Bug 1087245 part 3 - Avoid memory allocation when initializating Poison IO File Handle list so that LogAlloc doesn't deadlock at initialization. r=nfroyd

This commit is contained in:
Mike Hommey 2014-11-18 19:21:26 +09:00
parent 370d34075b
commit 94b3de9428

View File

@ -6,9 +6,9 @@
#include "mozilla/Mutex.h"
#include "mozilla/Scoped.h"
#include "mozilla/UniquePtr.h"
#include <algorithm>
#include <vector>
#include "PoisonIOInterposer.h"
@ -79,18 +79,133 @@ DebugFilesAutoLock::Clear()
Lock = nullptr;
}
// Return a vector used to hold the IDs of the current debug files. On unix
// The ChunkedList<T> class implements, at the high level, a non-iterable
// list of instances of T. Its goal is to be somehow minimalist for the
// use case of storing the debug files handles here, with the property of
// not requiring a lock to look up whether it contains a specific value.
// It is also chunked in blocks of chunk_size bytes so that its
// initialization doesn't require a memory allocation, while keeping the
// possibility to increase its size as necessary. Note that chunks are
// never deallocated (except in the destructor).
// All operations are essentially O(N) but N is not expected to be large
// enough to matter.
template <typename T, size_t chunk_size=64>
class ChunkedList {
struct ListChunk {
static const size_t kLength = \
(chunk_size - sizeof(ListChunk*)) / sizeof(mozilla::Atomic<T>);
mozilla::Atomic<T> mElements[kLength];
mozilla::UniquePtr<ListChunk> mNext;
ListChunk() : mNext(nullptr) {}
};
ListChunk mList;
mozilla::Atomic<size_t> mLength;
public:
ChunkedList() : mLength(0) {}
~ChunkedList() {
// There can be writes happening after this destructor runs, so keep
// the list contents and don't reset mLength. But if there are more
// elements left than the first chunk can hold, then all hell breaks
// loose for any write that would happen after that because any extra
// chunk would be deallocated, so just crash in that case.
MOZ_RELEASE_ASSERT(mLength <= ListChunk::kLength);
}
// Add an element at the end of the last chunk of the list. Create a new
// chunk if there is not enough room.
// This is not thread-safe with another thread calling Add or Remove.
void Add(T aValue)
{
ListChunk *list = &mList;
size_t position = mLength;
for (; position >= ListChunk::kLength; position -= ListChunk::kLength) {
if (!list->mNext) {
list->mNext.reset(new ListChunk());
}
list = list->mNext.get();
}
// Use an order of operations that ensures any racing Contains call
// can't be hurt.
list->mElements[position] = aValue;
mLength++;
}
// Remove an element from the list by replacing it with the last element
// of the list, and then shrinking the list.
// This is not thread-safe with another thread calling Add or Remove.
void Remove(T aValue)
{
if (!mLength) {
return;
}
ListChunk *list = &mList;
size_t last = mLength - 1;
do {
size_t position = 0;
// Look for an element matching the given value.
for (; position < ListChunk::kLength; position++) {
if (aValue == list->mElements[position]) {
ListChunk *last_list = list;
// Look for the last element in the list, starting from where we are
// instead of starting over.
for (; last >= ListChunk::kLength; last -= ListChunk::kLength) {
last_list = last_list->mNext.get();
}
// Use an order of operations that ensures any racing Contains call
// can't be hurt.
T value = last_list->mElements[last];
list->mElements[position] = value;
mLength--;
return;
}
}
last -= ListChunk::kLength;
list = list->mNext.get();
} while (list);
}
// Returns whether the list contains the given value. It is meant to be safe
// to use without locking, with the tradeoff of being not entirely accurate
// if another thread adds or removes an element while this function runs.
bool Contains(T aValue)
{
ListChunk *list = &mList;
// Fix the range of the lookup to whatever the list length is when the
// function is called.
size_t length = mLength;
do {
size_t list_length = ListChunk::kLength;
list_length = std::min(list_length, length);
for (size_t position = 0; position < list_length; position++) {
if (aValue == list->mElements[position]) {
return true;
}
}
length -= ListChunk::kLength;
list = list->mNext.get();
} while (list);
return false;
}
};
typedef ChunkedList<intptr_t> FdList;
// Return a list used to hold the IDs of the current debug files. On unix
// an ID is a file descriptor. On Windows it is a file HANDLE.
std::vector<intptr_t>*
FdList&
getDebugFileIDs()
{
PR_ASSERT_CURRENT_THREAD_OWNS_LOCK(DebugFilesAutoLock::getDebugFileIDsLock());
// We have to use new as some write happen during static destructors
// so an static std::vector might be destroyed while we still need it.
static std::vector<intptr_t>* DebugFileIDs = new std::vector<intptr_t>();
static FdList DebugFileIDs;
return DebugFileIDs;
}
} // anonymous namespace
namespace mozilla {
@ -100,28 +215,9 @@ namespace mozilla {
bool
IsDebugFile(intptr_t aFileID)
{
DebugFilesAutoLock lockedScope;
std::vector<intptr_t>& Vec = *getDebugFileIDs();
return std::find(Vec.begin(), Vec.end(), aFileID) != Vec.end();
return getDebugFileIDs().Contains(aFileID);
}
// Clean-up for the registered debug files.
// We should probably make sure all debug files are unregistered instead.
// But as the poison IO interposer is used for late-write checks we're not
// disabling it at any point yet. So Really no need for this.
//
// void ClearDebugFileRegister() {
// PRLock *Lock;
// {
// DebugFilesAutoLock lockedScope;
// delete getDebugFileIDs();
// Lock = DebugFilesAutoLock::getDebugFileIDsLock();
// DebugFilesAutoLock::Clear();
// }
// PR_DestroyLock(Lock);
// }
} // namespace mozilla
extern "C" {
@ -130,9 +226,9 @@ void
MozillaRegisterDebugHandle(intptr_t aHandle)
{
DebugFilesAutoLock lockedScope;
std::vector<intptr_t>& Vec = *getDebugFileIDs();
MOZ_ASSERT(std::find(Vec.begin(), Vec.end(), aHandle) == Vec.end());
Vec.push_back(aHandle);
FdList& DebugFileIDs = getDebugFileIDs();
MOZ_ASSERT(!DebugFileIDs.Contains(aHandle));
DebugFileIDs.Add(aHandle);
}
void
@ -155,11 +251,9 @@ void
MozillaUnRegisterDebugHandle(intptr_t aHandle)
{
DebugFilesAutoLock lockedScope;
std::vector<intptr_t>& Vec = *getDebugFileIDs();
std::vector<intptr_t>::iterator i =
std::find(Vec.begin(), Vec.end(), aHandle);
MOZ_ASSERT(i != Vec.end());
Vec.erase(i);
FdList& DebugFileIDs = getDebugFileIDs();
MOZ_ASSERT(DebugFileIDs.Contains(aHandle));
DebugFileIDs.Remove(aHandle);
}
void