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Bug 1126330 - Remove the check for non-looping animations. r=seth
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@ -313,7 +313,7 @@ FrameAnimator::GetTimeoutForFrame(uint32_t aFrameNum) const
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// It seems that there are broken tools out there that set a 0ms or 10ms
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// timeout when they really want a "default" one. So munge values in that
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// range.
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if (data.mRawTimeout >= 0 && data.mRawTimeout <= 10 && mLoopCount != 0) {
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if (data.mRawTimeout >= 0 && data.mRawTimeout <= 10) {
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return 100;
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}
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