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Bug 1068613 - Addendum 2: Fix bustage due to stray character. r=bustage on a CLOSED TREE
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@ -708,7 +708,7 @@ bool
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DrawTargetD2D1::Init(ID3D11Texture2D* aTexture, SurfaceFormat aFormat)
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{
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HRESULT hr;
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`
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hr = Factory::GetD2D1Device()->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS, byRef(mDC));
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if (FAILED(hr)) {
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