild(Layer* aChild)
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{
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if (HasShadow() && ShouldShadow(aChild)) {
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if (HasShadow()) {
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ShadowManager()->RemoveChild(ShadowManager()->Hold(this),
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ShadowManager()->Hold(aChild));
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}
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@ -1942,7 +1859,9 @@ public:
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MOZ_COUNT_DTOR(BasicShadowableImageLayer);
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}
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virtual void Paint(gfxContext* aContext);
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData);
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virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs)
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{
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@ -1973,7 +1892,9 @@ private:
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};
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void
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BasicShadowableImageLayer::Paint(gfxContext* aContext)
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BasicShadowableImageLayer::Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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gfxIntSize oldSize = mSize;
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nsRefPtr<gfxPattern> pat = GetAndPaintCurrentImage(aContext, GetEffectiveOpacity());
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@ -2058,7 +1979,9 @@ public:
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}
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virtual void Initialize(const Data& aData);
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virtual void Paint(gfxContext* aContext);
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData);
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virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs)
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{
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@ -2119,9 +2042,11 @@ BasicShadowableCanvasLayer::Initialize(const Data& aData)
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}
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void
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BasicShadowableCanvasLayer::Paint(gfxContext* aContext)
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BasicShadowableCanvasLayer::Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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BasicCanvasLayer::Paint(aContext);
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BasicCanvasLayer::Paint(aContext, aCallback, aCallbackData);
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if (!HasShadow())
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return;
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@ -2244,10 +2169,9 @@ public:
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}
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}
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virtual void PaintThebes(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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ReadbackProcessor* aReadback);
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData);
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private:
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BasicShadowLayerManager* BasicManager()
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@ -2339,10 +2263,9 @@ BasicShadowThebesLayer::Swap(const ThebesBuffer& aNewFront,
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}
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void
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BasicShadowThebesLayer::PaintThebes(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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ReadbackProcessor* aReadback)
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BasicShadowThebesLayer::Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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NS_ASSERTION(BasicManager()->InDrawing(),
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"Can only draw in drawing phase");
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@ -2436,7 +2359,9 @@ public:
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mFrontSurface = nsnull;
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}
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virtual void Paint(gfxContext* aContext);
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData);
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protected:
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BasicShadowLayerManager* BasicManager()
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@ -2467,7 +2392,9 @@ BasicShadowImageLayer::Swap(gfxSharedImageSurface* newFront)
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}
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void
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BasicShadowImageLayer::Paint(gfxContext* aContext)
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BasicShadowImageLayer::Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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if (!mFrontSurface) {
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return;
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@ -2493,7 +2420,9 @@ public:
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MOZ_COUNT_DTOR(BasicShadowColorLayer);
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}
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virtual void Paint(gfxContext* aContext)
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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BasicColorLayer::PaintColorTo(mColor, GetEffectiveOpacity(), aContext);
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}
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@ -2535,7 +2464,9 @@ public:
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mFrontSurface = nsnull;
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}
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virtual void Paint(gfxContext* aContext);
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData);
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private:
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BasicShadowLayerManager* BasicManager()
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@ -2567,7 +2498,9 @@ BasicShadowCanvasLayer::Swap(gfxSharedImageSurface* newFront)
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}
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void
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BasicShadowCanvasLayer::Paint(gfxContext* aContext)
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BasicShadowCanvasLayer::Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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NS_ASSERTION(BasicManager()->InDrawing(),
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"Can only draw in drawing phase");
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@ -2738,7 +2671,7 @@ BasicShadowLayerManager::Mutated(Layer* aLayer)
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BasicLayerManager::Mutated(aLayer);
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NS_ASSERTION(InConstruction() || InDrawing(), "wrong phase");
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if (HasShadowManager() && ShouldShadow(aLayer)) {
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if (HasShadowManager()) {
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ShadowLayerForwarder::Mutated(Hold(aLayer));
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}
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}
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@ -60,7 +60,6 @@ class ShadowContainerLayer;
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class ShadowImageLayer;
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class ShadowCanvasLayer;
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class ShadowColorLayer;
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class ReadbackProcessor;
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/**
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* This is a cairo/Thebes-only, main-thread-only implementation of layers.
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@ -153,17 +152,16 @@ public:
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virtual already_AddRefed<CanvasLayer> CreateCanvasLayer();
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virtual already_AddRefed<ImageContainer> CreateImageContainer();
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virtual already_AddRefed<ColorLayer> CreateColorLayer();
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virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer();
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virtual already_AddRefed<ShadowThebesLayer> CreateShadowThebesLayer()
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{ return nsnull; }
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{ return NULL; }
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virtual already_AddRefed<ShadowContainerLayer> CreateShadowContainerLayer()
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{ return nsnull; }
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{ return NULL; }
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virtual already_AddRefed<ShadowImageLayer> CreateShadowImageLayer()
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{ return nsnull; }
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{ return NULL; }
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virtual already_AddRefed<ShadowColorLayer> CreateShadowColorLayer()
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{ return nsnull; }
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{ return NULL; }
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virtual already_AddRefed<ShadowCanvasLayer> CreateShadowCanvasLayer()
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{ return nsnull; }
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{ return NULL; }
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virtual LayersBackend GetBackendType() { return LAYERS_BASIC; }
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virtual void GetBackendName(nsAString& name) { name.AssignLiteral("Basic"); }
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@ -199,8 +197,7 @@ protected:
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// Paints aLayer to mTarget.
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void PaintLayer(Layer* aLayer,
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DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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ReadbackProcessor* aReadback);
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void* aCallbackData);
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// Clear the contents of a layer
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void ClearLayer(Layer* aLayer);
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