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Backed out changeset 054698c2cb8f
--HG-- extra : rebase_source : 82b51116ca334c0853ace7f73b6f019831624d89
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9afb4be369
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@ -346,9 +346,8 @@ nsDisplayList::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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// Record bounds of moving visible items in movingContentAccumulatedBounds.
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// We do not need to add items that are uniform across the entire visible
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// area, since they have no visible movement.
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nscolor color;
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if (isMoving &&
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!(item->IsUniform(aBuilder, &color) &&
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!(item->IsUniform(aBuilder) &&
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bounds.Contains(aVisibleRegion->GetBounds()) &&
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bounds.Contains(aVisibleRegionBeforeMove->GetBounds()))) {
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if (movingContentAccumulatedBounds.IsEmpty()) {
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@ -571,28 +570,6 @@ CreateEmptyThebesLayer(nsDisplayListBuilder* aBuilder,
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return itemGroup;
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}
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static PRBool
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IsAllUniform(nsDisplayListBuilder* aBuilder, nsDisplayList::ItemGroup* aGroup,
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nscolor* aColor)
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{
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nsRect visibleRect = aGroup->mStartItem->GetVisibleRect();
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nscolor finalColor = NS_RGBA(0,0,0,0);
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for (nsDisplayList::ItemGroup* group = aGroup; group;
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group = group->mNextItemsForLayer) {
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for (nsDisplayItem* item = group->mStartItem; item != group->mEndItem;
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item = item->GetAbove()) {
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nscolor color;
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if (visibleRect != item->GetVisibleRect())
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return PR_FALSE;
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if (!item->IsUniform(aBuilder, &color))
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return PR_FALSE;
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finalColor = NS_ComposeColors(finalColor, color);
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}
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}
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*aColor = finalColor;
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return PR_TRUE;
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}
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/**
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* This is the heart of layout's integration with layers. We
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* use a ClippedItemIterator to iterate through descendant display
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@ -704,15 +681,6 @@ void nsDisplayList::BuildLayers(nsDisplayListBuilder* aBuilder,
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for (PRUint32 i = 0; i < aLayers->Length(); ++i) {
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LayerItems* layerItems = &aLayers->ElementAt(i);
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nscolor color;
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if (layerItems->mThebesLayer &&
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IsAllUniform(aBuilder, layerItems->mItems, &color)) {
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layerItems->mThebesLayer = nsnull;
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nsRefPtr<ColorLayer> layer = aManager->CreateColorLayer();
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layer->SetColor(gfxRGBA(color));
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layerItems->mLayer = layer.forget();
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}
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gfxMatrix transform;
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nsIntRect visibleRect = layerItems->mVisibleRect;
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if (layerItems->mLayer->GetTransform().Is2D(&transform)) {
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@ -1131,7 +1099,7 @@ nsDisplayBackground::IsOpaque(nsDisplayListBuilder* aBuilder) {
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}
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PRBool
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nsDisplayBackground::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) {
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nsDisplayBackground::IsUniform(nsDisplayListBuilder* aBuilder) {
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// theme background overrides any other background
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if (mIsThemed)
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return PR_FALSE;
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@ -1139,18 +1107,14 @@ nsDisplayBackground::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor)
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nsStyleContext *bgSC;
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PRBool hasBG =
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nsCSSRendering::FindBackground(mFrame->PresContext(), mFrame, &bgSC);
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if (!hasBG) {
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aColor = NS_RGBA(0,0,0,0);
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if (!hasBG)
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return PR_TRUE;
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}
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const nsStyleBackground* bg = bgSC->GetStyleBackground();
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if (bg->BottomLayer().mImage.IsEmpty() &&
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bg->mImageCount == 1 &&
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!nsLayoutUtils::HasNonZeroCorner(mFrame->GetStyleBorder()->mBorderRadius) &&
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bg->BottomLayer().mClip == NS_STYLE_BG_CLIP_BORDER) {
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*aColor = bg->mBackgroundColor;
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bg->BottomLayer().mClip == NS_STYLE_BG_CLIP_BORDER)
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return PR_TRUE;
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}
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return PR_FALSE;
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}
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@ -1462,7 +1426,7 @@ nsDisplayWrapList::IsOpaque(nsDisplayListBuilder* aBuilder) {
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return PR_FALSE;
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}
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PRBool nsDisplayWrapList::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) {
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PRBool nsDisplayWrapList::IsUniform(nsDisplayListBuilder* aBuilder) {
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// We could try to do something but let's conservatively just return PR_FALSE.
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return PR_FALSE;
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}
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@ -2032,12 +1996,12 @@ PRBool nsDisplayTransform::IsOpaque(nsDisplayListBuilder *aBuilder)
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* wrapped list is uniform. See IsOpaque for discussion of why this
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* works.
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*/
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PRBool nsDisplayTransform::IsUniform(nsDisplayListBuilder *aBuilder, nscolor* aColor)
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PRBool nsDisplayTransform::IsUniform(nsDisplayListBuilder *aBuilder)
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{
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const nsStyleDisplay* disp = mFrame->GetStyleDisplay();
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return disp->mTransform.GetMainMatrixEntry(1) == 0.0f &&
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disp->mTransform.GetMainMatrixEntry(2) == 0.0f &&
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mStoredList.IsUniform(aBuilder, aColor);
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mStoredList.IsUniform(aBuilder);
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}
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/* If UNIFIED_CONTINUATIONS is defined, we can merge two display lists that
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@ -544,11 +544,10 @@ public:
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*/
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virtual PRBool IsOpaque(nsDisplayListBuilder* aBuilder) { return PR_FALSE; }
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/**
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* If this returns true, then aColor is set to the uniform color
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* @return PR_TRUE if the item is guaranteed to paint every pixel in its
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* bounds with the same (possibly translucent) color
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*/
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) { return PR_FALSE; }
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder) { return PR_FALSE; }
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/**
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* @return PR_FALSE if the painting performed by the item is invariant
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* when frame aFrame is moved relative to aBuilder->GetRootMovingFrame().
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@ -629,8 +628,6 @@ public:
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* list.
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*/
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virtual nsDisplayList* GetList() { return nsnull; }
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const nsRect& GetVisibleRect() { return mVisibleRect; }
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#ifdef NS_DEBUG
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/**
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@ -1306,11 +1303,7 @@ public:
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return (NS_GET_A(mColor) == 255);
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}
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor)
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{
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*aColor = mColor;
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return PR_TRUE;
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}
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder) { return PR_TRUE; }
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virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx);
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@ -1342,7 +1335,7 @@ public:
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}
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virtual PRBool IsOpaque(nsDisplayListBuilder* aBuilder);
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virtual PRBool IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder);
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor);
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder);
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virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
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virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx);
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NS_DISPLAY_DECL_NAME("Background")
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@ -1475,7 +1468,7 @@ public:
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HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames);
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virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
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virtual PRBool IsOpaque(nsDisplayListBuilder* aBuilder);
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor);
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder);
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virtual PRBool IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder);
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virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx);
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virtual PRBool ComputeVisibility(nsDisplayListBuilder* aBuilder,
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@ -1679,7 +1672,7 @@ public:
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HitTestState *aState, nsTArray<nsIFrame*> *aOutFrames);
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virtual nsRect GetBounds(nsDisplayListBuilder *aBuilder);
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virtual PRBool IsOpaque(nsDisplayListBuilder *aBuilder);
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virtual PRBool IsUniform(nsDisplayListBuilder *aBuilder, nscolor* aColor);
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virtual PRBool IsUniform(nsDisplayListBuilder *aBuilder);
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virtual void Paint(nsDisplayListBuilder *aBuilder,
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nsIRenderingContext *aCtx);
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virtual PRBool ComputeVisibility(nsDisplayListBuilder *aBuilder,
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@ -172,12 +172,11 @@ PrintDisplayListTo(nsDisplayListBuilder* aBuilder, const nsDisplayList& aList,
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default:
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break;
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}
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nscolor color;
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fprintf(aOutput, "%s %p(%s) (%d,%d,%d,%d)%s%s%s%s\n", i->Name(),
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(void*)f, NS_ConvertUTF16toUTF8(fName).get(),
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rect.x, rect.y, rect.width, rect.height,
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i->IsOpaque(aBuilder) ? " opaque" : "",
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i->IsUniform(aBuilder, &color) ? " uniform" : "",
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i->IsUniform(aBuilder) ? " uniform" : "",
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f && aBuilder->IsMovingFrame(f) ? " moving" : "",
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f && aBuilder->IsMovingFrame(f) && !i->GetList() &&
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i->IsVaryingRelativeToMovingFrame(aBuilder) ? " varying" : "");
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@ -1388,8 +1388,7 @@ AddItemsToRegion(nsDisplayListBuilder* aBuilder, nsDisplayList* aList,
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}
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} else {
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// not moving.
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nscolor color;
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if (item->IsUniform(aBuilder, &color)) {
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if (item->IsUniform(aBuilder)) {
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// If it's uniform, we don't need to invalidate where one part
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// of the item was copied to another part.
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exclude.IntersectRect(r, r + aDelta);
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