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Bug 1151736 - Lose context on OOM instead of crashing. r=jgilbert
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3e6e557dff
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@ -402,7 +402,8 @@ WebGL2Context::TexSubImage3D(GLenum rawTarget, GLint level,
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if (coversWholeImage) {
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tex->SetImageDataStatus(texImageTarget, level, WebGLImageDataStatus::InitializedImageData);
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} else {
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tex->EnsureNoUninitializedImageData(texImageTarget, level);
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if (!tex->EnsureInitializedImageData(texImageTarget, level))
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return;
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}
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}
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@ -459,7 +459,8 @@ WebGLContext::CopyTexSubImage2D_base(TexImageTarget texImageTarget, GLint level,
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tex->SetImageInfo(texImageTarget, level, width, height, 1,
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effectiveInternalFormat,
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WebGLImageDataStatus::UninitializedImageData);
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tex->EnsureNoUninitializedImageData(texImageTarget, level);
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if (!tex->EnsureInitializedImageData(texImageTarget, level))
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return;
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}
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// if we are completely outside of the framebuffer, we can exit now with our black texture
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@ -607,7 +608,8 @@ WebGLContext::CopyTexSubImage2D(GLenum rawTexImgTarget,
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if (coversWholeImage) {
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tex->SetImageDataStatus(texImageTarget, level, WebGLImageDataStatus::InitializedImageData);
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} else {
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tex->EnsureNoUninitializedImageData(texImageTarget, level);
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if (!tex->EnsureInitializedImageData(texImageTarget, level))
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return;
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}
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}
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@ -3062,7 +3064,8 @@ WebGLContext::CompressedTexSubImage2D(GLenum rawTexImgTarget, GLint level, GLint
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if (coversWholeImage) {
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tex->SetImageDataStatus(texImageTarget, level, WebGLImageDataStatus::InitializedImageData);
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} else {
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tex->EnsureNoUninitializedImageData(texImageTarget, level);
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if (!tex->EnsureInitializedImageData(texImageTarget, level))
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return;
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}
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}
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@ -3535,7 +3538,8 @@ WebGLContext::TexSubImage2D_base(GLenum rawImageTarget, GLint level,
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if (coversWholeImage) {
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tex->SetImageDataStatus(texImageTarget, level, WebGLImageDataStatus::InitializedImageData);
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} else {
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tex->EnsureNoUninitializedImageData(texImageTarget, level);
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if (!tex->EnsureInitializedImageData(texImageTarget, level))
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return;
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}
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}
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MakeContextCurrent();
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@ -492,7 +492,7 @@ WebGLTexture::ResolvedFakeBlackStatus()
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const ImageInfo& imageInfo = ImageInfoAt(imageTarget, level);
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if (imageInfo.mImageDataStatus == WebGLImageDataStatus::UninitializedImageData)
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{
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EnsureNoUninitializedImageData(imageTarget, level);
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EnsureInitializedImageData(imageTarget, level);
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}
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}
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}
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@ -613,13 +613,13 @@ ClearWithTempFB(WebGLContext* webgl, GLuint tex,
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}
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void
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WebGLTexture::EnsureNoUninitializedImageData(TexImageTarget imageTarget,
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GLint level)
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bool
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WebGLTexture::EnsureInitializedImageData(TexImageTarget imageTarget,
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GLint level)
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{
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const ImageInfo& imageInfo = ImageInfoAt(imageTarget, level);
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if (!imageInfo.HasUninitializedImageData())
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return;
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return true;
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mContext->MakeContextCurrent();
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@ -631,13 +631,11 @@ WebGLTexture::EnsureNoUninitializedImageData(TexImageTarget imageTarget,
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if (cleared) {
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SetImageDataStatus(imageTarget, level,
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WebGLImageDataStatus::InitializedImageData);
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return;
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return true;
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}
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}
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// That didn't work. Try uploading zeros then.
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gl::ScopedBindTexture autoBindTex(mContext->gl, mGLName, mTarget);
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size_t bitspertexel = GetBitsPerTexel(imageInfo.mEffectiveInternalFormat);
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MOZ_ASSERT((bitspertexel % 8) == 0); // That would only happen for
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// compressed images, which cannot use
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@ -653,11 +651,22 @@ WebGLTexture::EnsureNoUninitializedImageData(TexImageTarget imageTarget,
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MOZ_ASSERT(checked_byteLength.isValid()); // Should have been checked
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// earlier.
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// Infallible for now.
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UniquePtr<uint8_t> zeros((uint8_t*)moz_xcalloc(1,
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checked_byteLength.value()));
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size_t byteCount = checked_byteLength.value();
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UniquePtr<uint8_t> zeros((uint8_t*)calloc(1, byteCount));
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if (zeros == nullptr) {
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// Failed to allocate memory. Lose the context. Return OOM error.
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mContext->ForceLoseContext(true);
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mContext->ErrorOutOfMemory("EnsureInitializedImageData: Failed to alloc %u "
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"bytes to clear image target `%s` level `%d`.",
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byteCount, mContext->EnumName(imageTarget.get()),
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level);
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return false;
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}
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gl::GLContext* gl = mContext->gl;
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gl::ScopedBindTexture autoBindTex(gl, mGLName, mTarget);
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GLenum driverInternalFormat = LOCAL_GL_NONE;
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GLenum driverFormat = LOCAL_GL_NONE;
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GLenum driverType = LOCAL_GL_NONE;
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@ -691,11 +700,27 @@ WebGLTexture::EnsureNoUninitializedImageData(TexImageTarget imageTarget,
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// from this here.
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gfxCriticalError() << "GL context GetAndFlushUnderlyingGLErrors " << gfx::hexa(error);
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printf_stderr("Error: 0x%4x\n", error);
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MOZ_CRASH(); // Errors on texture upload have been related to video
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// memory exposure in the past.
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if (error != LOCAL_GL_OUT_OF_MEMORY) {
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// Errors on texture upload have been related to video
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// memory exposure in the past, which is a security issue.
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// Force loss of context.
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mContext->ForceLoseContext(true);
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return false;
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}
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// Out-of-memory uploading pixels to GL. Lose context and report OOM.
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mContext->ForceLoseContext(true);
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mContext->ErrorOutOfMemory("EnsureNoUninitializedImageData: Failed to "
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"upload texture of width: %u, height: %u, "
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"depth: %u to target %s level %d.",
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imageInfo.mWidth, imageInfo.mHeight, imageInfo.mDepth,
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mContext->EnumName(imageTarget.get()), level);
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return false;
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}
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SetImageDataStatus(imageTarget, level, WebGLImageDataStatus::InitializedImageData);
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return true;
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}
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void
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@ -212,7 +212,7 @@ public:
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imageInfo.mImageDataStatus = newStatus;
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}
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void EnsureNoUninitializedImageData(TexImageTarget imageTarget, GLint level);
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bool EnsureInitializedImageData(TexImageTarget imageTarget, GLint level);
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protected:
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TexMinFilter mMinFilter;
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