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Bug 1153783 - Implement the detune
AudioParam for the AudioBufferSourceNode. r=ehsan
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@ -14,6 +14,7 @@
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#include "AudioDestinationNode.h"
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#include "AudioParamTimeline.h"
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#include <limits>
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#include <algorithm>
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namespace mozilla {
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namespace dom {
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@ -23,6 +24,7 @@ NS_IMPL_CYCLE_COLLECTION_CLASS(AudioBufferSourceNode)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(AudioBufferSourceNode)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mBuffer)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mPlaybackRate)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mDetune)
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if (tmp->Context()) {
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// AudioNode's Unlink implementation disconnects us from the graph
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// too, but we need to do this right here to make sure that
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@ -36,6 +38,7 @@ NS_IMPL_CYCLE_COLLECTION_UNLINK_END_INHERITED(AudioNode)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(AudioBufferSourceNode, AudioNode)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mBuffer)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mPlaybackRate)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mDetune)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioBufferSourceNode)
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@ -64,7 +67,9 @@ public:
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mBufferSampleRate(0), mBufferPosition(0), mChannels(0),
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mDopplerShift(1.0f),
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mDestination(static_cast<AudioNodeStream*>(aDestination->Stream())),
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mPlaybackRateTimeline(1.0f), mLoop(false)
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mPlaybackRateTimeline(1.0f),
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mDetuneTimeline(0.0f),
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mLoop(false)
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{}
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~AudioBufferSourceNodeEngine()
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@ -88,6 +93,10 @@ public:
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mPlaybackRateTimeline = aValue;
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WebAudioUtils::ConvertAudioParamToTicks(mPlaybackRateTimeline, mSource, mDestination);
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break;
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case AudioBufferSourceNode::DETUNE:
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mDetuneTimeline = aValue;
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WebAudioUtils::ConvertAudioParamToTicks(mDetuneTimeline, mSource, mDestination);
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break;
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default:
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NS_ERROR("Bad AudioBufferSourceNodeEngine TimelineParameter");
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}
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@ -226,7 +235,7 @@ public:
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}
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// Resamples input data to an output buffer, according to |mBufferSampleRate| and
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// the playbackRate.
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// the playbackRate/detune.
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// The number of frames consumed/produced depends on the amount of space
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// remaining in both the input and output buffer, and the playback rate (that
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// is, the ratio between the output samplerate and the input samplerate).
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@ -397,30 +406,39 @@ public:
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}
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}
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int32_t ComputeFinalOutSampleRate(float aPlaybackRate)
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int32_t ComputeFinalOutSampleRate(float aPlaybackRate, float aDetune)
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{
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float computedPlaybackRate = aPlaybackRate * pow(2, aDetune / 1200.f);
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// Make sure the playback rate and the doppler shift are something
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// our resampler can work with.
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int32_t rate = WebAudioUtils::
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TruncateFloatToInt<int32_t>(mSource->SampleRate() /
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(aPlaybackRate * mDopplerShift));
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(computedPlaybackRate * mDopplerShift));
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return rate ? rate : mBufferSampleRate;
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}
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void UpdateSampleRateIfNeeded(uint32_t aChannels)
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{
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float playbackRate;
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float detune;
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if (mPlaybackRateTimeline.HasSimpleValue()) {
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playbackRate = mPlaybackRateTimeline.GetValue();
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} else {
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playbackRate = mPlaybackRateTimeline.GetValueAtTime(mSource->GetCurrentPosition());
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}
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if (mDetuneTimeline.HasSimpleValue()) {
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detune = mDetuneTimeline.GetValue();
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} else {
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detune = mDetuneTimeline.GetValueAtTime(mSource->GetCurrentPosition());
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}
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if (playbackRate <= 0 || mozilla::IsNaN(playbackRate)) {
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playbackRate = 1.0f;
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}
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int32_t outRate = ComputeFinalOutSampleRate(playbackRate);
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detune = std::min(std::max(-1200.f, detune), 1200.f);
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int32_t outRate = ComputeFinalOutSampleRate(playbackRate, detune);
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UpdateResampler(outRate, aChannels);
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}
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@ -440,9 +458,6 @@ public:
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return;
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}
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// WebKit treats the playbackRate as a k-rate parameter in their code,
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// despite the spec saying that it should be an a-rate parameter. We treat
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// it as k-rate. Spec bug: https://www.w3.org/Bugs/Public/show_bug.cgi?id=21592
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UpdateSampleRateIfNeeded(channels);
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uint32_t written = 0;
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@ -488,6 +503,7 @@ public:
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// Not owned:
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// - mBuffer - shared w/ AudioNode
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// - mPlaybackRateTimeline - shared w/ AudioNode
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// - mDetuneTimeline - shared w/ AudioNode
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size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf);
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@ -530,6 +546,7 @@ public:
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AudioNodeStream* mDestination;
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AudioNodeStream* mSource;
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AudioParamTimeline mPlaybackRateTimeline;
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AudioParamTimeline mDetuneTimeline;
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bool mLoop;
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};
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@ -542,6 +559,7 @@ AudioBufferSourceNode::AudioBufferSourceNode(AudioContext* aContext)
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, mLoopEnd(0.0)
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// mOffset and mDuration are initialized in Start().
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, mPlaybackRate(new AudioParam(this, SendPlaybackRateToStream, 1.0f))
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, mDetune(new AudioParam(this, SendDetuneToStream, 0.0f))
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, mLoop(false)
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, mStartCalled(false)
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, mStopped(false)
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@ -568,6 +586,7 @@ AudioBufferSourceNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
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}
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amount += mPlaybackRate->SizeOfIncludingThis(aMallocSizeOf);
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amount += mDetune->SizeOfIncludingThis(aMallocSizeOf);
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return amount;
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}
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@ -732,6 +751,13 @@ AudioBufferSourceNode::SendPlaybackRateToStream(AudioNode* aNode)
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SendTimelineParameterToStream(This, PLAYBACKRATE, *This->mPlaybackRate);
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}
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void
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AudioBufferSourceNode::SendDetuneToStream(AudioNode* aNode)
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{
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AudioBufferSourceNode* This = static_cast<AudioBufferSourceNode*>(aNode);
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SendTimelineParameterToStream(This, DETUNE, *This->mDetune);
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}
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void
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AudioBufferSourceNode::SendDopplerShiftToStream(double aDopplerShift)
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{
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@ -59,6 +59,10 @@ public:
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{
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return mPlaybackRate;
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}
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AudioParam* Detune() const
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{
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return mDetune;
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}
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bool Loop() const
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{
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return mLoop;
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@ -123,6 +127,7 @@ private:
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LOOPSTART,
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LOOPEND,
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PLAYBACKRATE,
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DETUNE,
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DOPPLERSHIFT
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};
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@ -130,6 +135,7 @@ private:
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void SendBufferParameterToStream(JSContext* aCx);
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void SendOffsetAndDurationParametersToStream(AudioNodeStream* aStream);
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static void SendPlaybackRateToStream(AudioNode* aNode);
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static void SendDetuneToStream(AudioNode* aNode);
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private:
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double mLoopStart;
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@ -138,6 +144,7 @@ private:
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double mDuration;
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nsRefPtr<AudioBuffer> mBuffer;
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nsRefPtr<AudioParam> mPlaybackRate;
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nsRefPtr<AudioParam> mDetune;
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bool mLoop;
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bool mStartCalled;
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bool mStopped;
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@ -43,6 +43,7 @@ skip-if = (toolkit == 'android' && (processor == 'x86' || debug)) || os == 'win'
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[test_audioBufferSourceNodeOffset.html]
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skip-if = (toolkit == 'gonk') || (toolkit == 'android') || debug #bug 906752
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[test_audioBufferSourceNodePassThrough.html]
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[test_audioBufferSourceNodeRate.html]
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[test_AudioContext.html]
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[test_audioDestinationNode.html]
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[test_AudioListener.html]
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66
dom/media/webaudio/test/test_audioBufferSourceNodeRate.html
Normal file
66
dom/media/webaudio/test/test_audioBufferSourceNodeRate.html
Normal file
@ -0,0 +1,66 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test AudioBufferSourceNode</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="text/javascript" src="webaudio.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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SimpleTest.waitForExplicitFinish();
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var rate = 44100;
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var off = new OfflineAudioContext(1, rate, rate);
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var off2 = new OfflineAudioContext(1, rate, rate);
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var source = off.createBufferSource();
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var source2 = off2.createBufferSource();
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// a buffer of a 440Hz at half the length. If we detune by -1200 or set the
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// playbackRate to 0.5, we should get 44100 samples back with a sine at 220Hz.
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var buf = off.createBuffer(1, rate / 2, rate);
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var bufarray = buf.getChannelData(0);
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for (var i = 0; i < bufarray.length; i++) {
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bufarray[i] = Math.sin(i * 440 * 2 * Math.PI / rate);
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}
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source.buffer = buf;
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source.playbackRate.value = 0.5; // 50% slowdown
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source.connect(off.destination);
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source.start(0);
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source2.buffer = buf;
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source2.detune.value = -1200; // one octave -> 50% slowdown
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source2.connect(off2.destination);
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source2.start(0);
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var finished = 0;
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function finish() {
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finished++;
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if (finished == 2) {
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SimpleTest.finish();
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}
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}
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off.startRendering().then((renderedPlaybackRate) => {
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// we don't care about comparing the value here, we just want to know whether
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// the second part is noisy.
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var rmsValue = rms(renderedPlaybackRate, 0, 22050);
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ok(rmsValue != 0, "Resampling happened (rms of the second part " + rmsValue + ")");
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off2.startRendering().then((renderedDetune) => {
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var rmsValue = rms(renderedDetune, 0, 22050);
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ok(rmsValue != 0, "Resampling happened (rms of the second part " + rmsValue + ")");
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// The two buffers should be the same: detune of -1200 is a 50% slowdown
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compareBuffers(renderedPlaybackRate, renderedDetune);
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SimpleTest.finish();
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});
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});
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</script>
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</pre>
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</body>
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</html>
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@ -93,6 +93,25 @@ function compareBuffers(got, expected) {
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}
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}
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/**
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* Compute the root mean square (RMS,
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* <http://en.wikipedia.org/wiki/Root_mean_square>) of a channel of a slice
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* (defined by `start` and `end`) of an AudioBuffer.
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*
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* This is useful to detect that a buffer is noisy or silent.
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*/
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function rms(audiobuffer, channel = 0, start = 0, end = audiobuffer.length) {
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var buffer= audiobuffer.getChannelData(channel);
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var rms = 0;
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for (var i = start; i < end; i++) {
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rms += buffer[i] * buffer[i];
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}
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rms /= buffer.length;
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rms = Math.sqrt(rms);
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return rms;
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}
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function getEmptyBuffer(context, length) {
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return context.createBuffer(gTest.numberOfChannels, length, context.sampleRate);
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}
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@ -15,6 +15,7 @@ interface AudioBufferSourceNode : AudioNode {
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attribute AudioBuffer? buffer;
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readonly attribute AudioParam playbackRate;
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readonly attribute AudioParam detune;
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attribute boolean loop;
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attribute double loopStart;
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