Bug 907503 - Test that invalidation works for SMIL animation in SVG-as-an-image. r=longsonr

This commit is contained in:
Jonathan Watt 2013-09-04 11:39:32 +01:00
parent 01b166fcef
commit 9c1142dce4
3 changed files with 126 additions and 0 deletions

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@ -81,8 +81,10 @@ MOCHITEST_FILES = imgutils.js \
MOCHITEST_CHROME_FILES = imgutils.js \ MOCHITEST_CHROME_FILES = imgutils.js \
animationPolling.js \ animationPolling.js \
lime-anim-100x100.svg \ lime-anim-100x100.svg \
lime-anim-100x100-2.svg \
animation.svg \ animation.svg \
test_animSVGImage.html \ test_animSVGImage.html \
test_animSVGImage2.html \
test_animation.html \ test_animation.html \
test_animation2.html \ test_animation2.html \
animated-gif-finalframe.gif \ animated-gif-finalframe.gif \

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@ -0,0 +1,6 @@
<svg xmlns="http://www.w3.org/2000/svg" version="1.1"
width="100" height="100">
<rect width="100%" height="100%" fill="red">
<animate attributeName="fill" to="lime" dur="0.1" fill="freeze"/>
</rect>
</svg>

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@ -0,0 +1,118 @@
<!DOCTYPE HTML>
<html>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=907503
-->
<head>
<title>Test for Bug 907503</title>
<script type="application/javascript" src="chrome://mochikit/content/tests/SimpleTest/SimpleTest.js"></script>
<script type="application/javascript" src="chrome://mochikit/content/tests/SimpleTest/WindowSnapshot.js"></script>
<script type="application/javascript" src="imgutils.js"></script>
<link rel="stylesheet" type="text/css" href="chrome://mochikit/content/tests/SimpleTest/test.css" />
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=610419">Mozilla Bug 907503</a>
<p id="display"></p>
<div id="content">
<div id="referenceDiv" style="height: 100px; width: 100px;
display: none; background: lime"></div>
<img>
</div>
<pre id="test">
<script type="application/javascript;version=1.8">
/** Test for Bug 907503**/
SimpleTest.waitForExplicitFinish();
const FAILURE_TIMEOUT = 120000; // Fail early after 120 seconds (2 minutes)
const Cc = Components.classes;
const Ci = Components.interfaces;
const gImg = document.getElementsByTagName("img")[0];
var gMyDecoderObserver; // value will be set in main()
var gReferenceSnapshot; // value will be set in takeReferenceSnapshot()
var gOnStopFrameCounter = 0;
var gIsTestFinished = false;
function takeReferenceSnapshot() {
// Take a snapshot of the initial (essentially blank) page
let blankSnapshot = snapshotWindow(window, false);
// Show reference div, & take a snapshot
let referenceDiv = document.getElementById("referenceDiv");
referenceDiv.style.display = "block";
gReferenceSnapshot = snapshotWindow(window, false);
ok(compareSnapshots(blankSnapshot, gReferenceSnapshot, false)[0],
"reference snapshot shouldn't match blank page snapshot");
// Re-hide reference div, and take another snapshot to be sure it's gone
referenceDiv.style.display = "none";
let blankSnapshot2 = snapshotWindow(window, false);
ok(compareSnapshots(blankSnapshot, blankSnapshot2, true)[0],
"reference div should disappear when it becomes display:none");
}
function myOnStopFrame(aRequest) {
gOnStopFrameCounter++;
ok(true, "myOnStopFrame called");
let currentSnapshot = snapshotWindow(window, false);
if (compareSnapshots(currentSnapshot, gReferenceSnapshot, true)[0]) {
// SUCCESS!
ok(true, "Animated image looks correct, " +
"at call #" + gOnStopFrameCounter + " to onStopFrame");
cleanUpAndFinish();
}
setTimeout(function() { myOnStopFrame(0, 0); }, 1000);
}
function failTest() {
ok(false, "timing out after " + FAILURE_TIMEOUT + "ms. " +
"Animated image still doesn't look correct, " +
"after call #" + gOnStopFrameCounter + " to onStopFrame");
cleanUpAndFinish();
}
function cleanUpAndFinish() {
// On the off chance that failTest and myOnStopFrame are triggered
// back-to-back, use a flag to prevent multiple calls to SimpleTest.finish.
if (gIsTestFinished) {
return;
}
let imgLoadingContent = gImg.QueryInterface(Ci.nsIImageLoadingContent);
imgLoadingContent.removeObserver(gMyDecoderObserver);
SimpleTest.finish();
gIsTestFinished = true;
}
function main() {
takeReferenceSnapshot();
// Create, customize & attach decoder observer
observer = new ImageDecoderObserverStub();
observer.frameComplete = myOnStopFrame;
gMyDecoderObserver =
Cc["@mozilla.org/image/tools;1"].getService(Ci.imgITools)
.createScriptedObserver(observer);
let imgLoadingContent = gImg.QueryInterface(Ci.nsIImageLoadingContent);
imgLoadingContent.addObserver(gMyDecoderObserver);
// We want to test the cold loading behavior, so clear cache in case an
// earlier test got our image in there already.
clearImageCache();
// kick off image-loading! myOnStopFrame handles the rest.
gImg.setAttribute("src", "lime-anim-100x100-2.svg");
// In case something goes wrong, fail earlier than mochitest timeout,
// and with more information.
setTimeout(failTest, FAILURE_TIMEOUT);
}
window.onload = main;
</script>
</pre>
</body>
</html>