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Back out bug 1121871 as it is an improper fix and creates regressions like bug 1132741. r=BenWa (on IRC)
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@ -418,36 +418,20 @@ ClientTiledPaintedLayer::RenderLayer()
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ToClientLayer(GetMaskLayer())->RenderLayer();
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}
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// For more complex cases we need to calculate a bunch of metrics before we
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// can do the paint.
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BeginPaint();
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if (mPaintData.mPaintFinished) {
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return;
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}
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// In some cases we can take a fast path and just be done with it.
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if (UseFastPath()) {
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TILING_LOG("TILING %p: Taking fast-path\n", this);
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mValidRegion = neededRegion;
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// Make sure that tiles that fall outside of the visible region or outside of the
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// critical displayport are discarded on the first update. Also make sure that we
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// only draw stuff inside the critical displayport on the first update.
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if (!mPaintData.mCriticalDisplayPort.IsEmpty()) {
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mValidRegion.And(mValidRegion, LayerIntRect::ToUntyped(mPaintData.mCriticalDisplayPort));
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invalidRegion.And(invalidRegion, LayerIntRect::ToUntyped(mPaintData.mCriticalDisplayPort));
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}
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if (invalidRegion.IsEmpty()) {
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EndPaint();
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return;
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}
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mContentClient->mTiledBuffer.SetFrameResolution(mPaintData.mResolution);
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mContentClient->mTiledBuffer.PaintThebes(mValidRegion, invalidRegion, callback, data);
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ClientManager()->Hold(this);
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mContentClient->UseTiledLayerBuffer(TiledContentClient::TILED_BUFFER);
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EndPaint();
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return;
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}
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// For more complex cases we need to calculate a bunch of metrics before we
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// can do the paint.
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BeginPaint();
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if (mPaintData.mPaintFinished) {
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return;
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}
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