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https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 574340 Cleaning up nsKeyboardLayout which doesn't use our coding style. Part.3 Use our control structure coding style r=jmatheis, a2=joe
This commit is contained in:
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4e4998c0f7
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8ad57f5b44
@ -105,17 +105,17 @@ const DeadKeyTable*
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VirtualKey::MatchingDeadKeyTable(const DeadKeyEntry* aDeadKeyArray,
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PRUint32 aEntries) const
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{
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if (!mIsDeadKey)
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if (!mIsDeadKey) {
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return nsnull;
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}
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for (PRUint32 shiftState = 0; shiftState < 16; shiftState++)
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{
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if (IsDeadKey(shiftState))
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{
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for (PRUint32 shiftState = 0; shiftState < 16; shiftState++) {
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if (IsDeadKey(shiftState)) {
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const DeadKeyTable* dkt = mShiftStates[shiftState].DeadKey.Table;
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if (dkt && dkt->IsEqual(aDeadKeyArray, aEntries))
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if (dkt && dkt->IsEqual(aDeadKeyArray, aEntries)) {
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return dkt;
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}
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}
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}
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@ -130,17 +130,17 @@ VirtualKey::SetNormalChars(PRUint8 aShiftState,
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NS_ASSERTION(aShiftState < NS_ARRAY_LENGTH(mShiftStates), "invalid index");
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SetDeadKey(aShiftState, PR_FALSE);
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for (PRUint32 c1 = 0; c1 < aNumOfChars; c1++)
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{
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for (PRUint32 c1 = 0; c1 < aNumOfChars; c1++) {
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// Ignore legacy non-printable control characters
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mShiftStates[aShiftState].Normal.Chars[c1] =
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(aChars[c1] >= 0x20) ? aChars[c1] : 0;
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}
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for (PRUint32 c2 = aNumOfChars;
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c2 < NS_ARRAY_LENGTH(mShiftStates[aShiftState].Normal.Chars); c2++)
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c2 < NS_ARRAY_LENGTH(mShiftStates[aShiftState].Normal.Chars); c2++) {
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mShiftStates[aShiftState].Normal.Chars[c2] = 0;
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}
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}
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void
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@ -162,14 +162,12 @@ VirtualKey::GetUniChars(PRUint8 aShiftState,
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*aFinalShiftState = aShiftState;
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PRUint32 numOfChars = GetNativeUniChars(aShiftState, aUniChars);
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if (aShiftState & (eAlt | eCtrl))
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{
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if (aShiftState & (eAlt | eCtrl)) {
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PRUnichar unshiftedChars[5];
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PRUint32 numOfUnshiftedChars =
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GetNativeUniChars(aShiftState & ~(eAlt | eCtrl), unshiftedChars);
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if (numOfChars)
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{
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if (numOfChars) {
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if ((aShiftState & (eAlt | eCtrl)) == (eAlt | eCtrl)) {
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// Even if the shifted chars and the unshifted chars are same, we
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// should consume the Alt key state and the Ctrl key state when
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@ -184,10 +182,8 @@ VirtualKey::GetUniChars(PRUint8 aShiftState,
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// only when the shifted chars and unshifted chars are different.
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*aFinalShiftState &= ~(eAlt | eCtrl);
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}
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} else
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{
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if (numOfUnshiftedChars)
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{
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} else {
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if (numOfUnshiftedChars) {
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memcpy(aUniChars, unshiftedChars,
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numOfUnshiftedChars * sizeof(PRUnichar));
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numOfChars = numOfUnshiftedChars;
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@ -203,27 +199,22 @@ PRUint32
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VirtualKey::GetNativeUniChars(PRUint8 aShiftState,
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PRUnichar* aUniChars) const
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{
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if (IsDeadKey(aShiftState))
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{
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if (aUniChars)
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if (IsDeadKey(aShiftState)) {
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if (aUniChars) {
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aUniChars[0] = mShiftStates[aShiftState].DeadKey.DeadChar;
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return 1;
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} else
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{
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PRUint32 cnt = 0;
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while (cnt < NS_ARRAY_LENGTH(mShiftStates[aShiftState].Normal.Chars) &&
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mShiftStates[aShiftState].Normal.Chars[cnt])
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{
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if (aUniChars)
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aUniChars[cnt] = mShiftStates[aShiftState].Normal.Chars[cnt];
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cnt++;
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}
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return cnt;
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return 1;
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}
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PRUint32 cnt = 0;
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while (cnt < NS_ARRAY_LENGTH(mShiftStates[aShiftState].Normal.Chars) &&
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mShiftStates[aShiftState].Normal.Chars[cnt]) {
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if (aUniChars) {
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aUniChars[cnt] = mShiftStates[aShiftState].Normal.Chars[cnt];
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}
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cnt++;
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}
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return cnt;
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}
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KeyboardLayout::KeyboardLayout() :
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@ -258,23 +249,18 @@ KeyboardLayout::OnKeyDown(PRUint8 aVirtualKey)
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{
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mLastVirtualKeyIndex = GetKeyIndex(aVirtualKey);
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if (mLastVirtualKeyIndex < 0)
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{
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if (mLastVirtualKeyIndex < 0) {
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// Does not produce any printable characters, but still preserves the
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// dead-key state.
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mNumOfChars = 0;
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} else
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{
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} else {
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BYTE kbdState[256];
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if (::GetKeyboardState(kbdState))
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{
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if (::GetKeyboardState(kbdState)) {
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mLastShiftState = GetShiftState(kbdState);
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if (mVirtualKeys[mLastVirtualKeyIndex].IsDeadKey(mLastShiftState))
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{
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if (mActiveDeadKey >= 0)
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{
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if (mVirtualKeys[mLastVirtualKeyIndex].IsDeadKey(mLastShiftState)) {
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if (mActiveDeadKey >= 0) {
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// Dead-key followed by another dead-key. Reset dead-key state and
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// return both dead-key characters.
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PRInt32 activeDeadKeyIndex = GetKeyIndex(mActiveDeadKey);
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@ -286,15 +272,13 @@ KeyboardLayout::OnKeyDown(PRUint8 aVirtualKey)
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mNumOfChars = 2;
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DeactivateDeadKeyState();
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} else
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{
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} else {
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// Dead-key state activated. No characters generated.
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mActiveDeadKey = aVirtualKey;
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mDeadKeyShiftState = mLastShiftState;
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mNumOfChars = 0;
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}
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} else
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{
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} else {
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PRUint8 finalShiftState;
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PRUnichar uniChars[5];
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PRUint32 numOfBaseChars =
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@ -302,25 +286,22 @@ KeyboardLayout::OnKeyDown(PRUint8 aVirtualKey)
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uniChars,
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&finalShiftState);
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if (mActiveDeadKey >= 0)
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{
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if (mActiveDeadKey >= 0) {
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PRInt32 activeDeadKeyIndex = GetKeyIndex(mActiveDeadKey);
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// Dead-key was active. See if pressed base character does produce
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// valid composite character.
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PRUnichar compositeChar = (numOfBaseChars == 1 && uniChars[0]) ?
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mVirtualKeys[activeDeadKeyIndex].
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GetCompositeChar(mDeadKeyShiftState, uniChars[0]) : 0;
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if (compositeChar)
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{
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if (compositeChar) {
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// Active dead-key and base character does produce exactly one
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// composite character.
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mChars[0] = compositeChar;
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mShiftStates[0] = finalShiftState;
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mNumOfChars = 1;
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} else
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{
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} else {
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// There is no valid dead-key and base character combination.
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// Return dead-key character followed by base character.
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mVirtualKeys[activeDeadKeyIndex].GetUniChars(mDeadKeyShiftState,
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@ -331,8 +312,7 @@ KeyboardLayout::OnKeyDown(PRUint8 aVirtualKey)
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}
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DeactivateDeadKeyState();
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} else
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{
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} else {
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// No dead-keys are active. Just return the produced characters.
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memcpy(mChars, uniChars, numOfBaseChars * sizeof(PRUnichar));
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memset(mShiftStates, finalShiftState, numOfBaseChars);
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@ -363,8 +343,9 @@ KeyboardLayout::GetUniCharsWithShiftState(PRUint8 aVirtualKey,
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PRUint32 aMaxChars) const
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{
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PRInt32 key = GetKeyIndex(aVirtualKey);
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if (key < 0)
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if (key < 0) {
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return 0;
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}
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PRUint8 finalShiftState;
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PRUnichar uniChars[5];
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PRUint32 numOfBaseChars =
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@ -379,8 +360,9 @@ KeyboardLayout::GetUniCharsWithShiftState(PRUint8 aVirtualKey,
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void
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KeyboardLayout::LoadLayout(HKL aLayout)
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{
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if (mKeyboardLayout == aLayout)
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if (mKeyboardLayout == aLayout) {
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return;
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}
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mKeyboardLayout = aLayout;
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@ -405,15 +387,14 @@ KeyboardLayout::LoadLayout(HKL aLayout)
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// For each shift state gather all printable characters that are produced
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// for normal case when no any dead-key is active.
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for (shiftState = 0; shiftState < 16; shiftState++)
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{
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for (shiftState = 0; shiftState < 16; shiftState++) {
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SetShiftState(kbdState, shiftState);
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for (PRUint32 virtualKey = 0; virtualKey < 256; virtualKey++)
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{
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for (PRUint32 virtualKey = 0; virtualKey < 256; virtualKey++) {
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PRInt32 vki = GetKeyIndex(virtualKey);
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if (vki < 0)
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if (vki < 0) {
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continue;
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}
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NS_ASSERTION(vki < NS_ARRAY_LENGTH(mVirtualKeys), "invalid index");
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@ -423,10 +404,10 @@ KeyboardLayout::LoadLayout(HKL aLayout)
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rv = ::ToUnicodeEx(virtualKey, 0, kbdState, (LPWSTR)uniChars,
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NS_ARRAY_LENGTH(uniChars), 0, mKeyboardLayout);
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if (rv < 0) // dead-key
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{
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// dead-key
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if (rv < 0) {
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shiftStatesWithDeadKeys |= 1 << shiftState;
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// Repeat dead-key to deactivate it and get its character
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// representation.
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PRUnichar deadChar[2];
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@ -437,8 +418,7 @@ KeyboardLayout::LoadLayout(HKL aLayout)
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NS_ASSERTION(rv == 2, "Expecting twice repeated dead-key character");
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mVirtualKeys[vki].SetDeadChar(shiftState, deadChar[0]);
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} else
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{
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} else {
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if (rv == 1) {
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// dead-key can pair only with exactly one base character.
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shiftStatesWithBaseChars |= 1 << shiftState;
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@ -453,19 +433,17 @@ KeyboardLayout::LoadLayout(HKL aLayout)
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// Now process each dead-key to find all its base characters and resulting
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// composite characters.
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for (shiftState = 0; shiftState < 16; shiftState++)
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{
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if (!(shiftStatesWithDeadKeys & (1 << shiftState)))
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for (shiftState = 0; shiftState < 16; shiftState++) {
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if (!(shiftStatesWithDeadKeys & (1 << shiftState))) {
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continue;
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}
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SetShiftState(kbdState, shiftState);
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for (PRUint32 virtualKey = 0; virtualKey < 256; virtualKey++)
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{
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for (PRUint32 virtualKey = 0; virtualKey < 256; virtualKey++) {
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PRInt32 vki = GetKeyIndex(virtualKey);
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if (vki >= 0 && mVirtualKeys[vki].IsDeadKey(shiftState))
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{
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if (vki >= 0 && mVirtualKeys[vki].IsDeadKey(shiftState)) {
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DeadKeyEntry deadKeyArray[256];
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PRInt32 n = GetDeadKeyCombinations(virtualKey, kbdState,
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@ -476,9 +454,10 @@ KeyboardLayout::LoadLayout(HKL aLayout)
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const DeadKeyTable* dkt =
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mVirtualKeys[vki].MatchingDeadKeyTable(deadKeyArray, n);
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if (!dkt)
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if (!dkt) {
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dkt = AddDeadKeyTable(deadKeyArray, n);
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}
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mVirtualKeys[vki].AttachDeadKeyTable(shiftState, dkt);
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}
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}
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@ -504,37 +483,35 @@ KeyboardLayout::SetShiftState(PBYTE aKbdState, PRUint8 aShiftState)
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{
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NS_ASSERTION(aShiftState < 16, "aShiftState out of range");
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if (aShiftState & eShift)
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if (aShiftState & eShift) {
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aKbdState[VK_SHIFT] |= 0x80;
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else
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{
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} else {
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aKbdState[VK_SHIFT] &= ~0x80;
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aKbdState[VK_LSHIFT] &= ~0x80;
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aKbdState[VK_RSHIFT] &= ~0x80;
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}
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if (aShiftState & eCtrl)
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if (aShiftState & eCtrl) {
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aKbdState[VK_CONTROL] |= 0x80;
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else
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{
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} else {
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aKbdState[VK_CONTROL] &= ~0x80;
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aKbdState[VK_LCONTROL] &= ~0x80;
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aKbdState[VK_RCONTROL] &= ~0x80;
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}
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if (aShiftState & eAlt)
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if (aShiftState & eAlt) {
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aKbdState[VK_MENU] |= 0x80;
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else
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{
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} else {
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aKbdState[VK_MENU] &= ~0x80;
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aKbdState[VK_LMENU] &= ~0x80;
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aKbdState[VK_RMENU] &= ~0x80;
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}
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if (aShiftState & eCapsLock)
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if (aShiftState & eCapsLock) {
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aKbdState[VK_CAPITAL] |= 0x01;
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else
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} else {
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aKbdState[VK_CAPITAL] &= ~0x01;
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}
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}
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inline PRInt32
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@ -600,7 +577,7 @@ KeyboardLayout::AddDeadKeyTable(const DeadKeyEntry* aDeadKeyArray,
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PRUint32 aEntries)
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{
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DeadKeyTableListEntry* next = mDeadKeyTableListHead;
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const size_t bytes = offsetof(DeadKeyTableListEntry, data) +
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DeadKeyTable::SizeInBytes(aEntries);
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PRUint8* p = new PRUint8[bytes];
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@ -619,8 +596,7 @@ KeyboardLayout::AddDeadKeyTable(const DeadKeyEntry* aDeadKeyArray,
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void
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KeyboardLayout::ReleaseDeadKeyTables()
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{
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while (mDeadKeyTableListHead)
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{
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while (mDeadKeyTableListHead) {
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PRUint8* p = reinterpret_cast<PRUint8*>(mDeadKeyTableListHead);
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mDeadKeyTableListHead = mDeadKeyTableListHead->next;
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@ -635,8 +611,7 @@ KeyboardLayout::EnsureDeadKeyActive(PRBool aIsActive,
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{
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PRInt32 rv;
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do
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{
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do {
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PRUnichar dummyChars[5];
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rv = ::ToUnicodeEx(aDeadKey, 0, (PBYTE)aDeadKeyKbdState, (LPWSTR)dummyChars,
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@ -656,9 +631,10 @@ KeyboardLayout::EnsureDeadKeyActive(PRBool aIsActive,
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void
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KeyboardLayout::DeactivateDeadKeyState()
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{
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if (mActiveDeadKey < 0)
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if (mActiveDeadKey < 0) {
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return;
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}
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BYTE kbdState[256];
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memset(kbdState, 0, sizeof(kbdState));
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@ -674,9 +650,11 @@ KeyboardLayout::AddDeadKeyEntry(PRUnichar aBaseChar,
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DeadKeyEntry* aDeadKeyArray,
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PRUint32 aEntries)
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{
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for (PRUint32 cnt = 0; cnt < aEntries; cnt++)
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if (aDeadKeyArray[cnt].BaseChar == aBaseChar)
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for (PRUint32 cnt = 0; cnt < aEntries; cnt++) {
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if (aDeadKeyArray[cnt].BaseChar == aBaseChar) {
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return PR_FALSE;
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}
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}
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aDeadKeyArray[aEntries].BaseChar = aBaseChar;
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aDeadKeyArray[aEntries].CompositeChar = aCompositeChar;
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@ -694,24 +672,22 @@ KeyboardLayout::GetDeadKeyCombinations(PRUint8 aDeadKey,
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PRBool deadKeyActive = PR_FALSE;
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PRUint32 entries = 0;
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BYTE kbdState[256];
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memset(kbdState, 0, sizeof(kbdState));
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for (PRUint32 shiftState = 0; shiftState < 16; shiftState++)
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{
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if (!(aShiftStatesWithBaseChars & (1 << shiftState)))
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for (PRUint32 shiftState = 0; shiftState < 16; shiftState++) {
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if (!(aShiftStatesWithBaseChars & (1 << shiftState))) {
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continue;
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}
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SetShiftState(kbdState, shiftState);
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for (PRUint32 virtualKey = 0; virtualKey < 256; virtualKey++)
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{
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for (PRUint32 virtualKey = 0; virtualKey < 256; virtualKey++) {
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PRInt32 vki = GetKeyIndex(virtualKey);
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// Dead-key can pair only with such key that produces exactly one base
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// character.
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if (vki >= 0 && mVirtualKeys[vki].GetNativeUniChars(shiftState) == 1)
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{
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if (vki >= 0 && mVirtualKeys[vki].GetNativeUniChars(shiftState) == 1) {
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// Ensure dead-key is in active state, when it swallows entered
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// character and waits for the next pressed key.
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if (!deadKeyActive) {
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@ -728,15 +704,13 @@ KeyboardLayout::GetDeadKeyCombinations(PRUint8 aDeadKey,
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rv = ::ToUnicodeEx(virtualKey, 0, kbdState, (LPWSTR)compositeChars,
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NS_ARRAY_LENGTH(compositeChars), 0, mKeyboardLayout);
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switch (rv)
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{
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switch (rv) {
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case 0:
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// This key combination does not produce any characters. The
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// dead-key is still in active state.
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break;
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case 1:
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{
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case 1: {
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// Exactly one composite character produced. Now, when dead-key
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// is not active, repeat the last character one more time to
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// determine the base character.
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@ -747,11 +721,12 @@ KeyboardLayout::GetDeadKeyCombinations(PRUint8 aDeadKey,
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NS_ASSERTION(rv == 1, "One base character expected");
|
||||
|
||||
if (rv == 1 && entries < aMaxEntries)
|
||||
if (rv == 1 && entries < aMaxEntries) {
|
||||
if (AddDeadKeyEntry(baseChars[0], compositeChars[0],
|
||||
aDeadKeyArray, entries))
|
||||
aDeadKeyArray, entries)) {
|
||||
entries++;
|
||||
|
||||
}
|
||||
}
|
||||
deadKeyActive = PR_FALSE;
|
||||
break;
|
||||
}
|
||||
@ -767,8 +742,9 @@ KeyboardLayout::GetDeadKeyCombinations(PRUint8 aDeadKey,
|
||||
}
|
||||
}
|
||||
|
||||
if (deadKeyActive)
|
||||
if (deadKeyActive) {
|
||||
deadKeyActive = EnsureDeadKeyActive(PR_FALSE, aDeadKey, aDeadKeyKbdState);
|
||||
}
|
||||
|
||||
NS_QuickSort(aDeadKeyArray, entries, sizeof(DeadKeyEntry),
|
||||
CompareDeadKeyEntries, nsnull);
|
||||
@ -783,12 +759,13 @@ DeadKeyTable::GetCompositeChar(PRUnichar aBaseChar) const
|
||||
// Dead-key table is sorted by BaseChar in ascending order.
|
||||
// Usually they are too small to use binary search.
|
||||
|
||||
for (PRUint32 cnt = 0; cnt < mEntries; cnt++)
|
||||
{
|
||||
if (mTable[cnt].BaseChar == aBaseChar)
|
||||
for (PRUint32 cnt = 0; cnt < mEntries; cnt++) {
|
||||
if (mTable[cnt].BaseChar == aBaseChar) {
|
||||
return mTable[cnt].CompositeChar;
|
||||
else if (mTable[cnt].BaseChar > aBaseChar)
|
||||
}
|
||||
if (mTable[cnt].BaseChar > aBaseChar) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -97,10 +97,11 @@ class VirtualKey
|
||||
|
||||
void SetDeadKey(PRUint8 aShiftState, PRBool aIsDeadKey)
|
||||
{
|
||||
if (aIsDeadKey)
|
||||
if (aIsDeadKey) {
|
||||
mIsDeadKey |= 1 << aShiftState;
|
||||
else
|
||||
} else {
|
||||
mIsDeadKey &= ~(1 << aShiftState);
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
|
Loading…
Reference in New Issue
Block a user