Bug 676831 - Mark Android OpenGL Reftest failures for regression testing. r=joe

--HG--
extra : rebase_source : b5458fa13fc6277560eb0ebc3e4e31f6c04b4e6c
This commit is contained in:
Benoit Girard 2011-09-19 13:05:15 -07:00
parent f97cc9ad4e
commit 95f511b8f5
22 changed files with 69 additions and 69 deletions

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@ -24,7 +24,7 @@ include autofocus/reftest.list
== 649134-1.html 649134-ref.html
skip-if(Android) == 649134-2.html 649134-2-ref.html
== hidden-1a.html hidden-1-ref.html
skip-if(Android&&layersOpenGL) == hidden-1a.html hidden-1-ref.html
== hidden-1b.html hidden-1-ref.html
== hidden-1c.html hidden-1-ref.html
== hidden-1d.html hidden-1-ref.html

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@ -9,9 +9,9 @@ random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) fails-if(!haveTestPlugin) =
random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) fails-if(!haveTestPlugin) skip-if(Android) == border-padding-3.html border-padding-3-ref.html # bug 629430
random-if(cocoaWidget||d2d) fails-if(!haveTestPlugin&&!Android) skip-if(!testPluginIsOOP()) == pluginproblemui-direction-1.html pluginproblemui-direction-1-ref.html
random-if(cocoaWidget) fails-if(!haveTestPlugin&&!Android) skip-if(!testPluginIsOOP()) == pluginproblemui-direction-2.html pluginproblemui-direction-2-ref.html
fails-if(!haveTestPlugin) == plugin-canvas-alpha-zindex.html div-alpha-zindex.html
fails-if(!haveTestPlugin) == plugin-transform-alpha-zindex.html div-alpha-zindex.html
random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) fails-if(!haveTestPlugin) == plugin-busy-alpha-zindex.html div-alpha-zindex.html
fails-if(!haveTestPlugin) skip-if(Android&&layersOpenGL) == plugin-canvas-alpha-zindex.html div-alpha-zindex.html
fails-if(!haveTestPlugin) skip-if(Android&&layersOpenGL) == plugin-transform-alpha-zindex.html div-alpha-zindex.html
random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) fails-if(!haveTestPlugin) skip-if(Android&&layersOpenGL) == plugin-busy-alpha-zindex.html div-alpha-zindex.html
random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) fails-if(!haveTestPlugin) == plugin-background.html plugin-background-ref.html
random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) fails-if(!haveTestPlugin) == plugin-background-1-step.html plugin-background-ref.html
random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) fails-if(!haveTestPlugin) == plugin-background-2-step.html plugin-background-ref.html

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@ -37,7 +37,7 @@ random == corner-2.html corner-2-ref.svg # right corners different radius than l
fails == clipping-1.html clipping-1-ref.html # background color should completely fill box; bug 466572
!= clipping-2.html about:blank # background color clipped to inner/outer border, can't get
# great tests for this due to antialiasing problems described in bug 466572
== clipping-3.html clipping-3-ref.xhtml # edge of border-radius clips an underlying object's background
fails-if(Android&&layersOpenGL) == clipping-3.html clipping-3-ref.xhtml # edge of border-radius clips an underlying object's background
# Tests for clipping the contents of replaced elements and overflow!=visible
!= clipping-4-ref.html clipping-4-notref.html
@ -63,8 +63,8 @@ fails-if(cocoaWidget) == intersecting-clipping-1-refc.html intersecting-clipping
== table-collapse-1.html table-collapse-1-ref.html # border-radius is ignored on internal table elements
# when border-collapse: collapse
== invalidate-1a.html invalidate-1-ref.html
== invalidate-1b.html invalidate-1-ref.html
fails-if(Android&&layersOpenGL) == invalidate-1a.html invalidate-1-ref.html
fails-if(Android&&layersOpenGL) == invalidate-1b.html invalidate-1-ref.html
# test that border-radius is reduced for scrollbars
fails-if(Android) == scrollbar-clamping-1.html scrollbar-clamping-1-ref.html
@ -74,7 +74,7 @@ fails-if(Android) == scrollbar-clamping-2.html scrollbar-clamping-2-ref.html
== corner-joins-1.xhtml corner-joins-1-ref.xhtml
random-if(winWidget) HTTP(..) == corner-joins-2.xhtml corner-joins-2-ref.xhtml
== scroll-1.html scroll-1-ref.html # see bug 602892
fails-if(Android&&layersOpenGL) == scroll-1.html scroll-1-ref.html # see bug 602892
== zero-radius-clip-1.html zero-radius-clip-ref.html

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@ -1,5 +1,5 @@
== default-size.html default-size-ref.html
== size-1.html size-1-ref.html
fails-if(Android&&layersOpenGL) == size-1.html size-1-ref.html
== image-rendering-test.html image-rendering-ref.html
== image-shadow.html image-shadow-ref.html

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@ -4,7 +4,7 @@
!= inline-horizontal-2.html inline-horizontal-2-noref.html
== inline-horizontal-1-dyn.html inline-horizontal-1-ref.html
!= inline-horizontal-1-dyn.html inline-horizontal-1-noref.html
== inline-horizontal-2-dyn.html inline-horizontal-2-ref.html
fails-if(Android&&layersOpenGL) == inline-horizontal-2-dyn.html inline-horizontal-2-ref.html
!= inline-horizontal-2-dyn.html inline-horizontal-2-noref.html
== block-horizontal-1.html block-horizontal-1-ref.html
!= block-horizontal-1.html block-horizontal-1-noref.html
@ -18,9 +18,9 @@
!= block-horizontal-1-dyn.html block-horizontal-1-noref.html
== block-horizontal-2-dyn.html block-horizontal-2-ref.html
!= block-horizontal-2-dyn.html block-horizontal-2-noref.html
== block-horizontal-3-dyn.html block-horizontal-3-ref.html
fails-if(Android&&layersOpenGL) == block-horizontal-3-dyn.html block-horizontal-3-ref.html
!= block-horizontal-3-dyn.html block-horizontal-3-noref.html
== block-horizontal-4-dyn.html block-horizontal-4-ref.html
fails-if(Android&&layersOpenGL) == block-horizontal-4-dyn.html block-horizontal-4-ref.html
!= block-horizontal-4-dyn.html block-horizontal-4-noref.html
== inline-block-horizontal-1.html inline-block-horizontal-1-ref.html
!= inline-block-horizontal-1.html inline-block-horizontal-1-noref.html
@ -28,7 +28,7 @@
!= inline-block-horizontal-2.html inline-block-horizontal-2-noref.html
== inline-block-horizontal-1-dyn.html inline-block-horizontal-1-ref.html
!= inline-block-horizontal-1-dyn.html inline-block-horizontal-1-noref.html
== inline-block-horizontal-2-dyn.html inline-block-horizontal-2-ref.html
fails-if(Android&&layersOpenGL) == inline-block-horizontal-2-dyn.html inline-block-horizontal-2-ref.html
!= inline-block-horizontal-2-dyn.html inline-block-horizontal-2-noref.html
== inline-table-horizontal-1.html inline-table-horizontal-1-ref.html
!= inline-table-horizontal-1.html inline-table-horizontal-1-noref.html
@ -58,8 +58,8 @@
== block-sibling-1c-dyn.html block-sibling-1-ref.html
== block-sibling-1c-dyn.html block-sibling-1-ref2.html
!= block-sibling-1c-dyn.html block-sibling-1-noref2.html
== block-sibling-2-dyn.html block-sibling-2-ref.html
== block-sibling-2-dyn.html block-sibling-2-ref2.html
fails-if(Android&&layersOpenGL) == block-sibling-2-dyn.html block-sibling-2-ref.html
fails-if(Android&&layersOpenGL) == block-sibling-2-dyn.html block-sibling-2-ref2.html
!= block-sibling-2-dyn.html block-sibling-2-noref.html
== block-sibling-3-dyn.html block-sibling-1-ref.html
== block-sibling-3-dyn.html block-sibling-1-ref2.html

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@ -1,9 +1,9 @@
== 166591-dynamic-1.html 166591-dynamic-1-ref.html
== 336736-1a.html 336736-1-ref.html
== 336736-1b.html 336736-1-ref.html
fails-if(Android&&layersOpenGL) == 336736-1a.html 336736-1-ref.html
fails-if(Android&&layersOpenGL) == 336736-1b.html 336736-1-ref.html
== 406073-1.html 406073-1-ref.html
== 407016-2.html 407016-2-ref.html
== 413027-4.html 413027-4-ref.html
fails-if(Android&&layersOpenGL) == 413027-4.html 413027-4-ref.html
== 425247-1.html 425247-1-ref.html
== 425247-2.html 425247-2-ref.html
random == 429849-1.html 429849-1-ref.html # bug 432288

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@ -21,7 +21,7 @@ fails-if(winWidget) == mfenced-10.html mfenced-10-ref.html
== mi-mathvariant-2.xhtml mi-mathvariant-2-ref.xhtml
!= non-spacing-accent-1.xhtml non-spacing-accent-1-ref.xhtml
== overbar-width-1.xhtml overbar-width-1-ref.xhtml
== quotes-1.xhtml quotes-1-ref.xhtml
fails-if(Android&&layersOpenGL) == quotes-1.xhtml quotes-1-ref.xhtml
!= stretchy-underbar-1.xhtml stretchy-underbar-1-ref.xhtml
== table-width-1.xhtml table-width-1-ref.xhtml
== underbar-width-1.xhtml underbar-width-1-ref.xhtml

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@ -6,8 +6,8 @@ HTTP(..) == aspect-ratio-3a.xhtml aspect-ratio-3-ref.xhtml
HTTP(..) == aspect-ratio-3b.xhtml aspect-ratio-3-ref.xhtml
fails-if(Android) random-if(layersGPUAccelerated) fails-if(/^Windows\x20NT\x205\.1/.test(http.oscpu)) == encoded-aspect-ratio-1.html encoded-aspect-ratio-1-ref.html # bug 623460 for WinXP
fails-if(Android) HTTP(..) == basic-1.xhtml basic-1-ref.html
skip-if(Android) HTTP(..) == canvas-1a.xhtml basic-1-ref.html
fails-if(Android) HTTP(..) == canvas-1b.xhtml basic-1-ref.html
skip-if(Android) skip-if(Android&&layersOpenGL) HTTP(..) == canvas-1a.xhtml basic-1-ref.html
fails-if(Android) skip-if(Android&&layersOpenGL) HTTP(..) == canvas-1b.xhtml basic-1-ref.html
== clipping-1a.html clipping-1-ref.html
== empty-1a.html empty-1-ref.html
== empty-1b.html empty-1-ref.html

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@ -89,7 +89,7 @@ needs-focus == data:text/plain, about:blank
# Sanity check of viewport+displayport overrides
fails-if(!browserIsRemote) == test-displayport.html test-displayport-ref.html # bug 593168
skip-if(!browserIsRemote) != test-displayport-2.html test-displayport-ref.html # bug 593168
skip-if(!browserIsRemote) == 647192-1.html 647192-1-ref.html
skip-if(!browserIsRemote) fails-if(Android&&layersOpenGL) == 647192-1.html 647192-1-ref.html
skip-if(!browserIsRemote) == 656041-1.html 656041-1-ref.html
# IPC Position-fixed frames/layers test

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@ -39,7 +39,7 @@ skip-if(Android) include box-shadow/reftest.list
skip-if(Android) include bugs/reftest.list
# canvas 2D
include canvas/reftest.list
skip-if(Android&&layersOpenGL) include canvas/reftest.list
# css calc() tests
include css-calc/reftest.list
@ -60,7 +60,7 @@ skip-if(Android) include css-enabled/reftest.list
include css-import/reftest.list
# css gradients
include css-gradients/reftest.list
skip-if(Android&&layersOpenGL) include css-gradients/reftest.list
# css media queries (tests for print mode)
include css-mediaqueries/reftest.list
@ -165,7 +165,7 @@ include ib-split/reftest.list
include image/reftest.list
# image-element/
include image-element/reftest.list
skip-if(Android&&layersOpenGL) include image-element/reftest.list
# image-rect/
include image-rect/reftest.list
@ -232,7 +232,7 @@ include scrolling/reftest.list
include selection/reftest.list
# svg/
include svg/reftest.list
skip-if(Android&&layersOpenGL) include svg/reftest.list
# tab-size/
include tab-size/reftest.list

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@ -1,13 +1,13 @@
HTTP == fixed-1.html fixed-1.html?ref
HTTP == fixed-opacity-1.html fixed-opacity-1.html?ref
HTTP == fixed-opacity-2.html fixed-opacity-2.html?ref
HTTP == fixed-text-1.html fixed-text-1.html?ref
HTTP == fixed-text-2.html fixed-text-2.html?ref
fails-if(Android&&layersOpenGL) HTTP == fixed-text-1.html fixed-text-1.html?ref
fails-if(Android&&layersOpenGL) HTTP == fixed-text-2.html fixed-text-2.html?ref
HTTP == opacity-mixed-scrolling-1.html opacity-mixed-scrolling-1.html?ref
random-if(cocoaWidget) HTTP == opacity-mixed-scrolling-2.html opacity-mixed-scrolling-2.html?ref # see bug 625357
HTTP == simple-1.html simple-1.html?ref
random-if(cocoaWidget) fails-if(Android&&layersOpenGL) HTTP == opacity-mixed-scrolling-2.html opacity-mixed-scrolling-2.html?ref # see bug 625357
fails-if(Android&&layersOpenGL) HTTP == simple-1.html simple-1.html?ref
HTTP == text-1.html text-1.html?ref
HTTP == transformed-1.html transformed-1.html?ref
HTTP == transformed-1.html?up transformed-1.html?ref
== uncovering-1.html uncovering-1-ref.html
== uncovering-2.html uncovering-2-ref.html
fails-if(Android&&layersOpenGL) == uncovering-1.html uncovering-1-ref.html
fails-if(Android&&layersOpenGL) == uncovering-2.html uncovering-2-ref.html

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@ -1,4 +1,4 @@
== dynamic-text-1a.html dynamic-text-1-ref.html
fails-if(Android&&layersOpenGL) == dynamic-text-1a.html dynamic-text-1-ref.html
== dynamic-text-1b.html dynamic-text-1-ref.html
!= extend-1-sanity.html extend-1-ref.html
== extend-1a.html extend-1-ref.html
@ -18,9 +18,9 @@
== extend-3c.html extend-3-ref.html
== extend-3d.html extend-3-ref.html
== extend-3e.html extend-3-ref.html
== extend-3f.html extend-3-ref.html
fails-if(Android&&layersOpenGL) == extend-3f.html extend-3-ref.html
== extend-3g.html extend-3-ref.html
== extend-3h.html extend-3-ref.html
fails-if(Android&&layersOpenGL) == extend-3h.html extend-3-ref.html
== extend-3i.html extend-3-ref.html
== extend-4a.html extend-4-ref.html
== extend-4b.html extend-4-ref.html
@ -30,4 +30,4 @@ fails-if(cocoaWidget) == non-themed-widget.html non-themed-widget-ref.html
fails-if(cocoaWidget) == themed-widget.html themed-widget-ref.html
== addrange-1.html addrange-ref.html
== addrange-2.html addrange-ref.html
== splitText-normalize.html splitText-normalize-ref.html
fails-if(Android&&layersOpenGL) == splitText-normalize.html splitText-normalize-ref.html

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@ -28,18 +28,18 @@ include zoom/reftest.list
# Test for canvas "drawImage" method
# NOTE: The canvas reftests that involve scaling currently fail with fuzziness
# on various edges, as noted below. These will be fixed in followup bugs.
== canvas-drawImage-simple-1a.html lime100x100-ref.html
== canvas-drawImage-simple-1b.html lime100x100-ref.html
skip-if(Android&&layersOpenGL) == canvas-drawImage-simple-1a.html lime100x100-ref.html
skip-if(Android&&layersOpenGL) == canvas-drawImage-simple-1b.html lime100x100-ref.html
== canvas-drawImage-scale-1a.html lime100x100-ref.html
== canvas-drawImage-scale-1b.html lime100x100-ref.html
== canvas-drawImage-scale-1c.html lime100x100-ref.html
skip-if(Android&&layersOpenGL) == canvas-drawImage-scale-1a.html lime100x100-ref.html
skip-if(Android&&layersOpenGL) == canvas-drawImage-scale-1b.html lime100x100-ref.html
skip-if(Android&&layersOpenGL) == canvas-drawImage-scale-1c.html lime100x100-ref.html
fails == canvas-drawImage-scale-2a.html canvas-drawImage-scale-2-ref.html # XXX all edges fuzzy
fails == canvas-drawImage-scale-2b.html canvas-drawImage-scale-2-ref.html # XXX all edges fuzzy
skip-if(Android&&layersOpenGL) fails == canvas-drawImage-scale-2a.html canvas-drawImage-scale-2-ref.html # XXX all edges fuzzy
skip-if(Android&&layersOpenGL) fails == canvas-drawImage-scale-2b.html canvas-drawImage-scale-2-ref.html # XXX all edges fuzzy
== canvas-drawImage-slice-1a.html lime100x100-ref.html
fails == canvas-drawImage-slice-1b.html lime100x100-ref.html # XXX all edges fuzzy
skip-if(Android&&layersOpenGL) == canvas-drawImage-slice-1a.html lime100x100-ref.html
skip-if(Android&&layersOpenGL) fails == canvas-drawImage-slice-1b.html lime100x100-ref.html # XXX all edges fuzzy
# Simple <img> tests
== img-simple-1.html lime100x100-ref.html

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@ -12,7 +12,7 @@ fails == xbl-grad-ref--grad-in-resources-02.svg pass.svg
== xbl-grad-ref--grad-in-binding-03.svg pass.svg
== xbl-grad-ref--grad-in-bound-03.svg pass.svg
== xbl-grad-ref--grad-in-binding-04.svg pass.svg
== xbl-grad-ref--grad-in-bound-04.svg pass.svg
skip-if(Android&&layersOpenGL) == xbl-grad-ref--grad-in-bound-04.svg pass.svg
# Tests for zooming with the full page zoom UI
== feImage-zoom-01a.svg feImage-zoom-01-ref.svg

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@ -1,5 +1,5 @@
# svg-as-an-image tests
include as-image/reftest.list
skip-if(Android&&layersOpenGL) include as-image/reftest.list
# <image> tests
include image/reftest.list
@ -61,7 +61,7 @@ fails-if(Android) == dynamic-conditions-01.svg pass.svg # bug 652050
== dynamic-conditions-11.svg pass.svg
== dynamic-conditions-12.svg pass.svg
== dynamic-conditions-13.svg about:blank
== dynamic-clipPath-01.svg pass.svg
fails-if(Android&&layersOpenGL) == dynamic-clipPath-01.svg pass.svg
== dynamic-clipPath-02.svg pass.svg
== dynamic-feFlood-01.svg pass.svg
== dynamic-feImage-01.svg pass.svg
@ -98,7 +98,7 @@ fails-if(/^Windows\x20NT\x205\.1/.test(http.oscpu)) == dynamic-text-04.svg dynam
== dynamic-use-02.svg pass.svg
== dynamic-use-03.svg pass.svg
== dynamic-use-04.svg pass.svg
== dynamic-use-05.svg pass.svg
fails-if(Android&&layersOpenGL) == dynamic-use-05.svg pass.svg
random == dynamic-use-nested-01.svg dynamic-use-nested-01-ref.svg # bug 467498
== dynamic-use-remove-width.svg dynamic-use-remove-width-ref.svg
== linked-pattern-01.svg pass.svg
@ -163,11 +163,11 @@ random-if(gtk2Widget) == objectBoundingBox-and-fePointLight-02.svg objectBoundin
== opacity-and-gradient-01.svg pass.svg
== opacity-and-gradient-02.svg opacity-and-gradient-02-ref.svg
== opacity-and-pattern-01.svg pass.svg
== outer-svg-border-and-padding-01.svg outer-svg-border-and-padding-01-ref.svg
fails-if(Android&&layersOpenGL) == outer-svg-border-and-padding-01.svg outer-svg-border-and-padding-01-ref.svg
== path-01.svg path-01-ref.svg
== path-02.svg pass.svg
== path-03.svg pass.svg
== path-04.svg pass.svg
fails-if(Android&&layersOpenGL) == path-04.svg pass.svg
== path-05.svg pass.svg
== pathLength-01.svg pass.svg
== pathLength-02.svg pass.svg

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@ -10,11 +10,11 @@ random-if(Android) == event-begin-timeevent-3.svg green-box-ref.svg
== event-bubble-1.svg green-box-ref.svg
== event-custom-1.svg green-box-ref.svg
== event-end-1.svg green-box-ref.svg
== event-end-2.svg green-box-ref.svg
fails-if(Android&&layersOpenGL) == event-end-2.svg green-box-ref.svg
== event-end-open-1.svg green-box-ref.svg
== event-end-trimmed-1.svg green-box-ref.svg
== event-preventDefault-1.svg green-box-ref.svg
== event-seek-1.svg green-box-ref.svg
fails-if(Android&&layersOpenGL) == event-seek-1.svg green-box-ref.svg
== event-target-default-1.svg green-box-ref.svg
== event-target-default-2.svg green-box-ref.svg
== event-target-id-change-1.svg green-box-ref.svg

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@ -121,7 +121,7 @@ fails == anim-fillcolor-1.svg anim-standard-ref.svg # bug 436296
# animate some enumeration attributes:
== anim-feComposite-operator-01.svg lime.svg
== anim-filter-filterUnits-01.svg lime.svg
fails-if(Android&&layersOpenGL) == anim-filter-filterUnits-01.svg lime.svg
# animate some boolean attributes:
== anim-feConvolveMatrix-preserveAlpha-01.svg lime.svg
@ -164,8 +164,8 @@ fails == anim-fillcolor-1.svg anim-standard-ref.svg # bug 436296
== anim-remove-5.svg anim-standard-ref.svg
== anim-remove-6.svg anim-standard-ref.svg
== anim-remove-7.svg anim-standard-ref.svg
== anim-remove-8css.svg anim-standard-ref.svg
== anim-remove-8xml.svg anim-standard-ref.svg
fails-if(Android&&layersOpenGL) == anim-remove-8css.svg anim-standard-ref.svg
fails-if(Android&&layersOpenGL) == anim-remove-8xml.svg anim-standard-ref.svg
== anim-retarget-1.svg anim-standard-ref.svg
== anim-retarget-2.svg anim-standard-ref.svg
== anim-retarget-3.svg anim-standard-ref.svg

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@ -10,6 +10,6 @@
== rotate-angle-5.svg rotate-angle-ref.svg
== scale-1.svg scale-1-ref.svg
== skew-1.svg skew-1-ref.svg
== translate-clipPath-1.svg lime.svg
fails-if(Android&&layersOpenGL) == translate-clipPath-1.svg lime.svg
fails-if(cocoaWidget) == translate-gradient-1.svg lime.svg
== translate-pattern-1.svg lime.svg
fails-if(Android&&layersOpenGL) == translate-pattern-1.svg lime.svg

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@ -7,7 +7,7 @@ HTTP(..) == scroll-rounding.html scroll-rounding-ref.html
HTTP(..) == anonymous-block.html anonymous-block-ref.html
HTTP(..) == false-marker-overlap.html false-marker-overlap-ref.html
HTTP(..) == visibility-hidden.html visibility-hidden-ref.html
HTTP(..) == block-padding.html block-padding-ref.html
fails-if(Android&&layersOpenGL) HTTP(..) == block-padding.html block-padding-ref.html
HTTP(..) == quirks-decorations.html quirks-decorations-ref.html
HTTP(..) == quirks-line-height.html quirks-line-height-ref.html
HTTP(..) == standards-decorations.html standards-decorations-ref.html

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@ -17,11 +17,11 @@ random-if(!cocoaWidget) == font-size-adjust-02.html font-size-adjust-02-ref.html
== justification-2c.html justification-2-ref.html
!= justification-2d.html justification-2-ref.html
load ligature-with-space-1.html
== line-editing-1a.html line-editing-1-ref.html
== line-editing-1b.html line-editing-1-ref.html
== line-editing-1c.html line-editing-1-ref.html
== line-editing-1d.html line-editing-1-ref.html
== line-editing-1e.html line-editing-1-ref.html
fails-if(Android&&layersOpenGL) == line-editing-1a.html line-editing-1-ref.html
fails-if(Android&&layersOpenGL) == line-editing-1b.html line-editing-1-ref.html
fails-if(Android&&layersOpenGL) == line-editing-1c.html line-editing-1-ref.html
fails-if(Android&&layersOpenGL) == line-editing-1d.html line-editing-1-ref.html
fails-if(Android&&layersOpenGL) == line-editing-1e.html line-editing-1-ref.html
fails-if(cocoaWidget||winWidget) HTTP(..) == lineheight-metrics-1.html lineheight-metrics-1-ref.html # bug 657864
== long-1.html long-ref.html
== pre-line-1.html pre-line-1-ref.html
@ -46,8 +46,8 @@ fails-if(Android) skip-if(d2d||cocoaWidget) == subpixel-glyphs-x-1a.html subpixe
# D2D/DirectWrite results depend on the rendering mode chosen, so considering this as random for now.
skip-if(!(d2d||cocoaWidget)) random-if(d2d) != subpixel-glyphs-x-2a.html subpixel-glyphs-x-2b.html
# No platforms do subpixel positioning vertically
== subpixel-glyphs-y-1a.html subpixel-glyphs-y-1b.html
== subpixel-lineheight-1a.html subpixel-lineheight-1b.html
fails-if(Android&&layersOpenGL) == subpixel-glyphs-y-1a.html subpixel-glyphs-y-1b.html
fails-if(Android&&layersOpenGL) == subpixel-lineheight-1a.html subpixel-lineheight-1b.html
== swash-1.html swash-1-ref.html
HTTP(..) != synthetic-bold-metrics-01.html synthetic-bold-metrics-01-notref.html
== variation-selector-unsupported-1.html variation-selector-unsupported-1-ref.html

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@ -6,8 +6,8 @@ HTTP(..) == aspect-ratio-3a.xhtml aspect-ratio-3-ref.xhtml
HTTP(..) == aspect-ratio-3b.xhtml aspect-ratio-3-ref.xhtml
fails-if(Android) random-if(layersGPUAccelerated) fails-if(/^Windows\x20NT\x205\.1/.test(http.oscpu)) == encoded-aspect-ratio-1.html encoded-aspect-ratio-1-ref.html # bug 623460 for WinXP
fails-if(Android) HTTP(..) == basic-1.xhtml basic-1-ref.html
skip-if(Android) HTTP(..) == canvas-1a.xhtml basic-1-ref.html
fails-if(Android) HTTP(..) == canvas-1b.xhtml basic-1-ref.html
skip-if(Android) skip-if(Android&&layersOpenGL) HTTP(..) == canvas-1a.xhtml basic-1-ref.html
fails-if(Android) skip-if(Android&&layersOpenGL) HTTP(..) == canvas-1b.xhtml basic-1-ref.html
== clipping-1a.html clipping-1-ref.html
== empty-1a.html empty-1-ref.html
== empty-1b.html empty-1-ref.html

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@ -9,7 +9,7 @@
== not-full-grid-pack-align.xul not-full-basic-ref.xhtml
== not-full-row-group-align.xul not-full-row-group-align-ref.xhtml # does anyone want/need this behavior?
== not-full-row-group-pack.xul not-full-row-group-pack-ref.xhtml
== not-full-row-group-direction.xul not-full-row-group-direction-ref.xhtml
fails-if(Android&&layersOpenGL) == not-full-row-group-direction.xul not-full-row-group-direction-ref.xhtml
== not-full-row-leaf-align.xul not-full-basic-ref.xhtml
== not-full-row-leaf-pack.xul not-full-row-leaf-pack-ref.xhtml
== not-full-row-leaf-direction.xul not-full-row-leaf-pack-ref.xhtml