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Bug 881681 - Add reftest to assure that resize is successful. r=dzbarsky
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@ -27,6 +27,9 @@ pref(webgl.force-layers-readback,true) fails-if(Android&&!A
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pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) fails-if(Android&&!ARMv7) == webgl-clear-test.html?readback&__&alpha&preserve wrapper.html?green.png
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pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) fails-if(Android&&!ARMv7) == webgl-clear-test.html?readback&aa&alpha&preserve wrapper.html?green.png
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# Check that resize works:
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== webgl-resize-test.html wrapper.html?green.png
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# Check orientation:
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fails-if(Android&&!ARMv7) == webgl-orientation-test.html?__&_____&________ wrapper.html?white-top-left.png
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fails-if(Android&&!ARMv7) == webgl-orientation-test.html?aa&_____&________ wrapper.html?white-top-left.png
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58
content/canvas/test/reftest/webgl-resize-test.html
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58
content/canvas/test/reftest/webgl-resize-test.html
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@ -0,0 +1,58 @@
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<!DOCTYPE html>
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<html class="reftest-wait">
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<head>
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<meta charset="UTF-8">
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<script type="text/javascript" src="webgl-utils.js"></script>
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<script type="text/javascript">
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/* Resize Test
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*
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* Create canvas of wrong size.
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* Clear the canvas to red.
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* Resize to correct size.
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* Clear to green.
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*/
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"use strict";
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function render(gl) {
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gl.clearColor(1.0, 0.0, 0.0, 1.0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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gl.canvas.width = 256;
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gl.canvas.height = 256;
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gl.clearColor(0.0, 1.0, 0.0, 1.0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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gl.finish();
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}
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function renderFailure(canvas) {
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// This will also trigger RAF for us.
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var context = canvas.getContext("2d");
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context.fillText('WebGL failed.', 64, 64);
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}
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function runTest() {
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var canvas = document.getElementById("canvas");
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var gl = initGL(canvas);
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if (gl)
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render(gl);
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else
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renderFailure(canvas);
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testComplete();
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}
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function testComplete() {
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document.documentElement.removeAttribute("class");
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}
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</script>
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</head>
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<body onload="rAF(runTest);">
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<canvas id="canvas" width="128" height="128" bgcolor='yellow'></canvas>
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</body>
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</html>
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