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Bug 1162803 - Rename mCurrentFrameTime to mCurrentPosition to better match the naming in the spec. r=jww
This field corresponds to the "current playback position" in HTML5.
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@ -223,7 +223,7 @@ MediaDecoderStateMachine::MediaDecoderStateMachine(MediaDecoder* aDecoder,
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"MediaDecoderStateMachine::mNextFrameStatus (Canonical)"),
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mFragmentEndTime(-1),
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mReader(aReader),
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mCurrentFrameTime(0),
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mCurrentPosition(0),
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mAudioStartTime(-1),
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mAudioEndTime(-1),
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mDecodedAudioEndTime(-1),
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@ -1305,10 +1305,10 @@ void MediaDecoderStateMachine::UpdatePlaybackPositionInternal(int64_t aTime)
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AssertCurrentThreadInMonitor();
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NS_ASSERTION(mStartTime >= 0, "Should have positive mStartTime");
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mCurrentFrameTime = aTime - mStartTime;
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NS_ASSERTION(mCurrentFrameTime >= 0, "CurrentTime should be positive!");
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mCurrentPosition = aTime - mStartTime;
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NS_ASSERTION(mCurrentPosition >= 0, "CurrentTime should be positive!");
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if (aTime > mEndTime) {
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NS_ASSERTION(mCurrentFrameTime > GetDuration(),
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NS_ASSERTION(mCurrentPosition > GetDuration(),
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"CurrentTime must be after duration if aTime > endTime!");
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DECODER_LOG("Setting new end time to %lld", aTime);
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mEndTime = aTime;
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@ -1391,12 +1391,12 @@ void MediaDecoderStateMachine::VolumeChanged()
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double MediaDecoderStateMachine::GetCurrentTime() const
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{
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return static_cast<double>(mCurrentFrameTime) / static_cast<double>(USECS_PER_S);
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return static_cast<double>(mCurrentPosition) / static_cast<double>(USECS_PER_S);
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}
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int64_t MediaDecoderStateMachine::GetCurrentTimeUs() const
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{
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return mCurrentFrameTime;
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return mCurrentPosition;
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}
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bool MediaDecoderStateMachine::IsRealTime() const
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@ -1459,7 +1459,7 @@ void MediaDecoderStateMachine::SetDuration(int64_t aDuration)
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mEndTime = mStartTime + aDuration;
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if (mDecoder && mEndTime >= 0 && mEndTime < mCurrentFrameTime) {
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if (mDecoder && mEndTime >= 0 && mEndTime < mCurrentPosition) {
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// The current playback position is now past the end of the element duration
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// the user agent must also seek to the time of the end of the media
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// resource.
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@ -1532,7 +1532,7 @@ void MediaDecoderStateMachine::SetDormant(bool aDormant)
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} else if (mCurrentSeek.Exists()) {
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mQueuedSeek.Steal(mCurrentSeek);
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} else {
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mQueuedSeek.mTarget = SeekTarget(mCurrentFrameTime,
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mQueuedSeek.mTarget = SeekTarget(mCurrentPosition,
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SeekTarget::Accurate,
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MediaDecoderEventVisibility::Suppressed);
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// XXXbholley - Nobody is listening to this promise. Do we need to pass it
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@ -1540,7 +1540,7 @@ void MediaDecoderStateMachine::SetDormant(bool aDormant)
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nsRefPtr<MediaDecoder::SeekPromise> unused = mQueuedSeek.mPromise.Ensure(__func__);
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}
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} else {
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mQueuedSeek.mTarget = SeekTarget(mCurrentFrameTime,
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mQueuedSeek.mTarget = SeekTarget(mCurrentPosition,
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SeekTarget::Accurate,
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MediaDecoderEventVisibility::Suppressed);
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// XXXbholley - Nobody is listening to this promise. Do we need to pass it
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@ -1570,7 +1570,7 @@ void MediaDecoderStateMachine::SetDormant(bool aDormant)
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} else if ((aDormant != true) && (mState == DECODER_STATE_DORMANT)) {
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mDecodingFrozenAtStateDecoding = true;
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ScheduleStateMachine();
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mCurrentFrameTime = 0;
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mCurrentPosition = 0;
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SetState(DECODER_STATE_DECODING_NONE);
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mDecoder->GetReentrantMonitor().NotifyAll();
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}
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@ -1926,7 +1926,7 @@ MediaDecoderStateMachine::InitiateSeek()
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// Stop playback now to ensure that while we're outside the monitor
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// dispatching SeekingStarted, playback doesn't advance and mess with
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// mCurrentFrameTime that we've setting to seekTime here.
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// mCurrentPosition that we've setting to seekTime here.
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StopPlayback();
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UpdatePlaybackPositionInternal(mCurrentSeek.mTarget.mTime);
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@ -2498,7 +2498,7 @@ MediaDecoderStateMachine::SeekCompleted()
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UpdatePlaybackPositionInternal(newCurrentTime);
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// Try to decode another frame to detect if we're at the end...
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DECODER_LOG("Seek completed, mCurrentFrameTime=%lld", mCurrentFrameTime);
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DECODER_LOG("Seek completed, mCurrentPosition=%lld", mCurrentPosition);
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// Reset quick buffering status. This ensures that if we began the
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// seek while quick-buffering, we won't bypass quick buffering mode
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@ -666,7 +666,7 @@ protected:
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// by GetCurrentTime(), which is in the range [0,duration].
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int64_t GetMediaTime() const {
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AssertCurrentThreadInMonitor();
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return mStartTime + mCurrentFrameTime;
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return mStartTime + mCurrentPosition;
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}
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// Returns an upper bound on the number of microseconds of audio that is
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@ -993,7 +993,7 @@ protected:
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// 0 which is the initial playback position. Set by the state machine
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// thread, and read-only from the main thread to get the current
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// time value. Synchronised via decoder monitor.
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int64_t mCurrentFrameTime;
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int64_t mCurrentPosition;
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// The presentation time of the first audio frame that was played in
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// microseconds. We can add this to the audio stream position to determine
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