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Bug 1063992 - Set the animation player hold time to zero when it is initially paused; r=dzbarsky
This patch fixes a regression from bug 1033114, m-c changeset 9db3e43c19c1. That changeset changed the meaning of mHoldTime (despite the commit message which erroneously refers to mStartTime) to make it an offset from the start time rather than a timestamp. However, it failed to update the case when we have an initially-paused player. In that case the offset should be zero but the existing code set it to the same value as the start time (which is, itself, an offset from the beginning of the timeline) and the above changeset failed to update that.
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@ -457,7 +457,7 @@ nsAnimationManager::BuildAnimations(nsStyleContext* aStyleContext,
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dest->mStartTime = now;
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dest->mPlayState = src.GetPlayState();
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if (dest->IsPaused()) {
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dest->mHoldTime = now;
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dest->mHoldTime.SetValue(TimeDuration(0));
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}
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// While current drafts of css3-animations say that later keyframes
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@ -1131,6 +1131,19 @@ is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.8), 0.01,
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"animation-play-state test 4 at 10050ms");
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done_div();
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// an initially paused animation (bug 1063992)
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new_div("animation: anim1 1s paused both");
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is(cs.marginLeft, "0px", "animation-play-state test 5, at 0s");
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advance_clock(500);
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is(cs.marginLeft, "0px", "animation-play-state test 5, at 0.5s");
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div.style.animationPlayState = "running";
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is(cs.marginLeft, "0px",
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"animation-play-state test 5, at 0.5s after unpausing");
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advance_clock(500);
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is(cs.marginLeft, "80px",
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"animation-play-state test 5, at 1s after unpaused");
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done_div();
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/*
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* css3-animations: 3.8. The 'animation-delay' Property
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* http://dev.w3.org/csswg/css3-animations/#the-animation-delay-property-
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