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Bug 1238368 - Re-introduce workaround for Android tap gesture. r=yzen
MozReview-Commit-ID: 6yfX4PDbnF3
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@ -79,6 +79,10 @@ const MOUSE_ID = 'mouse';
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const EDGE = 0.1;
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const EDGE = 0.1;
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// Multiply timeouts by this constant, x2 works great too for slower users.
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// Multiply timeouts by this constant, x2 works great too for slower users.
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const TIMEOUT_MULTIPLIER = 1;
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const TIMEOUT_MULTIPLIER = 1;
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// A single pointer down/up sequence periodically precedes the tripple swipe
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// gesture on Android. This delay acounts for that.
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const IS_ANDROID = Utils.MozBuildApp === 'mobile/android' &&
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Utils.AndroidSdkVersion >= 14;
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/**
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/**
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* A point object containing distance travelled data.
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* A point object containing distance travelled data.
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@ -202,13 +206,13 @@ this.GestureTracker = { // jshint ignore:line
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* @param {Number} aTimeStamp A new pointer event timeStamp.
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* @param {Number} aTimeStamp A new pointer event timeStamp.
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* @param {Function} aGesture A gesture constructor (default: Tap).
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* @param {Function} aGesture A gesture constructor (default: Tap).
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*/
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*/
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_init: function GestureTracker__init(aDetail, aTimeStamp, aGesture = Tap) {
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_init: function GestureTracker__init(aDetail, aTimeStamp, aGesture) {
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// Only create a new gesture on |pointerdown| event.
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// Only create a new gesture on |pointerdown| event.
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if (aDetail.type !== 'pointerdown') {
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if (aDetail.type !== 'pointerdown') {
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return;
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return;
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}
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}
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let points = aDetail.points;
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let points = aDetail.points;
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let GestureConstructor = aGesture;
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let GestureConstructor = aGesture || (IS_ANDROID ? DoubleTap : Tap);
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this._create(GestureConstructor);
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this._create(GestureConstructor);
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this._update(aDetail, aTimeStamp);
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this._update(aDetail, aTimeStamp);
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},
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},
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