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Bug 583033: We should allow the function to continue for OPERATOR_CLEAR. r=jrmuizel a=blocking-betaN
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@ -2379,7 +2379,8 @@ _cairo_d2d_fill(void *surface,
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op = _cairo_d2d_simplify_operator(op, source);
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if (op != CAIRO_OPERATOR_OVER && op != CAIRO_OPERATOR_ADD) {
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if (op != CAIRO_OPERATOR_OVER && op != CAIRO_OPERATOR_ADD &&
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op != CAIRO_OPERATOR_CLEAR) {
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/**
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* We don't really support ADD yet. True ADD support requires getting
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* the tesselated mesh from D2D, and blending that using D3D which has
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