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https://gitlab.winehq.org/wine/wine-gecko.git
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Bug 706179 Part 2: Add a BaseTransform to layers r=roc
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@ -601,6 +601,14 @@ Layer::CalculateScissorRect(const nsIntRect& aCurrentScissorRect,
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return currentClip.Intersect(scissor);
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}
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const gfx3DMatrix
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Layer::GetTransform()
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{
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gfx3DMatrix transform = mTransform;
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transform.Scale(mXScale, mYScale, 1);
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return transform;
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}
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const gfx3DMatrix
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Layer::GetLocalTransform()
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{
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@ -716,7 +716,7 @@ public:
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* XXX Currently only transformations corresponding to 2D affine transforms
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* are supported.
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*/
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void SetTransform(const gfx3DMatrix& aMatrix)
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void SetBaseTransform(const gfx3DMatrix& aMatrix)
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{
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mTransform = aMatrix;
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Mutated();
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@ -764,7 +764,8 @@ public:
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Layer* GetPrevSibling() { return mPrevSibling; }
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virtual Layer* GetFirstChild() { return nsnull; }
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virtual Layer* GetLastChild() { return nsnull; }
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const gfx3DMatrix& GetTransform() { return mTransform; }
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const gfx3DMatrix GetTransform();
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const gfx3DMatrix& GetBaseTransform() { return mTransform; }
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float GetXScale() { return mXScale; }
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float GetYScale() { return mYScale; }
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bool GetIsFixedPosition() { return mIsFixedPosition; }
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@ -545,7 +545,7 @@ SetShadowProperties(Layer* aLayer)
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{
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// FIXME: Bug 717688 -- Do these updates in ShadowLayersParent::RecvUpdate.
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ShadowLayer* shadow = aLayer->AsShadowLayer();
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shadow->SetShadowTransform(aLayer->GetTransform());
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shadow->SetShadowTransform(aLayer->GetBaseTransform());
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shadow->SetShadowVisibleRegion(aLayer->GetVisibleRegion());
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shadow->SetShadowClipRect(aLayer->GetClipRect());
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shadow->SetShadowOpacity(aLayer->GetOpacity());
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@ -715,7 +715,7 @@ CompositorParent::TransformShadowTree(TimeStamp aCurrentFrame)
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const FrameMetrics& metrics = container->GetFrameMetrics();
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const gfx3DMatrix& rootTransform = root->GetTransform();
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const gfx3DMatrix& currentTransform = layer->GetTransform();
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const gfx3DMatrix& currentTransform = layer->GetBaseTransform();
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// FIXME/bug 775437: unify this interface with the ~native-fennec
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// derived code
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@ -299,7 +299,7 @@ ShadowLayerForwarder::EndTransaction(InfallibleTArray<EditReply>* aReplies)
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LayerAttributes attrs;
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CommonLayerAttributes& common = attrs.common();
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common.visibleRegion() = mutant->GetVisibleRegion();
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common.transform() = mutant->GetTransform();
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common.transform() = mutant->GetBaseTransform();
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common.xScale() = mutant->GetXScale();
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common.yScale() = mutant->GetYScale();
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common.contentFlags() = mutant->GetContentFlags();
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@ -216,7 +216,7 @@ ShadowLayersParent::RecvUpdate(const InfallibleTArray<Edit>& cset,
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layer->SetContentFlags(common.contentFlags());
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layer->SetOpacity(common.opacity().value());
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layer->SetClipRect(common.useClipRect() ? &common.clipRect() : NULL);
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layer->SetTransform(common.transform().value());
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layer->SetBaseTransform(common.transform().value());
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layer->SetScale(common.xScale(), common.yScale());
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static bool fixedPositionLayersEnabled = getenv("MOZ_ENABLE_FIXED_POSITION_LAYERS") != 0;
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if (fixedPositionLayersEnabled) {
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@ -947,6 +947,7 @@ ContainerState::CreateOrRecycleColorLayer()
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// We will reapply any necessary clipping.
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layer->SetClipRect(nsnull);
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layer->SetMaskLayer(nsnull);
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layer->SetScale(1.0f, 1.0f);
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} else {
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// Create a new layer
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layer = mManager->CreateColorLayer();
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@ -970,6 +971,7 @@ ContainerState::CreateOrRecycleImageLayer()
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// We will reapply any necessary clipping.
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layer->SetClipRect(nsnull);
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layer->SetMaskLayer(nsnull);
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layer->SetScale(1.0f, 1.0f);
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} else {
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// Create a new layer
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layer = mManager->CreateImageLayer();
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@ -987,6 +989,7 @@ ContainerState::CreateOrRecycleMaskImageLayerFor(Layer* aLayer)
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nsRefPtr<ImageLayer> result = mRecycledMaskImageLayers.Get(aLayer);
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if (result) {
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mRecycledMaskImageLayers.Remove(aLayer);
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result->SetScale(1.0f, 1.0f);
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// XXX if we use clip on mask layers, null it out here
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} else {
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// Create a new layer
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@ -1061,6 +1064,7 @@ ContainerState::CreateOrRecycleThebesLayer(nsIFrame* aActiveScrolledRoot)
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// We will reapply any necessary clipping.
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layer->SetClipRect(nsnull);
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layer->SetMaskLayer(nsnull);
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layer->SetScale(1.0f, 1.0f);
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data = static_cast<ThebesDisplayItemLayerUserData*>
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(layer->GetUserData(&gThebesDisplayItemLayerUserData));
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@ -1114,7 +1118,8 @@ ContainerState::CreateOrRecycleThebesLayer(nsIFrame* aActiveScrolledRoot)
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RoundToMatchResidual(scaledOffset.y, data->mActiveScrolledRootPosition.y));
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gfxMatrix matrix;
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matrix.Translate(gfxPoint(pixOffset.x, pixOffset.y));
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layer->SetTransform(gfx3DMatrix::From2D(matrix));
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layer->SetBaseTransform(gfx3DMatrix::From2D(matrix));
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layer->SetScale(1.0f, 1.0f);
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// FIXME: Temporary workaround for bug 681192 and bug 724786.
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#ifndef MOZ_JAVA_COMPOSITOR
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@ -1269,7 +1274,7 @@ ContainerState::PopThebesLayerData()
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// The layer's current transform is applied first, then the result is scaled.
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gfx3DMatrix transform = imageLayer->GetTransform()*
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gfx3DMatrix::ScalingMatrix(mParameters.mXScale, mParameters.mYScale, 1.0f);
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imageLayer->SetTransform(transform);
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imageLayer->SetBaseTransform(transform);
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if (data->mItemClip.mHaveClipRect) {
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nsIntRect clip = ScaleToNearestPixels(data->mItemClip.mClipRect);
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imageLayer->IntersectClipRect(clip);
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@ -1280,8 +1285,9 @@ ContainerState::PopThebesLayerData()
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colorLayer->SetIsFixedPosition(data->mLayer->GetIsFixedPosition());
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colorLayer->SetColor(data->mSolidColor);
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// Copy transform
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colorLayer->SetTransform(data->mLayer->GetTransform());
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// Copy transform and scale
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colorLayer->SetBaseTransform(data->mLayer->GetBaseTransform());
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colorLayer->SetScale(data->mLayer->GetXScale(), data->mLayer->GetYScale());
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// Clip colorLayer to its visible region, since ColorLayers are
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// allowed to paint outside the visible region. Here we rely on the
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@ -1780,7 +1786,7 @@ ContainerState::ProcessDisplayItems(const nsDisplayList& aList,
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// The layer's current transform is applied first, then the result is scaled.
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gfx3DMatrix transform = ownLayer->GetTransform()*
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gfx3DMatrix::ScalingMatrix(mParameters.mXScale, mParameters.mYScale, 1.0f);
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ownLayer->SetTransform(transform);
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ownLayer->SetBaseTransform(transform);
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}
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ownLayer->SetIsFixedPosition(
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@ -2124,7 +2130,7 @@ ChooseScaleAndSetTransform(FrameLayerBuilder* aLayerBuilder,
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scale = gfxSize(1.0, 1.0);
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}
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aLayer->SetTransform(transform);
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aLayer->SetBaseTransform(transform);
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// Store the inverse of our resolution-scale on the layer
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aLayer->SetScale(1.0f/float(scale.width), 1.0f/float(scale.height));
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@ -3132,7 +3138,7 @@ ContainerState::SetupMaskLayer(Layer *aLayer, const FrameLayerBuilder::Clip& aCl
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}
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maskLayer->SetContainer(container);
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maskLayer->SetTransform(gfx3DMatrix::From2D(maskTransform.Invert()));
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maskLayer->SetBaseTransform(gfx3DMatrix::From2D(maskTransform.Invert()));
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// save the details of the clip in user data
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userData->mScaleX = newData.mScaleX;
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@ -988,10 +988,8 @@ void nsDisplayList::PaintForFrame(nsDisplayListBuilder* aBuilder,
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return;
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}
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// Root is being scaled up by the X/Y resolution. Scale it back down.
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gfx3DMatrix rootTransform = root->GetTransform()*
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gfx3DMatrix::ScalingMatrix(1.0f/containerParameters.mXScale,
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1.0f/containerParameters.mYScale, 1.0f);
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root->SetTransform(rootTransform);
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root->SetScale(1.0f/containerParameters.mXScale,
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1.0f/containerParameters.mYScale);
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ViewID id = presContext->IsRootContentDocument() ? FrameMetrics::ROOT_SCROLL_ID
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: FrameMetrics::NULL_SCROLL_ID;
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@ -1650,7 +1648,7 @@ nsDisplayBackground::ConfigureLayer(ImageLayer* aLayer)
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transform.Translate(mDestRect.TopLeft());
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transform.Scale(mDestRect.width/imageSize.width,
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mDestRect.height/imageSize.height);
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aLayer->SetTransform(gfx3DMatrix::From2D(transform));
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aLayer->SetBaseTransform(gfx3DMatrix::From2D(transform));
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aLayer->SetVisibleRegion(nsIntRect(0, 0, imageSize.width, imageSize.height));
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}
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@ -278,7 +278,7 @@ nsHTMLCanvasFrame::BuildLayer(nsDisplayListBuilder* aBuilder,
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gfxMatrix transform;
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transform.Translate(r.TopLeft());
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transform.Scale(r.Width()/canvasSize.width, r.Height()/canvasSize.height);
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layer->SetTransform(gfx3DMatrix::From2D(transform));
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layer->SetBaseTransform(gfx3DMatrix::From2D(transform));
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layer->SetFilter(nsLayoutUtils::GetGraphicsFilterForFrame(this));
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layer->SetVisibleRegion(nsIntRect(0, 0, canvasSize.width, canvasSize.height));
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@ -1289,7 +1289,7 @@ nsDisplayImage::ConfigureLayer(ImageLayer *aLayer)
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transform.Translate(destRect.TopLeft());
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transform.Scale(destRect.Width()/imageWidth,
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destRect.Height()/imageHeight);
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aLayer->SetTransform(gfx3DMatrix::From2D(transform));
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aLayer->SetBaseTransform(gfx3DMatrix::From2D(transform));
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aLayer->SetVisibleRegion(nsIntRect(0, 0, imageWidth, imageHeight));
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}
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@ -1723,7 +1723,7 @@ nsObjectFrame::BuildLayer(nsDisplayListBuilder* aBuilder,
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gfxMatrix transform;
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transform.Translate(r.TopLeft());
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layer->SetTransform(gfx3DMatrix::From2D(transform));
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layer->SetBaseTransform(gfx3DMatrix::From2D(transform));
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layer->SetVisibleRegion(nsIntRect(0, 0, size.width, size.height));
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return layer.forget();
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}
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@ -206,7 +206,7 @@ nsVideoFrame::BuildLayer(nsDisplayListBuilder* aBuilder,
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gfxMatrix transform;
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transform.Translate(r.TopLeft());
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transform.Scale(r.Width()/frameSize.width, r.Height()/frameSize.height);
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layer->SetTransform(gfx3DMatrix::From2D(transform));
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layer->SetBaseTransform(gfx3DMatrix::From2D(transform));
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layer->SetVisibleRegion(nsIntRect(0, 0, frameSize.width, frameSize.height));
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nsRefPtr<Layer> result = layer.forget();
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return result.forget();
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@ -250,7 +250,7 @@ TransformShadowTree(nsDisplayListBuilder* aBuilder, nsFrameLoader* aFrameLoader,
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const FrameMetrics* metrics = GetFrameMetrics(aLayer);
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gfx3DMatrix shadowTransform = aLayer->GetTransform();
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gfx3DMatrix shadowTransform = aLayer->GetBaseTransform();
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ViewTransform layerTransform = aTransform;
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if (metrics && metrics->IsScrollable()) {
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@ -605,7 +605,7 @@ RenderFrameParent::BuildLayer(nsDisplayListBuilder* aBuilder,
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layer->SetReferentId(id);
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layer->SetVisibleRegion(aVisibleRect);
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nsIntPoint rootFrameOffset = GetRootFrameOffset(aFrame, aBuilder);
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layer->SetTransform(
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layer->SetBaseTransform(
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gfx3DMatrix::Translation(rootFrameOffset.x, rootFrameOffset.y, 0.0));
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return layer.forget();
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