Bug 1060869 (Part 2) - Store the first frame of a RasterImage in the SurfaceCache. r=tn

This commit is contained in:
Seth Fowler 2014-11-26 13:22:10 -08:00
parent e8dc7026c2
commit 9084851cc0
10 changed files with 409 additions and 450 deletions

View File

@ -9,6 +9,7 @@
#include <stdlib.h>
#include "mozilla/Endian.h"
#include "mozilla/Move.h"
#include "nsICODecoder.h"
#include "RasterImage.h"
@ -344,7 +345,7 @@ nsICODecoder::WriteInternal(const char* aBuffer, uint32_t aCount,
mContainedDecoder->SetSizeDecode(IsSizeDecode());
mContainedDecoder->InitSharedDecoder(mImageData, mImageDataLength,
mColormap, mColormapSize,
mCurrentFrame);
Move(mRefForContainedDecoder));
if (!WriteToContainedDecoder(mSignature, PNGSIGNATURESIZE, aStrategy)) {
return;
}
@ -422,7 +423,7 @@ nsICODecoder::WriteInternal(const char* aBuffer, uint32_t aCount,
mContainedDecoder->SetSizeDecode(IsSizeDecode());
mContainedDecoder->InitSharedDecoder(mImageData, mImageDataLength,
mColormap, mColormapSize,
mCurrentFrame);
Move(mRefForContainedDecoder));
// The ICO format when containing a BMP does not include the 14 byte
// bitmap file header. To use the code of the BMP decoder we need to
@ -640,15 +641,21 @@ nsICODecoder::NeedsNewFrame() const
nsresult
nsICODecoder::AllocateFrame()
{
nsresult rv;
if (mContainedDecoder) {
nsresult rv = mContainedDecoder->AllocateFrame();
mCurrentFrame = mContainedDecoder->GetCurrentFrame();
rv = mContainedDecoder->AllocateFrame();
mCurrentFrame = mContainedDecoder->GetCurrentFrameRef();
mProgress |= mContainedDecoder->TakeProgress();
mInvalidRect.Union(mContainedDecoder->TakeInvalidRect());
return rv;
}
return Decoder::AllocateFrame();
// Grab a strong ref that we'll later hand over to the contained decoder. This
// lets us avoid creating a RawAccessFrameRef off-main-thread.
rv = Decoder::AllocateFrame();
mRefForContainedDecoder = GetCurrentFrameRef();
return rv;
}
} // namespace image

View File

@ -9,6 +9,7 @@
#include "nsAutoPtr.h"
#include "Decoder.h"
#include "imgFrame.h"
#include "nsBMPDecoder.h"
#include "nsPNGDecoder.h"
#include "ICOFileHeaders.h"
@ -82,6 +83,7 @@ private:
uint32_t mRowBytes; // How many bytes of the row were already received
int32_t mOldLine; // Previous index of the line
nsRefPtr<Decoder> mContainedDecoder; // Contains either a BMP or PNG resource
RawAccessFrameRef mRefForContainedDecoder; // Avoid locking off-main-thread
char mDirEntryArray[ICODIRENTRYSIZE]; // Holds the current dir entry buffer
IconDirEntry mDirEntry; // Holds a decoded dir entry

View File

@ -16,7 +16,6 @@ namespace image {
Decoder::Decoder(RasterImage &aImage)
: mImage(aImage)
, mCurrentFrame(nullptr)
, mProgress(NoProgress)
, mImageData(nullptr)
, mColormap(nullptr)
@ -68,18 +67,19 @@ Decoder::Init()
// Initializes a decoder whose image and observer is already being used by a
// parent decoder
void
Decoder::InitSharedDecoder(uint8_t* imageData, uint32_t imageDataLength,
uint32_t* colormap, uint32_t colormapSize,
imgFrame* currentFrame)
Decoder::InitSharedDecoder(uint8_t* aImageData, uint32_t aImageDataLength,
uint32_t* aColormap, uint32_t aColormapSize,
RawAccessFrameRef&& aFrameRef)
{
// No re-initializing
NS_ABORT_IF_FALSE(!mInitialized, "Can't re-initialize a decoder!");
mImageData = imageData;
mImageDataLength = imageDataLength;
mColormap = colormap;
mColormapSize = colormapSize;
mCurrentFrame = currentFrame;
mImageData = aImageData;
mImageDataLength = aImageDataLength;
mColormap = aColormap;
mColormapSize = aColormapSize;
mCurrentFrame = Move(aFrameRef);
// We have all the frame data, so we've started the frame.
if (!IsSizeDecode()) {
PostFrameStart();
@ -206,11 +206,13 @@ Decoder::Finish(ShutdownReason aReason)
}
}
// Set image metadata before calling DecodingComplete, because DecodingComplete calls Optimize().
// Set image metadata before calling DecodingComplete, because
// DecodingComplete calls Optimize().
mImageMetadata.SetOnImage(&mImage);
if (mDecodeDone) {
mImage.DecodingComplete();
MOZ_ASSERT(HasError() || mCurrentFrame, "Should have an error or a frame");
mImage.DecodingComplete(mCurrentFrame.get());
}
}
@ -230,34 +232,22 @@ Decoder::AllocateFrame()
MOZ_ASSERT(mNeedsNewFrame);
MOZ_ASSERT(NS_IsMainThread());
nsresult rv;
nsRefPtr<imgFrame> frame;
if (mNewFrameData.mPaletteDepth) {
rv = mImage.EnsureFrame(mNewFrameData.mFrameNum, mNewFrameData.mOffsetX,
mNewFrameData.mOffsetY, mNewFrameData.mWidth,
mNewFrameData.mHeight, mNewFrameData.mFormat,
mNewFrameData.mPaletteDepth,
&mImageData, &mImageDataLength,
&mColormap, &mColormapSize,
getter_AddRefs(frame));
} else {
rv = mImage.EnsureFrame(mNewFrameData.mFrameNum, mNewFrameData.mOffsetX,
mNewFrameData.mOffsetY, mNewFrameData.mWidth,
mNewFrameData.mHeight, mNewFrameData.mFormat,
&mImageData, &mImageDataLength,
getter_AddRefs(frame));
}
mCurrentFrame = mImage.EnsureFrame(mNewFrameData.mFrameNum,
mNewFrameData.mFrameRect,
mDecodeFlags,
mNewFrameData.mFormat,
mNewFrameData.mPaletteDepth,
mCurrentFrame.get());
if (NS_SUCCEEDED(rv)) {
mCurrentFrame = frame;
} else {
mCurrentFrame = nullptr;
}
if (mCurrentFrame) {
// Gather the raw pointers the decoders will use.
mCurrentFrame->GetImageData(&mImageData, &mImageDataLength);
mCurrentFrame->GetPaletteData(&mColormap, &mColormapSize);
// Notify if appropriate
if (NS_SUCCEEDED(rv) && mNewFrameData.mFrameNum == mFrameCount) {
PostFrameStart();
} else if (NS_FAILED(rv)) {
if (mNewFrameData.mFrameNum == mFrameCount) {
PostFrameStart();
}
} else {
PostDataError();
}
@ -271,7 +261,7 @@ Decoder::AllocateFrame()
mNeedsToFlushData = true;
}
return rv;
return mCurrentFrame ? NS_OK : NS_ERROR_FAILURE;
}
void
@ -338,8 +328,8 @@ Decoder::PostFrameStart()
// Decoder implementations should only call this method if they successfully
// appended the frame to the image. So mFrameCount should always match that
// reported by the Image.
NS_ABORT_IF_FALSE(mFrameCount == mImage.GetNumFrames(),
"Decoder frame count doesn't match image's!");
MOZ_ASSERT(mFrameCount == mImage.GetNumFrames(),
"Decoder frame count doesn't match image's!");
}
void
@ -389,7 +379,6 @@ Decoder::PostDecodeDone(int32_t aLoopCount /* = 0 */)
mDecodeDone = true;
mImageMetadata.SetLoopCount(aLoopCount);
mImageMetadata.SetIsNonPremultiplied(GetDecodeFlags() & DECODER_NO_PREMULTIPLY_ALPHA);
mProgress |= FLAG_DECODE_COMPLETE;
}
@ -424,7 +413,9 @@ Decoder::NeedNewFrame(uint32_t framenum, uint32_t x_offset, uint32_t y_offset,
// We don't want images going back in time or skipping frames.
MOZ_ASSERT(framenum == mFrameCount || framenum == (mFrameCount - 1));
mNewFrameData = NewFrameData(framenum, x_offset, y_offset, width, height, format, palette_depth);
mNewFrameData = NewFrameData(framenum,
nsIntRect(x_offset, y_offset, width, height),
format, palette_depth);
mNeedsNewFrame = true;
}

View File

@ -36,9 +36,9 @@ public:
*
* Notifications Sent: TODO
*/
void InitSharedDecoder(uint8_t* imageData, uint32_t imageDataLength,
uint32_t* colormap, uint32_t colormapSize,
imgFrame* currentFrame);
void InitSharedDecoder(uint8_t* aImageData, uint32_t aImageDataLength,
uint32_t* aColormap, uint32_t aColormapSize,
RawAccessFrameRef&& aFrameRef);
/**
* Writes data to the decoder.
@ -186,12 +186,17 @@ public:
// status code from that attempt. Clears mNewFrameData.
virtual nsresult AllocateFrame();
already_AddRefed<imgFrame> GetCurrentFrame() const
already_AddRefed<imgFrame> GetCurrentFrame()
{
nsRefPtr<imgFrame> frame = mCurrentFrame;
nsRefPtr<imgFrame> frame = mCurrentFrame.get();
return frame.forget();
}
RawAccessFrameRef GetCurrentFrameRef()
{
return mCurrentFrame->RawAccessRef();
}
protected:
virtual ~Decoder();
@ -263,7 +268,7 @@ protected:
*
*/
RasterImage &mImage;
nsRefPtr<imgFrame> mCurrentFrame;
RawAccessFrameRef mCurrentFrame;
ImageMetadata mImageMetadata;
nsIntRect mInvalidRect; // Tracks an invalidation region in the current frame.
Progress mProgress;
@ -289,28 +294,22 @@ private:
struct NewFrameData
{
NewFrameData()
{}
NewFrameData() { }
NewFrameData(uint32_t aFrameNum, const nsIntRect& aFrameRect,
gfx::SurfaceFormat aFormat, uint8_t aPaletteDepth)
: mFrameNum(aFrameNum)
, mFrameRect(aFrameRect)
, mFormat(aFormat)
, mPaletteDepth(aPaletteDepth)
{ }
NewFrameData(uint32_t num, uint32_t offsetx, uint32_t offsety,
uint32_t width, uint32_t height,
gfx::SurfaceFormat format, uint8_t paletteDepth)
: mFrameNum(num)
, mOffsetX(offsetx)
, mOffsetY(offsety)
, mWidth(width)
, mHeight(height)
, mFormat(format)
, mPaletteDepth(paletteDepth)
{}
uint32_t mFrameNum;
uint32_t mOffsetX;
uint32_t mOffsetY;
uint32_t mWidth;
uint32_t mHeight;
nsIntRect mFrameRect;
gfx::SurfaceFormat mFormat;
uint8_t mPaletteDepth;
};
NewFrameData mNewFrameData;
bool mNeedsNewFrame;
bool mNeedsToFlushData;

View File

@ -27,10 +27,6 @@ ImageMetadata::SetOnImage(RasterImage* image)
}
image->SetLoopCount(mLoopCount);
for (uint32_t i = 0; i < image->GetNumFrames(); i++) {
image->SetFrameAsNonPremult(i, mIsNonPremultiplied);
}
}
} // namespace image

View File

@ -25,7 +25,6 @@ public:
: mHotspotX(-1)
, mHotspotY(-1)
, mLoopCount(-1)
, mIsNonPremultiplied(false)
{}
// Set the metadata this object represents on an image.
@ -41,11 +40,6 @@ public:
mLoopCount = loopcount;
}
void SetIsNonPremultiplied(bool nonPremult)
{
mIsNonPremultiplied = nonPremult;
}
void SetSize(int32_t width, int32_t height, Orientation orientation)
{
mSize.emplace(nsIntSize(width, height));
@ -68,9 +62,7 @@ private:
int32_t mLoopCount;
Maybe<nsIntSize> mSize;
Maybe<Orientation> mOrientation;
bool mIsNonPremultiplied;
Maybe<Orientation> mOrientation;
};
} // namespace image

View File

@ -233,9 +233,6 @@ public:
mDstRef->ImageUpdated(mDstRef->GetRect());
MOZ_ASSERT(mDstRef->ImageComplete(),
"Incomplete, but just updated the entire frame");
if (DiscardingEnabled()) {
mDstRef->SetDiscardable();
}
}
// We need to send notifications and release our references on the main
@ -322,7 +319,9 @@ RasterImage::RasterImage(ProgressTracker* aProgressTracker,
mDiscardable(false),
mHasSourceData(false),
mDecoded(false),
mHasFirstFrame(false),
mHasBeenDecoded(false),
mPendingAnimation(false),
mAnimationFinished(false),
mWantFullDecode(false),
mPendingError(false)
@ -364,7 +363,7 @@ RasterImage::~RasterImage()
mDecoder = nullptr;
}
// Release any HQ scaled frames from the surface cache.
// Release all frames from the surface cache.
SurfaceCache::RemoveImage(ImageKey(this));
mAnim = nullptr;
@ -419,6 +418,11 @@ RasterImage::Init(const char* aMimeType,
discardable_source_bytes += mSourceData.Length();
}
// Lock this image's surfaces in the SurfaceCache if we're not discardable.
if (!mDiscardable) {
SurfaceCache::LockImage(ImageKey(this));
}
// Instantiate the decoder
nsresult rv = InitDecoder(/* aDoSizeDecode = */ true);
CONTAINER_ENSURE_SUCCESS(rv);
@ -558,21 +562,33 @@ RasterImage::GetType()
return imgIContainer::TYPE_RASTER;
}
already_AddRefed<imgFrame>
RasterImage::LookupFrameNoDecode(uint32_t aFrameNum)
DrawableFrameRef
RasterImage::LookupFrameInternal(uint32_t aFrameNum,
const nsIntSize& aSize,
uint32_t aFlags)
{
if (!mAnim) {
NS_ASSERTION(aFrameNum == 0, "Don't ask for a frame > 0 if we're not animated!");
return mFrameBlender.GetFrame(0);
if (mAnim) {
MOZ_ASSERT(mFrameBlender, "mAnim but no mFrameBlender?");
nsRefPtr<imgFrame> frame = mFrameBlender->GetFrame(aFrameNum);
return frame->DrawableRef();
}
return mFrameBlender.GetFrame(aFrameNum);
NS_ASSERTION(aFrameNum == 0,
"Don't ask for a frame > 0 if we're not animated!");
return SurfaceCache::Lookup(ImageKey(this),
RasterSurfaceKey(aSize.ToIntSize(),
DecodeFlags(aFlags)));
}
DrawableFrameRef
RasterImage::LookupFrame(uint32_t aFrameNum,
const nsIntSize& aSize,
uint32_t aFlags,
bool aShouldSyncNotify /* = true */)
{
MOZ_ASSERT(NS_IsMainThread());
if (mMultipart &&
aFrameNum == GetCurrentFrameIndex() &&
mMultipartDecodedFrame) {
@ -582,26 +598,18 @@ RasterImage::LookupFrame(uint32_t aFrameNum,
return mMultipartDecodedFrame->DrawableRef();
}
// Try our best to start decoding if it's necessary.
nsresult rv = WantDecodedFrames(aFlags, aShouldSyncNotify);
CONTAINER_ENSURE_TRUE(NS_SUCCEEDED(rv), DrawableFrameRef());
DrawableFrameRef ref = LookupFrameInternal(aFrameNum, aSize, aFlags);
nsRefPtr<imgFrame> frame = LookupFrameNoDecode(aFrameNum);
if (!frame) {
return DrawableFrameRef();
}
DrawableFrameRef ref = frame->DrawableRef();
if (!ref) {
// The OS threw this frame away. We need to discard and redecode.
MOZ_ASSERT(!mAnim, "Animated frames should be locked");
if (CanForciblyDiscardAndRedecode()) {
ForceDiscard();
Discard(/* aForce = */ true, /* aNotify = */ false);
ApplyDecodeFlags(aFlags);
WantDecodedFrames(aFlags, aShouldSyncNotify);
// See if we managed to entirely redecode the frame.
frame = LookupFrameNoDecode(aFrameNum);
ref = frame->DrawableRef();
// See if we managed to redecode enough to get the frame we want.
ref = LookupFrameInternal(aFrameNum, aSize, aFlags);
}
if (!ref) {
@ -672,9 +680,18 @@ RasterImage::FrameRect(uint32_t aWhichFrame)
return nsIntRect();
}
// Get the requested frame.
if (!mHasFirstFrame) {
return nsIntRect();
}
if (GetNumFrames() == 1) {
return nsIntRect(0, 0, mSize.width, mSize.height);
}
// We must be animated, so get the requested frame from our FrameBlender.
MOZ_ASSERT(mFrameBlender, "We should be animated here");
nsRefPtr<imgFrame> frame =
LookupFrameNoDecode(GetRequestedFrameIndex(aWhichFrame));
mFrameBlender->RawGetFrame(GetRequestedFrameIndex(aWhichFrame));
// If we have the frame, use that rectangle.
if (frame) {
@ -692,7 +709,10 @@ RasterImage::FrameRect(uint32_t aWhichFrame)
uint32_t
RasterImage::GetNumFrames() const
{
return mFrameBlender.GetNumFrames();
if (mFrameBlender) {
return mFrameBlender->GetNumFrames();
}
return mHasFirstFrame ? 1 : 0;
}
//******************************************************************************
@ -734,7 +754,8 @@ RasterImage::GetFirstFrameDelay()
if (NS_FAILED(GetAnimated(&animated)) || !animated)
return -1;
return mFrameBlender.GetTimeoutForFrame(0);
MOZ_ASSERT(mFrameBlender, "Animated images should have a FrameBlender");
return mFrameBlender->GetTimeoutForFrame(0);
}
TemporaryRef<SourceSurface>
@ -755,7 +776,7 @@ RasterImage::CopyFrame(uint32_t aWhichFrame,
// not waiting for the data to be loaded from the network or not passing
// FLAG_SYNC_DECODE
DrawableFrameRef frameRef = LookupFrame(GetRequestedFrameIndex(aWhichFrame),
aFlags, aShouldSyncNotify);
mSize, aFlags, aShouldSyncNotify);
if (!frameRef) {
// The OS threw this frame away and we couldn't redecode it right now.
return nullptr;
@ -832,7 +853,7 @@ RasterImage::GetFrameInternal(uint32_t aWhichFrame,
// not waiting for the data to be loaded from the network or not passing
// FLAG_SYNC_DECODE
DrawableFrameRef frameRef = LookupFrame(GetRequestedFrameIndex(aWhichFrame),
aFlags, aShouldSyncNotify);
mSize, aFlags, aShouldSyncNotify);
if (!frameRef) {
// The OS threw this frame away and we couldn't redecode it.
return nullptr;
@ -960,7 +981,10 @@ size_t
RasterImage::SizeOfDecodedWithComputedFallbackIfHeap(gfxMemoryLocation aLocation,
MallocSizeOf aMallocSizeOf) const
{
return mFrameBlender.SizeOfDecodedWithComputedFallbackIfHeap(aLocation, aMallocSizeOf);
return mFrameBlender
? mFrameBlender->SizeOfDecodedWithComputedFallbackIfHeap(aLocation,
aMallocSizeOf)
: 0;
}
size_t
@ -984,115 +1008,114 @@ RasterImage::OutOfProcessSizeOfDecoded() const
nullptr);
}
void
RasterImage::EnsureAnimExists()
{
if (!mAnim) {
// Create the animation context
mAnim = MakeUnique<FrameAnimator>(mFrameBlender, mAnimationMode);
// We don't support discarding animated images (See bug 414259).
// Lock the image and throw away the key.
//
// Note that this is inefficient, since we could get rid of the source
// data too. However, doing this is actually hard, because we're probably
// calling ensureAnimExists mid-decode, and thus we're decoding out of
// the source buffer. Since we're going to fix this anyway later, and
// since we didn't kill the source data in the old world either, locking
// is acceptable for the moment.
LockImage();
}
}
nsresult
RasterImage::InternalAddFrameHelper(uint32_t framenum, imgFrame *aFrame,
uint8_t **imageData, uint32_t *imageLength,
uint32_t **paletteData, uint32_t *paletteLength,
imgFrame** aRetFrame)
{
NS_ABORT_IF_FALSE(framenum <= GetNumFrames(), "Invalid frame index!");
if (framenum > GetNumFrames())
return NS_ERROR_INVALID_ARG;
nsRefPtr<imgFrame> frame = aFrame;
RawAccessFrameRef ref = frame->RawAccessRef();
if (!ref) {
// Probably the OS discarded the frame. Exceedingly unlikely since we just
// created it, but it could happen.
return NS_ERROR_FAILURE;
}
if (paletteData && paletteLength)
frame->GetPaletteData(paletteData, paletteLength);
frame->GetImageData(imageData, imageLength);
mFrameBlender.InsertFrame(framenum, Move(ref));
frame.forget(aRetFrame);
return NS_OK;
}
nsresult
RasterImage::InternalAddFrame(uint32_t framenum,
int32_t aX, int32_t aY,
int32_t aWidth, int32_t aHeight,
RawAccessFrameRef
RasterImage::InternalAddFrame(uint32_t aFrameNum,
const nsIntRect& aFrameRect,
uint32_t aDecodeFlags,
SurfaceFormat aFormat,
uint8_t aPaletteDepth,
uint8_t **imageData,
uint32_t *imageLength,
uint32_t **paletteData,
uint32_t *paletteLength,
imgFrame** aRetFrame)
imgFrame* aPreviousFrame)
{
// We assume that we're in the middle of decoding because we unlock the
// previous frame when we create a new frame, and only when decoding do we
// lock frames.
NS_ABORT_IF_FALSE(mDecoder, "Only decoders may add frames!");
MOZ_ASSERT(mDecoder, "Only decoders may add frames!");
NS_ABORT_IF_FALSE(framenum <= GetNumFrames(), "Invalid frame index!");
if (framenum > GetNumFrames())
return NS_ERROR_INVALID_ARG;
MOZ_ASSERT(aFrameNum <= GetNumFrames(), "Invalid frame index!");
if (aFrameNum > GetNumFrames()) {
return RawAccessFrameRef();
}
nsRefPtr<imgFrame> frame(new imgFrame());
if (mSize.width <= 0 || mSize.height <= 0) {
NS_WARNING("Trying to add frame with zero or negative size");
return RawAccessFrameRef();
}
nsIntRect frameRect(aX, aY, aWidth, aHeight);
nsresult rv = frame->InitForDecoder(frameRect, aFormat, aPaletteDepth);
if (!(mSize.width > 0 && mSize.height > 0))
NS_WARNING("Shouldn't call InternalAddFrame with zero size");
if (!NS_SUCCEEDED(rv))
if (!SurfaceCache::CanHold(mSize.ToIntSize())) {
NS_WARNING("Trying to add frame that's too large for the SurfaceCache");
return RawAccessFrameRef();
}
nsRefPtr<imgFrame> frame = new imgFrame();
if (NS_FAILED(frame->InitForDecoder(mSize, aFrameRect, aFormat,
aPaletteDepth))) {
NS_WARNING("imgFrame::Init should succeed");
NS_ENSURE_SUCCESS(rv, rv);
return RawAccessFrameRef();
}
frame->SetAsNonPremult(aDecodeFlags & FLAG_DECODE_NO_PREMULTIPLY_ALPHA);
RawAccessFrameRef ref = frame->RawAccessRef();
if (!ref) {
return RawAccessFrameRef();
}
if (GetNumFrames() == 0) {
return InternalAddFrameHelper(framenum, frame, imageData, imageLength,
paletteData, paletteLength, aRetFrame);
bool succeeded =
SurfaceCache::Insert(frame, ImageKey(this),
RasterSurfaceKey(mSize.ToIntSize(), aDecodeFlags),
Lifetime::Persistent);
if (!succeeded) {
return RawAccessFrameRef();
}
mHasFirstFrame = true;
return ref;
}
if (GetNumFrames() == 1) {
// Since we're about to add our second frame, initialize animation stuff
EnsureAnimExists();
// We're becoming animated, so initialize animation stuff.
MOZ_ASSERT(!mFrameBlender, "Already have a FrameBlender?");
MOZ_ASSERT(!mAnim, "Already have animation state?");
mFrameBlender.emplace();
mFrameBlender->SetSize(mSize);
mAnim = MakeUnique<FrameAnimator>(*mFrameBlender, mAnimationMode);
// If we dispose of the first frame by clearing it, then the
// First Frame's refresh area is all of itself.
// RESTORE_PREVIOUS is invalid (assumed to be DISPOSE_CLEAR)
nsRefPtr<imgFrame> firstFrame = mFrameBlender.RawGetFrame(0);
int32_t frameDisposalMethod = firstFrame->GetFrameDisposalMethod();
// We don't support discarding animated images (See bug 414259).
// Lock the image and throw away the key.
//
// Note that this is inefficient, since we could get rid of the source data
// too. However, doing this is actually hard, because we're probably
// mid-decode, and thus we're decoding out of the source buffer. Since we're
// going to fix this anyway later, and since we didn't kill the source data
// in the old world either, locking is acceptable for the moment.
LockImage();
// Insert the first frame into the FrameBlender.
MOZ_ASSERT(aPreviousFrame, "Must provide a previous frame when animated");
RawAccessFrameRef ref = aPreviousFrame->RawAccessRef();
if (!ref) {
return RawAccessFrameRef(); // Let's keep the FrameBlender consistent...
}
mFrameBlender->InsertFrame(0, Move(ref));
// Remove it from the SurfaceCache. (It's not really doing any harm there,
// but keeping it there could cause it to be counted twice in our memory
// statistics.)
SurfaceCache::RemoveSurface(ImageKey(this),
RasterSurfaceKey(mSize.ToIntSize(),
aDecodeFlags));
// If we dispose of the first frame by clearing it, then the first frame's
// refresh area is all of itself.
// RESTORE_PREVIOUS is invalid (assumed to be DISPOSE_CLEAR).
int32_t frameDisposalMethod = aPreviousFrame->GetFrameDisposalMethod();
if (frameDisposalMethod == FrameBlender::kDisposeClear ||
frameDisposalMethod == FrameBlender::kDisposeRestorePrevious)
mAnim->SetFirstFrameRefreshArea(firstFrame->GetRect());
frameDisposalMethod == FrameBlender::kDisposeRestorePrevious) {
mAnim->SetFirstFrameRefreshArea(aPreviousFrame->GetRect());
}
if (mPendingAnimation && ShouldAnimate()) {
StartAnimation();
}
}
// Calculate firstFrameRefreshArea
// Some gifs are huge but only have a small area that they animate
// We only need to refresh that small area when Frame 0 comes around again
// Some GIFs are huge but only have a small area that they animate. We only
// need to refresh that small area when frame 0 comes around again.
mAnim->UnionFirstFrameRefreshArea(frame->GetRect());
rv = InternalAddFrameHelper(framenum, frame, imageData, imageLength,
paletteData, paletteLength, aRetFrame);
MOZ_ASSERT(mFrameBlender, "Should have a FrameBlender by now");
mFrameBlender->InsertFrame(aFrameNum, frame->RawAccessRef());
return rv;
return ref;
}
bool
@ -1162,121 +1185,70 @@ RasterImage::SetSize(int32_t aWidth, int32_t aHeight, Orientation aOrientation)
mOrientation = aOrientation;
mHasSize = true;
mFrameBlender.SetSize(mSize);
return NS_OK;
}
nsresult
RasterImage::EnsureFrame(uint32_t aFrameNum, int32_t aX, int32_t aY,
int32_t aWidth, int32_t aHeight,
RawAccessFrameRef
RasterImage::EnsureFrame(uint32_t aFrameNum,
const nsIntRect& aFrameRect,
uint32_t aDecodeFlags,
SurfaceFormat aFormat,
uint8_t aPaletteDepth,
uint8_t **imageData, uint32_t *imageLength,
uint32_t **paletteData, uint32_t *paletteLength,
imgFrame** aRetFrame)
imgFrame* aPreviousFrame)
{
if (mError)
return NS_ERROR_FAILURE;
NS_ENSURE_ARG_POINTER(imageData);
NS_ENSURE_ARG_POINTER(imageLength);
NS_ENSURE_ARG_POINTER(aRetFrame);
NS_ABORT_IF_FALSE(aFrameNum <= GetNumFrames(), "Invalid frame index!");
if (aPaletteDepth > 0) {
NS_ENSURE_ARG_POINTER(paletteData);
NS_ENSURE_ARG_POINTER(paletteLength);
if (mError) {
return RawAccessFrameRef();
}
if (aFrameNum > GetNumFrames())
return NS_ERROR_INVALID_ARG;
MOZ_ASSERT(aFrameNum <= GetNumFrames(), "Invalid frame index!");
if (aFrameNum > GetNumFrames()) {
return RawAccessFrameRef();
}
// Adding a frame that doesn't already exist.
// Adding a frame that doesn't already exist. This is the normal case.
if (aFrameNum == GetNumFrames()) {
return InternalAddFrame(aFrameNum, aX, aY, aWidth, aHeight, aFormat,
aPaletteDepth, imageData, imageLength,
paletteData, paletteLength, aRetFrame);
return InternalAddFrame(aFrameNum, aFrameRect, aDecodeFlags, aFormat,
aPaletteDepth, aPreviousFrame);
}
nsRefPtr<imgFrame> frame = mFrameBlender.RawGetFrame(aFrameNum);
if (!frame) {
return InternalAddFrame(aFrameNum, aX, aY, aWidth, aHeight, aFormat,
aPaletteDepth, imageData, imageLength,
paletteData, paletteLength, aRetFrame);
// We're replacing a frame. It must be the first frame; there's no reason to
// ever replace any other frame, since the first frame is the only one we
// speculatively allocate without knowing what the decoder really needs.
// XXX(seth): I'm not convinced there's any reason to support this at all. We
// should figure out how to avoid triggering this and rip it out.
MOZ_ASSERT(mHasFirstFrame, "Should have the first frame");
MOZ_ASSERT(aFrameNum == 0, "Replacing a frame other than the first?");
MOZ_ASSERT(GetNumFrames() == 1, "Should have only one frame");
MOZ_ASSERT(aPreviousFrame, "Need the previous frame to replace");
MOZ_ASSERT(!mFrameBlender && !mAnim, "Shouldn't be animated");
if (aFrameNum != 0 || !aPreviousFrame || GetNumFrames() != 1) {
return RawAccessFrameRef();
}
// See if we can re-use the frame that already exists.
nsIntRect rect = frame->GetRect();
if (rect.x == aX && rect.y == aY && rect.width == aWidth &&
rect.height == aHeight && frame->GetFormat() == aFormat &&
frame->GetPaletteDepth() == aPaletteDepth) {
frame->GetImageData(imageData, imageLength);
if (paletteData) {
frame->GetPaletteData(paletteData, paletteLength);
}
MOZ_ASSERT(!aPreviousFrame->GetRect().IsEqualEdges(aFrameRect) ||
aPreviousFrame->GetFormat() != aFormat ||
aPreviousFrame->GetPaletteDepth() != aPaletteDepth,
"Replacing first frame with the same kind of frame?");
// We can re-use the frame if it has image data.
if (*imageData && paletteData && *paletteData) {
frame.forget(aRetFrame);
return NS_OK;
}
if (*imageData && !paletteData) {
frame.forget(aRetFrame);
return NS_OK;
}
}
// Remove the old frame from the SurfaceCache.
IntSize prevFrameSize = aPreviousFrame->GetImageSize();
SurfaceCache::RemoveSurface(ImageKey(this),
RasterSurfaceKey(prevFrameSize, aDecodeFlags));
mHasFirstFrame = false;
// Not reusable, so replace the frame directly.
mFrameBlender.RemoveFrame(aFrameNum);
nsRefPtr<imgFrame> newFrame(new imgFrame());
nsIntRect frameRect(aX, aY, aWidth, aHeight);
nsresult rv = newFrame->InitForDecoder(frameRect, aFormat, aPaletteDepth);
NS_ENSURE_SUCCESS(rv, rv);
return InternalAddFrameHelper(aFrameNum, newFrame, imageData, imageLength,
paletteData, paletteLength, aRetFrame);
// Add the new frame as usual.
return InternalAddFrame(aFrameNum, aFrameRect, aDecodeFlags, aFormat,
aPaletteDepth, nullptr);
}
nsresult
RasterImage::EnsureFrame(uint32_t aFramenum, int32_t aX, int32_t aY,
int32_t aWidth, int32_t aHeight,
SurfaceFormat aFormat,
uint8_t** imageData, uint32_t* imageLength,
imgFrame** aFrame)
{
return EnsureFrame(aFramenum, aX, aY, aWidth, aHeight, aFormat,
/* aPaletteDepth = */ 0, imageData, imageLength,
/* aPaletteData = */ nullptr,
/* aPaletteLength = */ nullptr,
aFrame);
}
nsresult
RasterImage::SetFrameAsNonPremult(uint32_t aFrameNum, bool aIsNonPremult)
{
if (mError)
return NS_ERROR_FAILURE;
NS_ABORT_IF_FALSE(aFrameNum < GetNumFrames(), "Invalid frame index!");
if (aFrameNum >= GetNumFrames())
return NS_ERROR_INVALID_ARG;
nsRefPtr<imgFrame> frame = mFrameBlender.RawGetFrame(aFrameNum);
NS_ABORT_IF_FALSE(frame, "Calling SetFrameAsNonPremult on frame that doesn't exist!");
NS_ENSURE_TRUE(frame, NS_ERROR_FAILURE);
frame->SetAsNonPremult(aIsNonPremult);
return NS_OK;
}
nsresult
RasterImage::DecodingComplete()
void
RasterImage::DecodingComplete(imgFrame* aFinalFrame)
{
MOZ_ASSERT(NS_IsMainThread());
if (mError)
return NS_ERROR_FAILURE;
if (mError) {
return;
}
// Flag that we're done decoding.
// XXX - these should probably be combined when we fix animated image
@ -1284,48 +1256,42 @@ RasterImage::DecodingComplete()
mDecoded = true;
mHasBeenDecoded = true;
nsresult rv;
// We now have one of the qualifications for discarding. Re-evaluate.
if (CanDiscard()) {
NS_ABORT_IF_FALSE(!DiscardingActive(),
"We shouldn't have been discardable before this");
rv = DiscardTracker::Reset(&mDiscardTrackerNode);
CONTAINER_ENSURE_SUCCESS(rv);
DiscardTracker::Reset(&mDiscardTrackerNode);
}
bool singleFrame = GetNumFrames() == 1;
// If there's only 1 frame, mark it as optimizable. Optimizing animated images
// is not supported.
//
// We don't optimize the frame for multipart images because we reuse
// the frame.
if ((GetNumFrames() == 1) && !mMultipart) {
nsRefPtr<imgFrame> firstFrame = mFrameBlender.RawGetFrame(0);
firstFrame->SetOptimizable();
if (DiscardingEnabled() && CanForciblyDiscard()) {
firstFrame->SetDiscardable();
}
if (singleFrame && !mMultipart && aFinalFrame) {
aFinalFrame->SetOptimizable();
}
// Double-buffer our frame in the multipart case, since we'll start decoding
// into the first frame again immediately and this produces severe tearing.
if (mMultipart) {
if (GetNumFrames() == 1) {
mMultipartDecodedFrame = mFrameBlender.GetFrame(GetCurrentFrameIndex());
if (singleFrame && aFinalFrame) {
// aFinalFrame must be the first frame since we only have one.
mMultipartDecodedFrame = aFinalFrame->DrawableRef();
} else {
// Don't double buffer for animated multipart images. It entails more
// complexity and it's not really needed since we already are smart about
// not displaying the still-decoding frame of an animated image. We may
// have already stored an extra frame, though, so we'll release it here.
mMultipartDecodedFrame = nullptr;
mMultipartDecodedFrame.reset();
}
}
if (mAnim) {
mAnim->SetDoneDecoding(true);
}
return NS_OK;
}
NS_IMETHODIMP
@ -1347,12 +1313,17 @@ RasterImage::StartAnimation()
NS_ABORT_IF_FALSE(ShouldAnimate(), "Should not animate!");
EnsureAnimExists();
// If we don't have mAnim yet, then we're not ready to animate. Setting
// mPendingAnimation will cause us to start animating as soon as we have a
// second frame, which causes mAnim to be constructed.
mPendingAnimation = !mAnim;
if (mPendingAnimation) {
return NS_OK;
}
nsRefPtr<imgFrame> currentFrame = LookupFrameNoDecode(GetCurrentFrameIndex());
// A timeout of -1 means we should display this frame forever.
if (currentFrame &&
mFrameBlender.GetTimeoutForFrame(GetCurrentFrameIndex()) < 0) {
MOZ_ASSERT(mFrameBlender, "Have an animation but no FrameBlender?");
if (mFrameBlender->GetTimeoutForFrame(GetCurrentFrameIndex()) < 0) {
mAnimationFinished = true;
return NS_ERROR_ABORT;
}
@ -1392,16 +1363,20 @@ RasterImage::ResetAnimation()
if (mError)
return NS_ERROR_FAILURE;
if (mAnimationMode == kDontAnimMode ||
!mAnim || mAnim->GetCurrentAnimationFrameIndex() == 0)
mPendingAnimation = false;
if (mAnimationMode == kDontAnimMode || !mAnim ||
mAnim->GetCurrentAnimationFrameIndex() == 0) {
return NS_OK;
}
mAnimationFinished = false;
if (mAnimating)
StopAnimation();
mFrameBlender.ResetAnimation();
MOZ_ASSERT(mFrameBlender, "Should have a FrameBlender");
mFrameBlender->ResetAnimation();
mAnim->ResetAnimation();
UpdateImageContainer();
@ -1450,7 +1425,8 @@ RasterImage::SetLoopCount(int32_t aLoopCount)
if (mAnim) {
// No need to set this if we're not an animation
mFrameBlender.SetLoopCount(aLoopCount);
MOZ_ASSERT(mFrameBlender, "Should have a FrameBlender");
mFrameBlender->SetLoopCount(aLoopCount);
}
}
@ -1489,18 +1465,26 @@ RasterImage::AddSourceData(const char *aBuffer, uint32_t aCount)
// This needs to happen just before we start getting EnsureFrame() call(s),
// so that there's no gap for anything to miss us.
if (mMultipart && (!mDecoder || mDecoder->BytesDecoded() == 0)) {
// Our previous state may have been animated, so let's clean up
if (mAnimating)
// Our previous state may have been animated, so let's clean up.
if (mAnimating) {
StopAnimation();
}
mAnimationFinished = false;
mPendingAnimation = false;
if (mAnim) {
mAnim = nullptr;
}
// If there's only one frame, this could cause flickering
int old_frame_count = GetNumFrames();
if (old_frame_count > 1) {
mFrameBlender.ClearFrames();
// If we had a FrameBlender, clean it up. We'll hold on to the first frame
// so we have something to draw until the next frame is decoded.
if (mFrameBlender) {
nsRefPtr<imgFrame> firstFrame = mFrameBlender->RawGetFrame(0);
mMultipartDecodedFrame = firstFrame->DrawableRef();
mFrameBlender.reset();
}
// Remove everything stored in the surface cache for this image.
SurfaceCache::RemoveImage(ImageKey(this));
}
// If we're not storing source data and we've previously gotten the size,
@ -1693,6 +1677,7 @@ RasterImage::OnNewSourceData()
mDecoded = false;
mHasSourceData = false;
mHasSize = false;
mHasFirstFrame = false;
mWantFullDecode = true;
mDecodeStatus = DecodeStatus::INACTIVE;
@ -1771,12 +1756,12 @@ RasterImage::GetKeys(uint32_t *count, char ***keys)
}
void
RasterImage::Discard(bool force)
RasterImage::Discard(bool aForce, bool aNotify)
{
MOZ_ASSERT(NS_IsMainThread());
// We should be ok for discard
NS_ABORT_IF_FALSE(force ? CanForciblyDiscard() : CanDiscard(), "Asked to discard but can't!");
NS_ABORT_IF_FALSE(aForce ? CanForciblyDiscard() : CanDiscard(), "Asked to discard but can't!");
// We should never discard when we have an active decoder
NS_ABORT_IF_FALSE(!mDecoder, "Asked to discard with open decoder!");
@ -1789,22 +1774,26 @@ RasterImage::Discard(bool force)
int old_frame_count = GetNumFrames();
// Delete all the decoded frames
mFrameBlender.Discard();
mFrameBlender.reset();
SurfaceCache::RemoveImage(ImageKey(this));
// Clear the last decoded multipart frame.
mMultipartDecodedFrame = nullptr;
mMultipartDecodedFrame.reset();
// Flag that we no longer have decoded frames for this image
mDecoded = false;
mHasFirstFrame = false;
// Notify that we discarded
if (mProgressTracker)
if (aNotify && mProgressTracker) {
mProgressTracker->OnDiscard();
}
mDecodeStatus = DecodeStatus::INACTIVE;
if (force)
if (aForce) {
DiscardTracker::Remove(&mDiscardTrackerNode);
}
// Log
PR_LOG(GetCompressedImageAccountingLog(), PR_LOG_DEBUG,
@ -1834,14 +1823,12 @@ RasterImage::CanDiscard() {
bool
RasterImage::CanForciblyDiscard() {
return mDiscardable && // ...Enabled at creation time...
mHasSourceData; // ...have the source data...
return mHasSourceData; // ...have the source data...
}
bool
RasterImage::CanForciblyDiscardAndRedecode() {
return mDiscardable && // ...Enabled at creation time...
mHasSourceData && // ...have the source data...
return mHasSourceData && // ...have the source data...
!mDecoder && // Can't discard with an open decoder
!mAnim; // Can never discard animated images
}
@ -1857,7 +1844,7 @@ RasterImage::DiscardingActive() {
// or just writing it directly to the decoder
bool
RasterImage::StoringSourceData() const {
return (mDecodeOnDraw || mDiscardable);
return !mMultipart;
}
@ -2431,26 +2418,15 @@ RasterImage::DrawWithPreDownscaleIfNeeded(DrawableFrameRef&& aFrameRef,
// By now we may have a frame with the requested size. If not, we need to
// adjust the drawing parameters accordingly.
nsIntRect finalFrameRect = frameRef->GetRect();
if (finalFrameRect.Size() != aSize) {
gfx::Size scale(double(aSize.width) / mSize.width,
double(aSize.height) / mSize.height);
IntSize finalSize = frameRef->GetImageSize();
if (ThebesIntSize(finalSize) != aSize) {
gfx::Size scale(double(aSize.width) / finalSize.width,
double(aSize.height) / finalSize.height);
aContext->Multiply(gfxMatrix::Scaling(scale.width, scale.height));
region.Scale(1.0 / scale.width, 1.0 / scale.height);
}
// We can only use padding if we're using the original |aFrameRef|, unscaled.
// (If so, we moved it into |frameRef|, so |aFrameRef| is empty.) Because of
// this restriction, we don't scale frames that require padding.
nsIntMargin padding(0, 0, 0, 0);
if (!aFrameRef) {
padding = nsIntMargin(finalFrameRect.y,
mSize.width - finalFrameRect.XMost(),
mSize.height - finalFrameRect.YMost(),
finalFrameRect.x);
}
frameRef->Draw(aContext, region, padding, aFilter, aFlags);
frameRef->Draw(aContext, region, aFilter, aFlags);
}
//******************************************************************************
@ -2528,13 +2504,20 @@ RasterImage::Draw(gfxContext* aContext,
NS_ENSURE_SUCCESS(rv, rv);
}
// XXX(seth): For now, we deliberately don't look up a frame of size aSize
// (though DrawWithPreDownscaleIfNeeded will do so later). It doesn't make
// sense to do so until we support downscale-during-decode. Right now we need
// to make sure that we always touch an mSize-sized frame so that we have
// something to HQ scale.
DrawableFrameRef ref = LookupFrame(GetRequestedFrameIndex(aWhichFrame),
aFlags);
mSize, aFlags);
if (!ref) {
return NS_OK; // Getting the frame (above) touches the image and kicks off decoding
// Getting the frame (above) touches the image and kicks off decoding.
return NS_OK;
}
DrawWithPreDownscaleIfNeeded(Move(ref), aContext, aSize, aRegion, aFilter, aFlags);
DrawWithPreDownscaleIfNeeded(Move(ref), aContext, aSize,
aRegion, aFilter, aFlags);
if (mDecoded && !mDrawStartTime.IsNull()) {
TimeDuration drawLatency = TimeStamp::Now() - mDrawStartTime;
@ -2562,6 +2545,11 @@ RasterImage::LockImage()
// Increment the lock count
mLockCount++;
// Lock this image's surfaces in the SurfaceCache.
if (mLockCount == 1) {
SurfaceCache::LockImage(ImageKey(this));
}
return NS_OK;
}
@ -2587,6 +2575,11 @@ RasterImage::UnlockImage()
// Decrement our lock count
mLockCount--;
// Unlock this image's surfaces in the SurfaceCache.
if (mLockCount == 0) {
SurfaceCache::UnlockImage(ImageKey(this));
}
// If we've decoded this image once before, we're currently decoding again,
// and our lock count is now zero (so nothing is forcing us to keep the
// decoded data around), try to cancel the decode and throw away whatever
@ -2974,7 +2967,8 @@ RasterImage::OptimalImageSizeForDest(const gfxSize& aDest, uint32_t aWhichFrame,
}
if (!frameRef) {
// We could HQ scale to this size, but we haven't. Request a scale now.
frameRef = LookupFrame(GetRequestedFrameIndex(aWhichFrame), aFlags);
frameRef = LookupFrame(GetRequestedFrameIndex(aWhichFrame),
mSize, aFlags);
if (frameRef) {
RequestScale(frameRef.get(), aFlags, destSize);
}

View File

@ -29,6 +29,7 @@
#include "DiscardTracker.h"
#include "Orientation.h"
#include "nsIObserver.h"
#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/ReentrantMonitor.h"
#include "mozilla/TimeStamp.h"
@ -180,12 +181,10 @@ public:
}
/* Triggers discarding. */
void Discard(bool force = false);
void ForceDiscard() { Discard(/* force = */ true); }
void Discard(bool aForce = false, bool aNotify = true);
void ForceDiscard() { Discard(/* aForce = */ true); }
/* Callbacks for decoders */
nsresult SetFrameAsNonPremult(uint32_t aFrameNum, bool aIsNonPremult);
/** Sets the size and inherent orientation of the container. This should only
* be called by the decoder. This function may be called multiple times, but
* will throw an error if subsequent calls do not match the first.
@ -194,33 +193,21 @@ public:
/**
* Ensures that a given frame number exists with the given parameters, and
* returns pointers to the data storage for that frame.
* returns a RawAccessFrameRef for that frame.
* It is not possible to create sparse frame arrays; you can only append
* frames to the current frame array.
* frames to the current frame array, or if there is only one frame in the
* array, replace that frame.
* If a non-paletted frame is desired, pass 0 for aPaletteDepth.
*/
nsresult EnsureFrame(uint32_t aFramenum, int32_t aX, int32_t aY,
int32_t aWidth, int32_t aHeight,
gfx::SurfaceFormat aFormat,
uint8_t aPaletteDepth,
uint8_t** imageData,
uint32_t* imageLength,
uint32_t** paletteData,
uint32_t* paletteLength,
imgFrame** aFrame);
/**
* A shorthand for EnsureFrame, above, with aPaletteDepth = 0 and paletteData
* and paletteLength set to null.
*/
nsresult EnsureFrame(uint32_t aFramenum, int32_t aX, int32_t aY,
int32_t aWidth, int32_t aHeight,
gfx::SurfaceFormat aFormat,
uint8_t** imageData,
uint32_t* imageLength,
imgFrame** aFrame);
RawAccessFrameRef EnsureFrame(uint32_t aFrameNum,
const nsIntRect& aFrameRect,
uint32_t aDecodeFlags,
gfx::SurfaceFormat aFormat,
uint8_t aPaletteDepth,
imgFrame* aPreviousFrame);
/* notification that the entire image has been decoded */
nsresult DecodingComplete();
void DecodingComplete(imgFrame* aFinalFrame);
/**
* Number of times to loop the image.
@ -314,8 +301,13 @@ private:
uint32_t aFlags,
bool aShouldSyncNotify = true);
already_AddRefed<imgFrame> LookupFrameNoDecode(uint32_t aFrameNum);
DrawableFrameRef LookupFrame(uint32_t aFrameNum, uint32_t aFlags, bool aShouldSyncNotify = true);
DrawableFrameRef LookupFrameInternal(uint32_t aFrameNum,
const nsIntSize& aSize,
uint32_t aFlags);
DrawableFrameRef LookupFrame(uint32_t aFrameNum,
const nsIntSize& aSize,
uint32_t aFlags,
bool aShouldSyncNotify = true);
uint32_t GetCurrentFrameIndex() const;
uint32_t GetRequestedFrameIndex(uint32_t aWhichFrame) const;
@ -324,18 +316,12 @@ private:
size_t SizeOfDecodedWithComputedFallbackIfHeap(gfxMemoryLocation aLocation,
MallocSizeOf aMallocSizeOf) const;
void EnsureAnimExists();
nsresult InternalAddFrameHelper(uint32_t framenum, imgFrame *frame,
uint8_t **imageData, uint32_t *imageLength,
uint32_t **paletteData, uint32_t *paletteLength,
imgFrame** aRetFrame);
nsresult InternalAddFrame(uint32_t framenum, int32_t aX, int32_t aY, int32_t aWidth, int32_t aHeight,
gfx::SurfaceFormat aFormat, uint8_t aPaletteDepth,
uint8_t **imageData, uint32_t *imageLength,
uint32_t **paletteData, uint32_t *paletteLength,
imgFrame** aRetFrame);
RawAccessFrameRef InternalAddFrame(uint32_t aFrameNum,
const nsIntRect& aFrameRect,
uint32_t aDecodeFlags,
gfx::SurfaceFormat aFormat,
uint8_t aPaletteDepth,
imgFrame* aPreviousFrame);
nsresult DoImageDataComplete();
bool ApplyDecodeFlags(uint32_t aNewFlags);
@ -370,11 +356,11 @@ private: // data
// and imgIContainer::FLAG_DECODE_NO_COLORSPACE_CONVERSION.
uint32_t mFrameDecodeFlags;
//! All the frames of the image
FrameBlender mFrameBlender;
//! All the frames of the image.
Maybe<FrameBlender> mFrameBlender;
// The last frame we decoded for multipart images.
nsRefPtr<imgFrame> mMultipartDecodedFrame;
//! The last frame we decoded for multipart images.
DrawableFrameRef mMultipartDecodedFrame;
nsCOMPtr<nsIProperties> mProperties;
@ -439,8 +425,13 @@ private: // data
// Do we have the frames in decoded form?
bool mDecoded:1;
bool mHasFirstFrame:1;
bool mHasBeenDecoded:1;
// Whether we're waiting to start animation. If we get a StartAnimation() call
// but we don't yet have more than one frame, mPendingAnimation is set so that
// we know to start animation later if/when we have more frames.
bool mPendingAnimation:1;
// Whether the animation can stop, due to running out
// of frames, or no more owning request

View File

@ -111,6 +111,23 @@ static bool AllowedImageSize(int32_t aWidth, int32_t aHeight)
return true;
}
static bool AllowedImageAndFrameDimensions(const nsIntSize& aImageSize,
const nsIntRect& aFrameRect)
{
if (!AllowedImageSize(aImageSize.width, aImageSize.height)) {
return false;
}
if (!AllowedImageSize(aFrameRect.width, aFrameRect.height)) {
return false;
}
nsIntRect imageRect(0, 0, aImageSize.width, aImageSize.height);
if (!imageRect.Contains(aFrameRect)) {
return false;
}
return true;
}
imgFrame::imgFrame() :
mDecoded(0, 0, 0, 0),
mDecodedMutex("imgFrame::mDecoded"),
@ -123,7 +140,6 @@ imgFrame::imgFrame() :
mCompositingFailed(false),
mHasNoAlpha(false),
mNonPremult(false),
mDiscardable(false),
mOptimizable(false),
mInformedDiscardTracker(false)
{
@ -147,17 +163,19 @@ imgFrame::~imgFrame()
}
nsresult
imgFrame::InitForDecoder(const nsIntRect& aRect,
imgFrame::InitForDecoder(const nsIntSize& aImageSize,
const nsIntRect& aRect,
SurfaceFormat aFormat,
uint8_t aPaletteDepth /* = 0 */)
{
// Assert for properties that should be verified by decoders,
// warn for properties related to bad content.
if (!AllowedImageSize(aRect.width, aRect.height)) {
if (!AllowedImageAndFrameDimensions(aImageSize, aRect)) {
NS_WARNING("Should have legal image size");
return NS_ERROR_FAILURE;
}
mImageSize = aImageSize.ToIntSize();
mOffset.MoveTo(aRect.x, aRect.y);
mSize.SizeTo(aRect.width, aRect.height);
@ -221,6 +239,7 @@ imgFrame::InitWithDrawable(gfxDrawable* aDrawable,
return NS_ERROR_FAILURE;
}
mImageSize = aSize.ToIntSize();
mOffset.MoveTo(0, 0);
mSize.SizeTo(aSize.width, aSize.height);
@ -415,9 +434,7 @@ nsresult imgFrame::Optimize()
// allows the operating system to free our volatile buffer.
// XXX(seth): We'd eventually like to do this on all platforms, but right now
// converting raw memory to a SourceSurface is expensive on some backends.
if (mDiscardable) {
mImageSurface = nullptr;
}
mImageSurface = nullptr;
#endif
return NS_OK;
@ -492,8 +509,7 @@ imgFrame::SurfaceForDrawing(bool aDoPadding,
}
bool imgFrame::Draw(gfxContext* aContext, const ImageRegion& aRegion,
const nsIntMargin& aPadding, GraphicsFilter aFilter,
uint32_t aImageFlags)
GraphicsFilter aFilter, uint32_t aImageFlags)
{
PROFILER_LABEL("imgFrame", "Draw",
js::ProfileEntry::Category::GRAPHICS);
@ -504,7 +520,12 @@ bool imgFrame::Draw(gfxContext* aContext, const ImageRegion& aRegion,
"We must be allowed to sample *some* source pixels!");
NS_ASSERTION(!mPalettedImageData, "Directly drawing a paletted image!");
bool doPadding = aPadding != nsIntMargin(0,0,0,0);
nsIntMargin padding(mOffset.y,
mImageSize.width - (mOffset.x + mSize.width),
mImageSize.height - (mOffset.y + mSize.height),
mOffset.x);
bool doPadding = padding != nsIntMargin(0,0,0,0);
bool doPartialDecode = !ImageComplete();
if (mSinglePixel && !doPadding && !doPartialDecode) {
@ -519,14 +540,12 @@ bool imgFrame::Draw(gfxContext* aContext, const ImageRegion& aRegion,
return true;
}
gfxRect imageRect(0, 0, mSize.width + aPadding.LeftRight(),
mSize.height + aPadding.TopBottom());
RefPtr<SourceSurface> surf = GetSurface();
if (!surf && !mSinglePixel) {
return false;
}
gfxRect imageRect(0, 0, mImageSize.width, mImageSize.height);
bool doTile = !imageRect.Contains(aRegion.Rect()) &&
!(aImageFlags & imgIContainer::FLAG_CLAMP);
ImageRegion region(aRegion);
@ -539,7 +558,7 @@ bool imgFrame::Draw(gfxContext* aContext, const ImageRegion& aRegion,
gfxContextMatrixAutoSaveRestore autoSR(aContext);
SurfaceWithFormat surfaceResult =
SurfaceForDrawing(doPadding, doPartialDecode, doTile, aContext,
aPadding, imageRect, region, surf);
padding, imageRect, region, surf);
if (surfaceResult.IsValid()) {
gfxUtils::DrawPixelSnapped(aContext, surfaceResult.mDrawable,
@ -579,34 +598,9 @@ imgFrame::GetStride() const
return VolatileSurfaceStride(mSize, mFormat);
}
<<<<<<< found
SurfaceFormat imgFrame::GetFormat() const
{
||||||| expected
bool imgFrame::GetNeedsBackground() const
{
// We need a background painted if we have alpha or we're incomplete.
=======
bool imgFrame::GetNeedsBackground() const
{
// We need a background painted if we're incomplete.
if (!ImageComplete()) {
return true;
}
// We need a background painted if we might not be opaque.
>>>>>>> replacement
<<<<<<< found
return mFormat;
||||||| expected
return (mFormat == SurfaceFormat::B8G8R8A8 || !ImageComplete());
=======
if (mFormat == SurfaceFormat::B8G8R8A8 && !mHasNoAlpha) {
return true;
}
return false;
>>>>>>> replacement
}
uint32_t imgFrame::GetImageBytesPerRow() const
@ -804,13 +798,6 @@ nsresult imgFrame::UnlockImageData()
return NS_OK;
}
void
imgFrame::SetDiscardable()
{
MOZ_ASSERT(mLockCount, "Expected to be locked when SetDiscardable is called");
mDiscardable = true;
}
void
imgFrame::SetOptimizable()
{

View File

@ -44,7 +44,8 @@ public:
* when drawing content into an imgFrame, as it may use a different graphics
* backend than normal content drawing.
*/
nsresult InitForDecoder(const nsIntRect& aRect,
nsresult InitForDecoder(const nsIntSize& aImageSize,
const nsIntRect& aRect,
SurfaceFormat aFormat,
uint8_t aPaletteDepth = 0);
@ -52,7 +53,7 @@ public:
SurfaceFormat aFormat,
uint8_t aPaletteDepth = 0)
{
return InitForDecoder(nsIntRect(0, 0, aSize.width, aSize.height),
return InitForDecoder(aSize, nsIntRect(0, 0, aSize.width, aSize.height),
aFormat, aPaletteDepth);
}
@ -77,11 +78,11 @@ public:
RawAccessFrameRef RawAccessRef();
bool Draw(gfxContext* aContext, const ImageRegion& aRegion,
const nsIntMargin& aPadding, GraphicsFilter aFilter,
uint32_t aImageFlags);
GraphicsFilter aFilter, uint32_t aImageFlags);
nsresult ImageUpdated(const nsIntRect &aUpdateRect);
IntSize GetImageSize() { return mImageSize; }
nsIntRect GetRect() const;
IntSize GetSize() const { return mSize; }
bool NeedsPadding() const { return mOffset != nsIntPoint(0, 0); }
@ -112,7 +113,6 @@ public:
bool GetCompositingFailed() const;
void SetCompositingFailed(bool val);
void SetDiscardable();
void SetOptimizable();
TemporaryRef<SourceSurface> GetSurface();
@ -173,6 +173,7 @@ private: // data
RefPtr<DataSourceSurface> mImageSurface;
RefPtr<SourceSurface> mOptSurface;
IntSize mImageSize;
IntSize mSize;
nsIntPoint mOffset;
@ -205,7 +206,6 @@ private: // data
bool mCompositingFailed;
bool mHasNoAlpha;
bool mNonPremult;
bool mDiscardable;
bool mOptimizable;
/** Have we called DiscardTracker::InformAllocation()? */