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Bug 959154 - Part 8: Moz2Dify GLUploadHelpers. r=nical
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@ -8,9 +8,6 @@
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#include "GLContext.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Tools.h" // For BytesPerPixel
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#include "gfxASurface.h"
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#include "gfxUtils.h"
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#include "gfxContext.h"
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#include "nsRegion.h"
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namespace mozilla {
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@ -19,6 +16,39 @@ using namespace gfx;
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namespace gl {
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/* These two techniques are suggested by "Bit Twiddling Hacks"
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*/
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/**
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* Returns true if |aNumber| is a power of two
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* 0 is incorreclty considered a power of two
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*/
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static bool
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IsPowerOfTwo(int aNumber)
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{
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return (aNumber & (aNumber - 1)) == 0;
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}
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/**
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* Returns the first integer greater than |aNumber| which is a power of two
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* Undefined for |aNumber| < 0
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*/
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static int
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NextPowerOfTwo(int aNumber)
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{
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#if defined(__arm__)
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return 1 << (32 - __builtin_clz(aNumber - 1));
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#else
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--aNumber;
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aNumber |= aNumber >> 1;
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aNumber |= aNumber >> 2;
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aNumber |= aNumber >> 4;
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aNumber |= aNumber >> 8;
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aNumber |= aNumber >> 16;
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return ++aNumber;
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#endif
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}
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static unsigned int
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DataOffset(const nsIntPoint &aPoint, int32_t aStride, SurfaceFormat aFormat)
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{
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@ -255,13 +285,13 @@ TexImage2DHelper(GLContext *gl,
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if (!CanUploadNonPowerOfTwo(gl)
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&& (stride != width * pixelsize
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|| !gfx::IsPowerOfTwo(width)
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|| !gfx::IsPowerOfTwo(height))) {
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|| !IsPowerOfTwo(width)
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|| !IsPowerOfTwo(height))) {
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// Pad out texture width and height to the next power of two
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// as we don't support/want non power of two texture uploads
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GLsizei paddedWidth = gfx::NextPowerOfTwo(width);
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GLsizei paddedHeight = gfx::NextPowerOfTwo(height);
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GLsizei paddedWidth = NextPowerOfTwo(width);
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GLsizei paddedHeight = NextPowerOfTwo(height);
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GLvoid* paddedPixels = new unsigned char[paddedWidth * paddedHeight * pixelsize];
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@ -494,61 +524,6 @@ UploadImageDataToTexture(GLContext* gl,
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return surfaceFormat;
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}
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SurfaceFormat
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DeprecatedUploadSurfaceToTexture(GLContext* gl,
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gfxASurface *aSurface,
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const nsIntRegion& aDstRegion,
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GLuint& aTexture,
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bool aOverwrite,
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const nsIntPoint& aSrcPoint,
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bool aPixelBuffer,
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GLenum aTextureUnit,
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GLenum aTextureTarget)
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{
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nsRefPtr<gfxImageSurface> imageSurface = aSurface->GetAsImageSurface();
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unsigned char* data = nullptr;
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if (!imageSurface ||
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(imageSurface->Format() != gfxImageFormat::ARGB32 &&
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imageSurface->Format() != gfxImageFormat::RGB24 &&
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imageSurface->Format() != gfxImageFormat::RGB16_565 &&
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imageSurface->Format() != gfxImageFormat::A8)) {
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// We can't get suitable pixel data for the surface, make a copy
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nsIntRect bounds = aDstRegion.GetBounds();
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imageSurface =
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new gfxImageSurface(gfxIntSize(bounds.width, bounds.height),
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gfxImageFormat::ARGB32);
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nsRefPtr<gfxContext> context = new gfxContext(imageSurface);
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context->Translate(-gfxPoint(aSrcPoint.x, aSrcPoint.y));
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context->SetSource(aSurface);
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context->Paint();
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data = imageSurface->Data();
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NS_ASSERTION(!aPixelBuffer,
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"Must be using an image compatible surface with pixel buffers!");
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} else {
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// If a pixel buffer is bound the data pointer parameter is relative
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// to the start of the data block.
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if (!aPixelBuffer) {
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data = imageSurface->Data();
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}
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data += DataOffset(aSrcPoint, imageSurface->Stride(),
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ImageFormatToSurfaceFormat(imageSurface->Format()));
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}
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MOZ_ASSERT(imageSurface);
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imageSurface->Flush();
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return UploadImageDataToTexture(gl,
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data,
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imageSurface->Stride(),
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ImageFormatToSurfaceFormat(imageSurface->Format()),
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aDstRegion, aTexture, aOverwrite,
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aPixelBuffer, aTextureUnit, aTextureTarget);
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}
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SurfaceFormat
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UploadSurfaceToTexture(GLContext* gl,
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DataSourceSurface *aSurface,
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@ -7,11 +7,9 @@
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#define GLUploadHelpers_h_
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#include "GLDefs.h"
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#include "gfxTypes.h"
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#include "mozilla/gfx/Types.h"
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#include "nsPoint.h"
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class gfxASurface;
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class nsIntRegion;
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namespace mozilla {
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@ -67,20 +65,6 @@ UploadImageDataToTexture(GLContext* gl,
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GLenum aTextureUnit = LOCAL_GL_TEXTURE0,
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GLenum aTextureTarget = LOCAL_GL_TEXTURE_2D);
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/**
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* Convenience wrapper around UploadImageDataToTexture for gfxASurfaces.
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*/
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gfx::SurfaceFormat
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DeprecatedUploadSurfaceToTexture(GLContext* gl,
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gfxASurface *aSurface,
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const nsIntRegion& aDstRegion,
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GLuint& aTexture,
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bool aOverwrite = false,
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const nsIntPoint& aSrcPoint = nsIntPoint(0, 0),
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bool aPixelBuffer = false,
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GLenum aTextureUnit = LOCAL_GL_TEXTURE0,
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GLenum aTextureTarget = LOCAL_GL_TEXTURE_2D);
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/**
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* Convenience wrapper around UploadImageDataToTexture for gfx::DataSourceSurface's.
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*/
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