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Bug 653056 - Use a bitwise version of JSDOUBLE_IS_NaN that Visual Studio PGO doesn't miscompile. r=jimb
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@ -41,9 +41,6 @@
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#define jsnum_h___
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#include <math.h>
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#ifdef WIN32
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#include <float.h>
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#endif
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#include "jsstdint.h"
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#include "jsobj.h"
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@ -81,19 +78,18 @@ typedef union jsdpun {
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} jsdpun;
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/* Low-level floating-point predicates. See bug 640494. */
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#define JSDOUBLE_HI32_SIGNBIT 0x80000000
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#define JSDOUBLE_HI32_EXPMASK 0x7ff00000
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#define JSDOUBLE_HI32_MANTMASK 0x000fffff
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#define JSDOUBLE_HI32_NAN 0x7ff80000
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#define JSDOUBLE_LO32_NAN 0x00000000
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static inline int
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JSDOUBLE_IS_NaN(jsdouble d)
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{
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/* Visual Studio PGO miscompiles the bitwise version, so keep using _isnan
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* from float.h until we figure out what's going on. */
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#ifdef WIN32
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return _isnan(d);
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#else
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jsdpun u;
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u.d = d;
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return (u.u64 & ~JSDOUBLE_SIGNBIT) > JSDOUBLE_EXPMASK;
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#endif
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return (u.s.hi & JSDOUBLE_HI32_NAN) == JSDOUBLE_HI32_NAN;
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}
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static inline int
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@ -113,12 +109,6 @@ JSDOUBLE_IS_INFINITE(jsdouble d)
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return (u.u64 & ~JSDOUBLE_SIGNBIT) == JSDOUBLE_EXPMASK;
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}
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#define JSDOUBLE_HI32_SIGNBIT 0x80000000
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#define JSDOUBLE_HI32_EXPMASK 0x7ff00000
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#define JSDOUBLE_HI32_MANTMASK 0x000fffff
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#define JSDOUBLE_HI32_NAN 0x7ff80000
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#define JSDOUBLE_LO32_NAN 0x00000000
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static inline bool
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JSDOUBLE_IS_NEG(jsdouble d)
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{
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