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Bug 1027897 - IonMonkey: Use FixedList for a few things. r=bhackett
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@ -505,44 +505,37 @@ template <typename VREG>
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class VirtualRegisterMap
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{
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private:
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VREG *vregs_;
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uint32_t numVregs_;
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FixedList<VREG> vregs_;
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void operator=(const VirtualRegisterMap &) MOZ_DELETE;
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VirtualRegisterMap(const VirtualRegisterMap &) MOZ_DELETE;
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public:
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VirtualRegisterMap()
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: vregs_(nullptr),
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numVregs_(0)
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: vregs_()
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{ }
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bool init(MIRGenerator *gen, uint32_t numVregs) {
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vregs_ = gen->allocate<VREG>(numVregs);
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numVregs_ = numVregs;
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if (!vregs_)
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if (!vregs_.init(gen->alloc(), numVregs))
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return false;
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memset(vregs_, 0, sizeof(VREG) * numVregs);
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memset(&vregs_[0], 0, sizeof(VREG) * numVregs);
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TempAllocator &alloc = gen->alloc();
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for (uint32_t i = 0; i < numVregs; i++)
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new(&vregs_[i]) VREG(alloc);
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return true;
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}
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VREG &operator[](unsigned int index) {
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JS_ASSERT(index < numVregs_);
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return vregs_[index];
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}
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VREG &operator[](const LAllocation *alloc) {
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JS_ASSERT(alloc->isUse());
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JS_ASSERT(alloc->toUse()->virtualRegister() < numVregs_);
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return vregs_[alloc->toUse()->virtualRegister()];
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}
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VREG &operator[](const LDefinition *def) {
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JS_ASSERT(def->virtualRegister() < numVregs_);
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return vregs_[def->virtualRegister()];
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}
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uint32_t numVirtualRegisters() const {
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return numVregs_;
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return vregs_.length();
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}
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};
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@ -255,21 +255,17 @@ class InstructionData
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// Structure to track all moves inserted next to instructions in a graph.
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class InstructionDataMap
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{
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InstructionData *insData_;
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uint32_t numIns_;
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FixedList<InstructionData> insData_;
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public:
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InstructionDataMap()
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: insData_(nullptr),
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numIns_(0)
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: insData_()
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{ }
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bool init(MIRGenerator *gen, uint32_t numInstructions) {
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insData_ = gen->allocate<InstructionData>(numInstructions);
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numIns_ = numInstructions;
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if (!insData_)
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if (!insData_.init(gen->alloc(), numInstructions))
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return false;
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memset(insData_, 0, sizeof(InstructionData) * numInstructions);
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memset(&insData_[0], 0, sizeof(InstructionData) * numInstructions);
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return true;
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}
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@ -286,11 +282,9 @@ class InstructionDataMap
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return operator[](ins->id());
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}
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InstructionData &operator[](uint32_t ins) {
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JS_ASSERT(ins < numIns_);
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return insData_[ins];
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}
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const InstructionData &operator[](uint32_t ins) const {
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JS_ASSERT(ins < numIns_);
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return insData_[ins];
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}
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};
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