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Bug 1078119 - Rename AnimationTimeline/AnimationPlayer GetCurrentTimeDuration; r=bz
This patch performs the following renaming: AnimationPlayer::GetCurrentTime -> GetCurrentTimeAsDouble AnimationPlayer::GetCurrentTimeDuration -> GetCurrentTime AnimationTimeline::GetCurrentTime -> GetCurrentTimeAsDouble AnimationTimeline::GetCurrentTimeDuration -> GetCurrentTime
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@ -28,16 +28,25 @@ AnimationPlayer::GetStartTime() const
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return AnimationUtils::TimeDurationToDouble(mStartTime);
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}
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Nullable<double>
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Nullable<TimeDuration>
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AnimationPlayer::GetCurrentTime() const
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{
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return AnimationUtils::TimeDurationToDouble(GetCurrentTimeDuration());
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Nullable<TimeDuration> result;
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if (!mHoldTime.IsNull()) {
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result = mHoldTime;
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} else {
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Nullable<TimeDuration> timelineTime = mTimeline->GetCurrentTime();
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if (!timelineTime.IsNull() && !mStartTime.IsNull()) {
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result.SetValue(timelineTime.Value() - mStartTime.Value());
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}
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}
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return result;
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}
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AnimationPlayState
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AnimationPlayer::PlayState() const
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{
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Nullable<TimeDuration> currentTime = GetCurrentTimeDuration();
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Nullable<TimeDuration> currentTime = GetCurrentTime();
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if (currentTime.IsNull()) {
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return AnimationPlayState::Idle;
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}
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@ -65,7 +74,7 @@ AnimationPlayer::Play(UpdateFlags aFlags)
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}
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mIsPaused = false;
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Nullable<TimeDuration> timelineTime = mTimeline->GetCurrentTimeDuration();
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Nullable<TimeDuration> timelineTime = mTimeline->GetCurrentTime();
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if (timelineTime.IsNull()) {
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// FIXME: We should just sit in the pending state in this case.
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// We will introduce the pending state in Bug 927349.
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@ -92,7 +101,7 @@ AnimationPlayer::Pause(UpdateFlags aFlags)
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mIsRunningOnCompositor = false;
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// Bug 927349 - check for null result here and go to pending state
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mHoldTime = GetCurrentTimeDuration();
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mHoldTime = GetCurrentTime();
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mStartTime.SetNull();
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if (aFlags == eUpdateStyle) {
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@ -100,6 +109,12 @@ AnimationPlayer::Pause(UpdateFlags aFlags)
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}
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}
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Nullable<double>
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AnimationPlayer::GetCurrentTimeAsDouble() const
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{
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return AnimationUtils::TimeDurationToDouble(GetCurrentTime());
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}
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AnimationPlayState
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AnimationPlayer::PlayStateFromJS() const
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{
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@ -142,7 +157,7 @@ AnimationPlayer::SetSource(Animation* aSource)
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}
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mSource = aSource;
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if (mSource) {
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mSource->SetParentTime(GetCurrentTimeDuration());
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mSource->SetParentTime(GetCurrentTime());
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}
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}
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@ -150,7 +165,7 @@ void
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AnimationPlayer::Tick()
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{
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if (mSource) {
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mSource->SetParentTime(GetCurrentTimeDuration());
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mSource->SetParentTime(GetCurrentTime());
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}
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}
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@ -165,21 +180,6 @@ AnimationPlayer::IsRunning() const
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return computedTiming.mPhase == ComputedTiming::AnimationPhase_Active;
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}
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Nullable<TimeDuration>
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AnimationPlayer::GetCurrentTimeDuration() const
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{
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Nullable<TimeDuration> result;
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if (!mHoldTime.IsNull()) {
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result = mHoldTime;
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} else {
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Nullable<TimeDuration> timelineTime = mTimeline->GetCurrentTimeDuration();
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if (!timelineTime.IsNull() && !mStartTime.IsNull()) {
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result.SetValue(timelineTime.Value() - mStartTime.Value());
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}
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}
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return result;
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}
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void
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AnimationPlayer::FlushStyle() const
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{
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@ -60,14 +60,17 @@ public:
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Animation* GetSource() const { return mSource; }
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AnimationTimeline* Timeline() const { return mTimeline; }
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Nullable<double> GetStartTime() const;
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Nullable<double> GetCurrentTime() const;
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Nullable<TimeDuration> GetCurrentTime() const;
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AnimationPlayState PlayState() const;
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virtual void Play(UpdateFlags aUpdateFlags);
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virtual void Pause(UpdateFlags aUpdateFlags);
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bool IsRunningOnCompositor() const { return mIsRunningOnCompositor; }
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// Wrapper functions for performing extra steps such as flushing
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// style when calling from JS.
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// Wrapper functions for AnimationPlayer DOM methods when called
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// from script. We often use the same methods internally and from
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// script but when called from script we perform extra steps such
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// as flushing style or converting the return type.
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Nullable<double> GetCurrentTimeAsDouble() const;
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AnimationPlayState PlayStateFromJS() const;
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void PlayFromJS();
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void PauseFromJS();
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@ -90,10 +93,6 @@ public:
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return GetSource() && GetSource()->IsInEffect();
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}
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// Return the duration since the start time of the player, taking into
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// account the pause state. May be negative or null.
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Nullable<TimeDuration> GetCurrentTimeDuration() const;
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// The beginning of the delay period.
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Nullable<TimeDuration> mStartTime; // Timeline timescale
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bool mIsRunningOnCompositor;
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@ -26,10 +26,16 @@ AnimationTimeline::WrapObject(JSContext* aCx)
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return AnimationTimelineBinding::Wrap(aCx, this);
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}
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Nullable<double>
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Nullable<TimeDuration>
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AnimationTimeline::GetCurrentTime() const
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{
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return AnimationUtils::TimeDurationToDouble(GetCurrentTimeDuration());
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return ToTimelineTime(GetCurrentTimeStamp());
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}
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Nullable<double>
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AnimationTimeline::GetCurrentTimeAsDouble() const
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{
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return AnimationUtils::TimeDurationToDouble(GetCurrentTime());
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}
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TimeStamp
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@ -68,12 +74,6 @@ AnimationTimeline::GetCurrentTimeStamp() const
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return result;
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}
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Nullable<TimeDuration>
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AnimationTimeline::GetCurrentTimeDuration() const
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{
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return ToTimelineTime(GetCurrentTimeStamp());
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}
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Nullable<TimeDuration>
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AnimationTimeline::ToTimelineTime(const TimeStamp& aTimeStamp) const
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{
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@ -32,10 +32,12 @@ public:
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nsISupports* GetParentObject() const { return mDocument; }
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virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE;
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// WebIDL API
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Nullable<double> GetCurrentTime() const;
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// AnimationTimeline methods
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Nullable<TimeDuration> GetCurrentTime() const;
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Nullable<TimeDuration> GetCurrentTimeDuration() const;
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// Wrapper functions for AnimationTimeline DOM methods when called from
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// script.
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Nullable<double> GetCurrentTimeAsDouble() const;
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Nullable<TimeDuration> ToTimelineTime(const TimeStamp& aTimeStamp) const;
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TimeStamp ToTimeStamp(const TimeDuration& aTimelineTime) const;
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@ -21,6 +21,7 @@ interface AnimationPlayer {
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readonly attribute AnimationTimeline timeline;
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[Pure]
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readonly attribute double? startTime;
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[BinaryName="currentTimeAsDouble"]
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readonly attribute double? currentTime;
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/* Not yet implemented
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@ -12,7 +12,9 @@
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[Pref="dom.animations-api.core.enabled"]
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interface AnimationTimeline {
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[BinaryName="currentTimeAsDouble"]
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readonly attribute double? currentTime;
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// Not yet implemented:
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// AnimationPlayer play (optional TimedItem? source = null);
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// sequence<AnimationPlayer> getAnimationPlayers ();
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};
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@ -423,7 +423,7 @@ nsAnimationManager::BuildAnimations(nsStyleContext* aStyleContext,
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ResolvedStyleCache resolvedStyles;
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const nsStyleDisplay *disp = aStyleContext->StyleDisplay();
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Nullable<TimeDuration> now = aTimeline->GetCurrentTimeDuration();
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Nullable<TimeDuration> now = aTimeline->GetCurrentTime();
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for (size_t animIdx = 0, animEnd = disp->mAnimationNameCount;
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animIdx != animEnd; ++animIdx) {
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@ -533,7 +533,7 @@ nsTransitionManager::ConsiderStartingTransition(
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segment.mTimingFunction.Init(tf);
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nsRefPtr<dom::AnimationPlayer> player = new dom::AnimationPlayer(timeline);
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player->mStartTime = timeline->GetCurrentTimeDuration();
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player->mStartTime = timeline->GetCurrentTime();
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player->SetSource(pt);
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if (!aElementTransitions) {
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